Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -19,23 +19,9 @@ final class TripPlanningEngine {
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func planItineraries(request: PlanningRequest) -> ItineraryResult {
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// Detect scenario and get the appropriate planner
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let scenario = ScenarioPlannerFactory.classify(request)
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let planner = ScenarioPlannerFactory.planner(for: request)
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print("[TripPlanningEngine] Detected scenario: \(scenario)")
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print("[TripPlanningEngine] Using planner: \(type(of: planner))")
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// Delegate to the scenario planner
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let result = planner.plan(request: request)
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// Log result
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switch result {
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case .success(let options):
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print("[TripPlanningEngine] Success: \(options.count) itinerary options")
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case .failure(let failure):
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print("[TripPlanningEngine] Failure: \(failure.reason)")
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}
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return result
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return planner.plan(request: request)
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}
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}
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