Remove debug prints and fix build warnings

- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-08 13:25:27 -06:00
parent fbb5ae683e
commit 045fcd9c07
20 changed files with 188 additions and 303 deletions

View File

@@ -168,7 +168,6 @@ final class ScenarioBPlanner: ScenarioPlanner {
limit: request.preferences.maxTripOptions
)
print("[ScenarioB] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
return .success(Array(rankedOptions))
}
@@ -249,13 +248,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
// Last window: first selected game is on first day of window
// Window start = firstGameDate
// Window end = start + duration days
let lastWindowStart = firstGameDate
let lastWindowEnd = Calendar.current.date(
byAdding: .day,
value: duration,
to: lastWindowStart
)!
// Slide from first window to last window
var currentStart = firstWindowStart
@@ -277,7 +270,6 @@ final class ScenarioBPlanner: ScenarioPlanner {
)!
}
print("[ScenarioB] Generated \(dateRanges.count) sliding windows for \(duration)-day trip")
return dateRanges
}