Remove debug prints and fix build warnings

- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-08 13:25:27 -06:00
parent fbb5ae683e
commit 045fcd9c07
20 changed files with 188 additions and 303 deletions

View File

@@ -88,11 +88,9 @@ final class ScheduleViewModel {
} catch let cloudKitError as CloudKitError {
self.error = cloudKitError
self.errorMessage = cloudKitError.errorDescription
print("CloudKit error loading games: \(cloudKitError.errorDescription ?? "Unknown")")
} catch {
self.error = error
self.errorMessage = error.localizedDescription
print("Failed to load games: \(error)")
}
isLoading = false