refactor: change domain model IDs from UUID to String canonical IDs
This refactor fixes the achievement system by using stable canonical string IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures stadium mappings for achievements are consistent across app launches and CloudKit sync operations. Changes: - Stadium, Team, Game: id property changed from UUID to String - Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums - CKModels: removed UUID parsing, use canonical IDs directly - AchievementEngine: now matches against canonical stadium IDs - All test files updated to use String IDs instead of UUID() Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -591,7 +591,7 @@ enum AchievementRegistry {
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sport: .mlb,
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iconName: "building.columns.fill",
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iconColor: .green,
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requirement: .specificStadium("stadium_mlb_bos"),
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requirement: .specificStadium("stadium_mlb_fenway_park"),
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sortOrder: 600
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),
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AchievementDefinition(
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@@ -602,7 +602,7 @@ enum AchievementRegistry {
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sport: .mlb,
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iconName: "leaf.fill",
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iconColor: .green,
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requirement: .specificStadium("stadium_mlb_chc"),
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requirement: .specificStadium("stadium_mlb_wrigley_field"),
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sortOrder: 601
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),
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AchievementDefinition(
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@@ -613,7 +613,7 @@ enum AchievementRegistry {
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sport: .nba,
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iconName: "sparkles",
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iconColor: .orange,
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requirement: .specificStadium("stadium_nba_nyk"),
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requirement: .specificStadium("stadium_nba_madison_square_garden"),
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sortOrder: 602
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)
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]
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@@ -6,10 +6,10 @@
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import Foundation
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struct Game: Identifiable, Codable, Hashable {
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let id: UUID
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let homeTeamId: UUID
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let awayTeamId: UUID
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let stadiumId: UUID
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let id: String // Canonical ID: "game_mlb_2026_bos_nyy_0401"
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let homeTeamId: String // FK: "team_mlb_bos"
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let awayTeamId: String // FK: "team_mlb_nyy"
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let stadiumId: String // FK: "stadium_mlb_fenway_park"
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let dateTime: Date
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let sport: Sport
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let season: String
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@@ -17,10 +17,10 @@ struct Game: Identifiable, Codable, Hashable {
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let broadcastInfo: String?
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init(
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id: UUID ,
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homeTeamId: UUID,
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awayTeamId: UUID,
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stadiumId: UUID,
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id: String,
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homeTeamId: String,
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awayTeamId: String,
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stadiumId: String,
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dateTime: Date,
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sport: Sport,
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season: String,
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@@ -78,7 +78,7 @@ struct RichGame: Identifiable, Hashable, Codable {
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let awayTeam: Team
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let stadium: Stadium
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var id: UUID { game.id }
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var id: String { game.id }
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var matchupDescription: String {
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"\(awayTeam.abbreviation) @ \(homeTeam.abbreviation)"
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@@ -7,7 +7,7 @@ import Foundation
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import CoreLocation
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struct Stadium: Identifiable, Codable, Hashable {
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let id: UUID
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let id: String // Canonical ID: "stadium_mlb_fenway_park"
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let name: String
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let city: String
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let state: String
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@@ -19,7 +19,7 @@ struct Stadium: Identifiable, Codable, Hashable {
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let imageURL: URL?
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init(
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id: UUID,
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id: String,
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name: String,
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city: String,
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state: String,
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@@ -6,23 +6,23 @@
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import Foundation
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struct Team: Identifiable, Codable, Hashable {
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let id: UUID
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let id: String // Canonical ID: "team_mlb_bos"
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let name: String
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let abbreviation: String
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let sport: Sport
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let city: String
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let stadiumId: UUID
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let stadiumId: String // FK: "stadium_mlb_fenway_park"
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let logoURL: URL?
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let primaryColor: String?
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let secondaryColor: String?
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init(
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id: UUID,
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id: String,
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name: String,
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abbreviation: String,
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sport: Sport,
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city: String,
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stadiumId: UUID,
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stadiumId: String,
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logoURL: URL? = nil,
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primaryColor: String? = nil,
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secondaryColor: String? = nil
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@@ -174,7 +174,7 @@ struct ItineraryDay: Identifiable, Hashable {
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var isRestDay: Bool { stops.first?.isRestDay ?? false }
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var hasTravelSegment: Bool { !travelSegments.isEmpty }
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var gameIds: [UUID] { stops.flatMap { $0.games } }
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var gameIds: [String] { stops.flatMap { $0.games } }
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var hasGames: Bool { !gameIds.isEmpty }
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var primaryCity: String? { stops.first?.city }
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var totalDrivingHours: Double { travelSegments.reduce(0) { $0 + $1.durationHours } }
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@@ -215,7 +215,7 @@ struct TripPreferences: Codable, Hashable {
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var startLocation: LocationInput?
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var endLocation: LocationInput?
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var sports: Set<Sport>
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var mustSeeGameIds: Set<UUID>
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var mustSeeGameIds: Set<String>
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var travelMode: TravelMode
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var startDate: Date
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var endDate: Date
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@@ -235,7 +235,7 @@ struct TripPreferences: Codable, Hashable {
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var selectedRegions: Set<Region>
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/// Team to follow (for Follow Team mode)
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var followTeamId: UUID?
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var followTeamId: String?
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/// Whether to start/end from a home location (vs fly-in/fly-out)
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var useHomeLocation: Bool
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@@ -248,7 +248,7 @@ struct TripPreferences: Codable, Hashable {
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startLocation: LocationInput? = nil,
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endLocation: LocationInput? = nil,
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sports: Set<Sport> = [],
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mustSeeGameIds: Set<UUID> = [],
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mustSeeGameIds: Set<String> = [],
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travelMode: TravelMode = .drive,
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startDate: Date = Date(),
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endDate: Date = Date().addingTimeInterval(86400 * 7),
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@@ -264,7 +264,7 @@ struct TripPreferences: Codable, Hashable {
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maxDrivingHoursPerDriver: Double? = nil,
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allowRepeatCities: Bool = true,
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selectedRegions: Set<Region> = [.east, .central, .west],
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followTeamId: UUID? = nil,
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followTeamId: String? = nil,
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useHomeLocation: Bool = true,
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gameFirstTripDuration: Int = 7
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) {
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@@ -14,8 +14,8 @@ struct TripStop: Identifiable, Codable, Hashable {
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let coordinate: CLLocationCoordinate2D?
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let arrivalDate: Date
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let departureDate: Date
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let games: [UUID]
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let stadium: UUID?
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let games: [String]
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let stadium: String?
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let lodging: LodgingSuggestion?
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let activities: [ActivitySuggestion]
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let isRestDay: Bool
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@@ -29,8 +29,8 @@ struct TripStop: Identifiable, Codable, Hashable {
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coordinate: CLLocationCoordinate2D? = nil,
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arrivalDate: Date,
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departureDate: Date,
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games: [UUID] = [],
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stadium: UUID? = nil,
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games: [String] = [],
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stadium: String? = nil,
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lodging: LodgingSuggestion? = nil,
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activities: [ActivitySuggestion] = [],
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isRestDay: Bool = false,
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