refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -174,12 +174,14 @@ final class PhotoImportViewModel {
// Create the visit
let visit = StadiumVisit(
canonicalStadiumId: match.stadium.id.uuidString,
stadiumUUID: match.stadium.id,
stadiumId: match.stadium.id,
stadiumNameAtVisit: match.stadium.name,
visitDate: match.game.dateTime,
sport: match.game.sport,
visitType: .game,
gameId: match.game.id,
homeTeamId: match.homeTeam.id,
awayTeamId: match.awayTeam.id,
homeTeamName: match.homeTeam.fullName,
awayTeamName: match.awayTeam.fullName,
finalScore: match.formattedFinalScore,

View File

@@ -41,10 +41,10 @@ final class ProgressViewModel {
let visitedStadiumIds = Set(
visits
.filter { $0.sportEnum == selectedSport }
.compactMap { visit -> UUID? in
.compactMap { visit -> String? in
// Match visit's canonical stadium ID to a stadium
stadiums.first { stadium in
stadium.id == visit.stadiumUUID
stadium.id == visit.stadiumId
}?.id
}
)
@@ -62,11 +62,11 @@ final class ProgressViewModel {
}
/// Stadium visit status indexed by stadium ID
var stadiumVisitStatus: [UUID: StadiumVisitStatus] {
var statusMap: [UUID: StadiumVisitStatus] = [:]
var stadiumVisitStatus: [String: StadiumVisitStatus] {
var statusMap: [String: StadiumVisitStatus] = [:]
// Group visits by stadium
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumUUID }
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumId }
for stadium in stadiums {
if let stadiumVisits = visitsByStadium[stadium.id], !stadiumVisits.isEmpty {
@@ -114,7 +114,7 @@ final class ProgressViewModel {
.sorted { $0.visitDate > $1.visitDate }
.prefix(10)
.compactMap { visit -> VisitSummary? in
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumUUID }),
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumId }),
let sport = visit.sportEnum else {
return nil
}

View File

@@ -12,7 +12,7 @@ import MapKit
struct ProgressMapView: View {
let stadiums: [Stadium]
let visitStatus: [UUID: StadiumVisitStatus]
let visitStatus: [String: StadiumVisitStatus]
@Binding var selectedStadium: Stadium?
// Fixed region for continental US - map is locked to this view

View File

@@ -389,8 +389,7 @@ struct StadiumVisitSheet: View {
// Create the visit
let visit = StadiumVisit(
canonicalStadiumId: stadium.id.uuidString, // Simplified - in production use StadiumIdentityService
stadiumUUID: stadium.id,
stadiumId: stadium.id,
stadiumNameAtVisit: stadium.name,
visitDate: visitDate,
sport: selectedSport,

View File

@@ -523,7 +523,7 @@ extension VisitSource {
#Preview {
let stadium = Stadium(
id: UUID(),
id: "stadium_preview_oracle_park",
name: "Oracle Park",
city: "San Francisco",
state: "CA",

View File

@@ -108,7 +108,7 @@ final class TripCreationViewModel {
}
// Games
var mustSeeGameIds: Set<UUID> = []
var mustSeeGameIds: Set<String> = []
var availableGames: [RichGame] = []
var isLoadingGames: Bool = false
@@ -134,7 +134,7 @@ final class TripCreationViewModel {
var selectedRegions: Set<Region> = [.east, .central, .west]
// Follow Team Mode
var followTeamId: UUID?
var followTeamId: String?
var useHomeLocation: Bool = true
// Game First Mode - Trip duration for sliding windows
@@ -148,8 +148,8 @@ final class TripCreationViewModel {
// MARK: - Cached Data
private var teams: [UUID: Team] = [:]
private var stadiums: [UUID: Stadium] = [:]
private var teams: [String: Team] = [:]
private var stadiums: [String: Stadium] = [:]
private var games: [Game] = []
private(set) var currentPreferences: TripPreferences?
@@ -454,7 +454,7 @@ final class TripCreationViewModel {
}
}
func toggleMustSeeGame(_ gameId: UUID) {
func toggleMustSeeGame(_ gameId: String) {
if mustSeeGameIds.contains(gameId) {
mustSeeGameIds.remove(gameId)
} else {

