refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -165,18 +165,18 @@ actor CloudKitService {
let ckGame = CKGame(record: record)
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
let homeId = UUID(uuidString: homeRef.recordID.recordName),
let awayId = UUID(uuidString: awayRef.recordID.recordName)
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference
else { return nil }
let homeId = homeRef.recordID.recordName
let awayId = awayRef.recordID.recordName
// Stadium ref is optional - use placeholder if not present
let stadiumId: UUID
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
let refId = UUID(uuidString: stadiumRef.recordID.recordName) {
stadiumId = refId
let stadiumId: String
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference {
stadiumId = stadiumRef.recordID.recordName
} else {
stadiumId = UUID() // Placeholder - will be resolved via team lookup
stadiumId = "stadium_placeholder_\(UUID().uuidString)" // Placeholder - will be resolved via team lookup
}
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
@@ -188,8 +188,8 @@ actor CloudKitService {
return allGames.sorted { $0.dateTime < $1.dateTime }
}
func fetchGame(by id: UUID) async throws -> Game? {
let predicate = NSPredicate(format: "gameId == %@", id.uuidString)
func fetchGame(by id: String) async throws -> Game? {
let predicate = NSPredicate(format: "gameId == %@", id)
let query = CKQuery(recordType: CKRecordType.game, predicate: predicate)
let (results, _) = try await publicDatabase.records(matching: query)
@@ -201,12 +201,13 @@ actor CloudKitService {
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
let homeId = UUID(uuidString: homeRef.recordID.recordName),
let awayId = UUID(uuidString: awayRef.recordID.recordName),
let stadiumId = UUID(uuidString: stadiumRef.recordID.recordName)
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference
else { return nil }
let homeId = homeRef.recordID.recordName
let awayId = awayRef.recordID.recordName
let stadiumId = stadiumRef.recordID.recordName
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
}
@@ -277,13 +278,11 @@ actor CloudKitService {
let stadiumCanonicalId = ckGame.stadiumCanonicalId
else { return nil }
// For the Game domain object, we still need UUIDs - use placeholder
// The sync service will use canonical IDs for relationships
let placeholderUUID = UUID()
// For the Game domain object, use canonical IDs directly
guard let game = ckGame.game(
homeTeamId: placeholderUUID,
awayTeamId: placeholderUUID,
stadiumId: placeholderUUID
homeTeamId: homeTeamCanonicalId,
awayTeamId: awayTeamCanonicalId,
stadiumId: stadiumCanonicalId
) else { return nil }
return SyncGame(