Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -222,128 +222,121 @@ final class TripCreationViewModel {
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viewState = .planning
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do {
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// Mode-specific setup
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var effectiveStartDate = startDate
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var effectiveEndDate = endDate
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var resolvedStartLocation: LocationInput?
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var resolvedEndLocation: LocationInput?
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// Mode-specific setup
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var effectiveStartDate = startDate
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var effectiveEndDate = endDate
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var resolvedStartLocation: LocationInput?
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var resolvedEndLocation: LocationInput?
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switch planningMode {
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case .dateRange:
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// Use provided date range, no location needed
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// Games will be found within the date range across all regions
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effectiveStartDate = startDate
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effectiveEndDate = endDate
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switch planningMode {
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case .dateRange:
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// Use provided date range, no location needed
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// Games will be found within the date range across all regions
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effectiveStartDate = startDate
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effectiveEndDate = endDate
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case .gameFirst:
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// Calculate date range from selected games + buffer
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if let dateRange = gameFirstDateRange {
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effectiveStartDate = dateRange.start
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effectiveEndDate = dateRange.end
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}
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// Derive start/end locations from first/last game stadiums
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if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
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let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
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resolvedStartLocation = LocationInput(
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name: firstGame.stadium.city,
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coordinate: firstGame.stadium.coordinate,
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address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
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)
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resolvedEndLocation = LocationInput(
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name: lastGame.stadium.city,
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coordinate: lastGame.stadium.coordinate,
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address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
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)
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}
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case .locations:
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// Resolve provided locations
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await resolveLocations()
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resolvedStartLocation = startLocation
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resolvedEndLocation = endLocation
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guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
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viewState = .error("Could not resolve start or end location")
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return
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}
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case .gameFirst:
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// Calculate date range from selected games + buffer
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if let dateRange = gameFirstDateRange {
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effectiveStartDate = dateRange.start
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effectiveEndDate = dateRange.end
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}
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// Derive start/end locations from first/last game stadiums
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if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
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let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
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resolvedStartLocation = LocationInput(
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name: firstGame.stadium.city,
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coordinate: firstGame.stadium.coordinate,
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address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
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)
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resolvedEndLocation = LocationInput(
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name: lastGame.stadium.city,
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coordinate: lastGame.stadium.coordinate,
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address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
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)
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}
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// Ensure we have games data
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if games.isEmpty {
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await loadScheduleData()
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case .locations:
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// Resolve provided locations
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await resolveLocations()
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resolvedStartLocation = startLocation
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resolvedEndLocation = endLocation
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guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
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viewState = .error("Could not resolve start or end location")
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return
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}
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}
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// Ensure we have games data
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if games.isEmpty {
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await loadScheduleData()
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}
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// Read max trip options from settings (default 10)
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let savedMaxOptions = UserDefaults.standard.integer(forKey: "maxTripOptions")
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let maxTripOptions = savedMaxOptions > 0 ? min(20, savedMaxOptions) : 10
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// Build preferences
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let preferences = TripPreferences(
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planningMode: planningMode,
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startLocation: resolvedStartLocation,
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endLocation: resolvedEndLocation,
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sports: selectedSports,
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mustSeeGameIds: mustSeeGameIds,
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travelMode: travelMode,
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startDate: effectiveStartDate,
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endDate: effectiveEndDate,
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numberOfStops: useStopCount ? numberOfStops : nil,
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tripDuration: useStopCount ? nil : tripDurationDays,
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leisureLevel: leisureLevel,
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mustStopLocations: mustStopLocations,
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preferredCities: preferredCities,
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routePreference: routePreference,
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needsEVCharging: needsEVCharging,
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lodgingType: lodgingType,
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numberOfDrivers: numberOfDrivers,
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maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
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maxTripOptions: maxTripOptions
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)
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// Build planning request
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let request = PlanningRequest(
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preferences: preferences,
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availableGames: games,
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teams: teams,
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stadiums: stadiums
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)
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// Plan the trip
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let result = planningEngine.planItineraries(request: request)
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switch result {
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case .success(var options):
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guard !options.isEmpty else {
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viewState = .error("No valid itinerary found")
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return
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}
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// Read max trip options from settings (default 10)
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let savedMaxOptions = UserDefaults.standard.integer(forKey: "maxTripOptions")
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let maxTripOptions = savedMaxOptions > 0 ? min(20, savedMaxOptions) : 10
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// Build preferences
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let preferences = TripPreferences(
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planningMode: planningMode,
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startLocation: resolvedStartLocation,
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endLocation: resolvedEndLocation,
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sports: selectedSports,
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mustSeeGameIds: mustSeeGameIds,
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travelMode: travelMode,
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startDate: effectiveStartDate,
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endDate: effectiveEndDate,
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numberOfStops: useStopCount ? numberOfStops : nil,
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tripDuration: useStopCount ? nil : tripDurationDays,
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leisureLevel: leisureLevel,
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mustStopLocations: mustStopLocations,
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preferredCities: preferredCities,
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routePreference: routePreference,
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needsEVCharging: needsEVCharging,
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lodgingType: lodgingType,
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numberOfDrivers: numberOfDrivers,
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maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
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maxTripOptions: maxTripOptions
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)
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// Build planning request
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let request = PlanningRequest(
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preferences: preferences,
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availableGames: games,
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teams: teams,
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stadiums: stadiums
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)
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// Plan the trip
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let result = planningEngine.planItineraries(request: request)
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switch result {
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case .success(var options):
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guard !options.isEmpty else {
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viewState = .error("No valid itinerary found")
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return
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}
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// Enrich with EV chargers if requested and feature is enabled
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if FeatureFlags.enableEVCharging && needsEVCharging {
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print("[TripCreation] Enriching \(options.count) options with EV chargers...")
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options = await ItineraryBuilder.enrichWithEVChargers(options)
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print("[TripCreation] EV charger enrichment complete")
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}
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// Store preferences for later conversion
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currentPreferences = preferences
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if options.count == 1 {
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// Only one option - go directly to detail
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let trip = convertToTrip(option: options[0], preferences: preferences)
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viewState = .completed(trip)
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} else {
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// Multiple options - show selection view
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viewState = .selectingOption(options)
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}
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case .failure(let failure):
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viewState = .error(failureMessage(for: failure))
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// Enrich with EV chargers if requested and feature is enabled
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if FeatureFlags.enableEVCharging && needsEVCharging {
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options = await ItineraryBuilder.enrichWithEVChargers(options)
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}
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} catch {
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viewState = .error("Trip planning failed: \(error.localizedDescription)")
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// Store preferences for later conversion
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currentPreferences = preferences
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if options.count == 1 {
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// Only one option - go directly to detail
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let trip = convertToTrip(option: options[0], preferences: preferences)
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viewState = .completed(trip)
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} else {
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// Multiple options - show selection view
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viewState = .selectingOption(options)
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}
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case .failure(let failure):
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viewState = .error(failureMessage(for: failure))
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}
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}
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