refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -316,7 +316,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// Creates separate stops when visiting the same city with other cities in between.
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
guard !games.isEmpty else { return [] }
@@ -325,7 +325,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
// Group consecutive games at the same stadium
var stops: [ItineraryStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in sortedGames {
@@ -357,8 +357,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// Creates an ItineraryStop from a group of games at the same stadium.
private func createStop(
from games: [Game],
stadiumId: UUID,
stadiums: [UUID: Stadium]
stadiumId: String,
stadiums: [String: Stadium]
) -> ItineraryStop? {
guard !games.isEmpty else { return nil }
@@ -396,8 +396,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// For Scenario B, routes must still contain all anchor games.
private func findRoutesPerRegion(
games: [Game],
stadiums: [UUID: Stadium],
anchorGameIds: Set<UUID>,
stadiums: [String: Stadium],
anchorGameIds: Set<String>,
allowRepeatCities: Bool
) -> [[Game]] {
// First, determine which region(s) the anchor games are in
@@ -459,7 +459,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
var unique: [[Game]] = []
for route in routes {
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
let key = route.map { $0.id }.sorted().joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
unique.append(route)