Remove debug prints and fix build warnings

- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-08 13:25:27 -06:00
parent fbb5ae683e
commit 045fcd9c07
20 changed files with 188 additions and 303 deletions

View File

@@ -68,9 +68,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
.filter { dateRange.contains($0.startTime) }
.sorted { $0.startTime < $1.startTime }
print("[ScenarioA] Found \(gamesInRange.count) games in date range")
print("[ScenarioA] Stadiums available: \(request.stadiums.count)")
// No games? Nothing to plan.
if gamesInRange.isEmpty {
return .failure(
@@ -100,11 +97,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
stopBuilder: buildStops
)
print("[ScenarioA] GameDAGRouter returned \(validRoutes.count) routes")
if !validRoutes.isEmpty {
print("[ScenarioA] Route sizes: \(validRoutes.map { $0.count })")
}
if validRoutes.isEmpty {
return .failure(
PlanningFailure(
@@ -136,23 +128,16 @@ final class ScenarioAPlanner: ScenarioPlanner {
// Build stops for this route
let stops = buildStops(from: routeGames, stadiums: request.stadiums)
guard !stops.isEmpty else {
print("[ScenarioA] Route \(index + 1) produced no stops, skipping")
routesFailed += 1
continue
}
// Log stop details
let stopCities = stops.map { "\($0.city) (coord: \($0.coordinate != nil))" }
print("[ScenarioA] Route \(index + 1): \(stops.count) stops - \(stopCities.joined(separator: ""))")
// Calculate travel segments using shared ItineraryBuilder
guard let itinerary = ItineraryBuilder.build(
stops: stops,
constraints: request.drivingConstraints,
logPrefix: "[ScenarioA]"
constraints: request.drivingConstraints
) else {
// This route fails driving constraints, skip it
print("[ScenarioA] Route \(index + 1) failed driving constraints, skipping")
routesFailed += 1
continue
}
@@ -176,8 +161,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
// If no routes passed all constraints, fail.
// Otherwise, return all valid options for the user to choose from.
//
print("[ScenarioA] Routes attempted: \(routesAttempted), failed: \(routesFailed), succeeded: \(itineraryOptions.count)")
if itineraryOptions.isEmpty {
return .failure(
PlanningFailure(
@@ -201,7 +184,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
limit: request.preferences.maxTripOptions
)
print("[ScenarioA] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
return .success(rankedOptions)
}