Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -39,11 +39,9 @@ final class AppDataProvider: ObservableObject {
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#if targetEnvironment(simulator)
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self.provider = StubDataProvider()
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self.isUsingStubData = true
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print("📱 Using StubDataProvider (Simulator)")
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#else
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self.provider = CloudKitDataProvider()
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self.isUsingStubData = false
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print("☁️ Using CloudKitDataProvider (Device)")
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#endif
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}
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@@ -66,16 +64,12 @@ final class AppDataProvider: ObservableObject {
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// Build lookup dictionaries
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self.teamsById = Dictionary(uniqueKeysWithValues: loadedTeams.map { ($0.id, $0) })
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self.stadiumsById = Dictionary(uniqueKeysWithValues: loadedStadiums.map { ($0.id, $0) })
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print("✅ Loaded \(teams.count) teams, \(stadiums.count) stadiums")
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} catch let cloudKitError as CloudKitError {
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self.error = cloudKitError
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self.errorMessage = cloudKitError.errorDescription
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print("❌ CloudKit error: \(cloudKitError.errorDescription ?? "Unknown")")
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} catch {
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self.error = error
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self.errorMessage = error.localizedDescription
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print("❌ Failed to load data: \(error)")
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}
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isLoading = false
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