refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -108,7 +108,7 @@ final class TripCreationViewModel {
}
// Games
var mustSeeGameIds: Set<UUID> = []
var mustSeeGameIds: Set<String> = []
var availableGames: [RichGame] = []
var isLoadingGames: Bool = false
@@ -134,7 +134,7 @@ final class TripCreationViewModel {
var selectedRegions: Set<Region> = [.east, .central, .west]
// Follow Team Mode
var followTeamId: UUID?
var followTeamId: String?
var useHomeLocation: Bool = true
// Game First Mode - Trip duration for sliding windows
@@ -148,8 +148,8 @@ final class TripCreationViewModel {
// MARK: - Cached Data
private var teams: [UUID: Team] = [:]
private var stadiums: [UUID: Stadium] = [:]
private var teams: [String: Team] = [:]
private var stadiums: [String: Stadium] = [:]
private var games: [Game] = []
private(set) var currentPreferences: TripPreferences?
@@ -454,7 +454,7 @@ final class TripCreationViewModel {
}
}
func toggleMustSeeGame(_ gameId: UUID) {
func toggleMustSeeGame(_ gameId: String) {
if mustSeeGameIds.contains(gameId) {
mustSeeGameIds.remove(gameId)
} else {