Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -176,7 +176,7 @@ struct LocationInput: Codable, Hashable {
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var isResolved: Bool { coordinate != nil }
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}
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extension CLLocationCoordinate2D: Codable, Hashable {
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extension CLLocationCoordinate2D: @retroactive Codable, @retroactive Hashable, @retroactive Equatable {
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enum CodingKeys: String, CodingKey {
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case latitude, longitude
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}
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