View File

@@ -13,13 +13,13 @@ import SwiftUI
/// Renders a single timeline item (stop, travel, or rest).
struct TimelineItemView: View {
let item: TimelineItem
let games: [UUID: RichGame]
let games: [String: RichGame]
let isFirst: Bool
let isLast: Bool
init(
item: TimelineItem,
games: [UUID: RichGame],
games: [String: RichGame],
isFirst: Bool = false,
isLast: Bool = false
) {
@@ -122,7 +122,7 @@ struct TimelineItemView: View {
struct StopItemContent: View {
let stop: ItineraryStop
let games: [UUID: RichGame]
let games: [String: RichGame]
private var gamesAtStop: [RichGame] {
stop.games.compactMap { games[$0] }
@@ -291,7 +291,7 @@ struct TimelineGameRow: View {
/// Full timeline view for an itinerary option.
struct TimelineView: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
private var timeline: [TimelineItem] {
option.generateTimeline()
@@ -316,7 +316,7 @@ struct TimelineView: View {
/// Horizontal scrolling timeline for compact display.
struct HorizontalTimelineView: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
private var timeline: [TimelineItem] {
option.generateTimeline()
@@ -368,7 +368,7 @@ struct HorizontalTimelineView: View {
struct HorizontalTimelineItemView: View {
let item: TimelineItem
let games: [UUID: RichGame]
let games: [String: RichGame]
var body: some View {
VStack(spacing: 4) {

View File

@@ -926,7 +926,7 @@ struct TripCreationView: View {
)
}
private func buildGamesDictionary() -> [UUID: RichGame] {
private func buildGamesDictionary() -> [String: RichGame] {
viewModel.availableGames.reduce(into: [:]) { $0[$1.id] = $1 }
}
}
@@ -949,16 +949,16 @@ extension TripCreationViewModel.ViewState {
struct GamePickerSheet: View {
let games: [RichGame]
@Binding var selectedIds: Set<UUID>
@Binding var selectedIds: Set<String>
@Environment(\.dismiss) private var dismiss
@Environment(\.colorScheme) private var colorScheme
@State private var expandedSports: Set<Sport> = []
@State private var expandedTeams: Set<UUID> = []
@State private var expandedTeams: Set<String> = []
// Group games by Sport Team (home team only to avoid duplicates)
private var gamesBySport: [Sport: [TeamWithGames]] {
var result: [Sport: [UUID: TeamWithGames]] = [:]
var result: [Sport: [String: TeamWithGames]] = [:]
for game in games {
let sport = game.game.sport
@@ -1063,9 +1063,9 @@ struct GamePickerSheet: View {
struct SportSection: View {
let sport: Sport
let teams: [TeamWithGames]
@Binding var selectedIds: Set<UUID>
@Binding var selectedIds: Set<String>
@Binding var expandedSports: Set<Sport>
@Binding var expandedTeams: Set<UUID>
@Binding var expandedTeams: Set<String>
let selectedCount: Int
@Environment(\.colorScheme) private var colorScheme
@@ -1146,8 +1146,8 @@ struct SportSection: View {
struct TeamSection: View {
let teamData: TeamWithGames
@Binding var selectedIds: Set<UUID>
@Binding var expandedTeams: Set<UUID>
@Binding var selectedIds: Set<String>
@Binding var expandedTeams: Set<String>
@Environment(\.colorScheme) private var colorScheme
@@ -1310,7 +1310,7 @@ struct TeamWithGames: Identifiable {
let sport: Sport
var games: [RichGame]
var id: UUID { team.id }
var id: String { team.id }
var sortedGames: [RichGame] {
games.sorted { $0.game.dateTime < $1.game.dateTime }
@@ -1504,7 +1504,7 @@ enum CitiesFilter: Int, CaseIterable, Identifiable {
struct TripOptionsView: View {
let options: [ItineraryOption]
let games: [UUID: RichGame]
let games: [String: RichGame]
let preferences: TripPreferences?
let convertToTrip: (ItineraryOption) -> Trip
@@ -1774,7 +1774,7 @@ struct TripOptionsView: View {
struct TripOptionCard: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
let onSelect: () -> Void
@Environment(\.colorScheme) private var colorScheme
@@ -2393,7 +2393,7 @@ struct DayCell: View {
// MARK: - Team Picker Sheet
struct TeamPickerSheet: View {
@Binding var selectedTeamId: UUID?
@Binding var selectedTeamId: String?
let teamsBySport: [Sport: [Team]]
@Environment(\.dismiss) private var dismiss

View File

@@ -12,7 +12,7 @@ struct TripDetailView: View {
@Environment(\.colorScheme) private var colorScheme
let trip: Trip
let games: [UUID: RichGame]
let games: [String: RichGame]
@State private var selectedDay: ItineraryDay?
@State private var showExportSheet = false