refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -43,7 +43,7 @@ enum NoMatchReason: Sendable {
// MARK: - Game Match Result
struct GameMatchCandidate: Identifiable, Sendable {
let id: UUID
let id: String
let game: Game
let stadium: Stadium
let homeTeam: Team
@@ -67,14 +67,20 @@ struct GameMatchCandidate: Identifiable, Sendable {
/// Initialize from a scraped historical game
init(scrapedGame: ScrapedGame, stadium: Stadium) {
self.id = UUID()
let matchId = UUID()
self.id = "scraped_match_\(matchId.uuidString)"
self.stadium = stadium
// Generate synthetic IDs for scraped games
let syntheticHomeTeamId = "scraped_team_\(UUID().uuidString)"
let syntheticAwayTeamId = "scraped_team_\(UUID().uuidString)"
let syntheticGameId = "scraped_game_\(matchId.uuidString)"
// Create synthetic Team objects from scraped names
// Scraped names already include city (e.g., "Chicago Cubs"), so we use empty city
// to avoid duplication in fullName computed property
self.homeTeam = Team(
id: UUID(),
id: syntheticHomeTeamId,
name: scrapedGame.homeTeam,
abbreviation: String(scrapedGame.homeTeam.suffix(3)).uppercased(),
sport: scrapedGame.sport,
@@ -83,7 +89,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
)
self.awayTeam = Team(
id: UUID(),
id: syntheticAwayTeamId,
name: scrapedGame.awayTeam,
abbreviation: String(scrapedGame.awayTeam.suffix(3)).uppercased(),
sport: scrapedGame.sport,
@@ -94,7 +100,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
// Create synthetic Game object
let year = Calendar.current.component(.year, from: scrapedGame.date)
self.game = Game(
id: self.id,
id: syntheticGameId,
homeTeamId: self.homeTeam.id,
awayTeamId: self.awayTeam.id,
stadiumId: stadium.id,