- resetAppState: use correct suite name to clear group defaults (fixes stale subscription state) - Reorder configureIfNeeded: set expireTrial before IAPManager init - Add browse_themes_button identifier to CustomizeView Browse Themes button - Add mood_button_* identifiers to Entry Detail mood grid in NoteEditorView - Use coordinate-based tap throughout all test screens (iOS 26 Liquid Glass hittability) - Fix HeaderMoodLogging date format: M/d/yyyy → yyyy/MM/dd to match entry_row identifiers - AppLaunchTests: wait for isSelected state with NSPredicate instead of immediate check - OnboardingTests: add waits between swipes and retry logic for skip button Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
90 lines
3.1 KiB
Swift
90 lines
3.1 KiB
Swift
//
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// DayScreen.swift
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// Tests iOS
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//
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// Screen object for the Day (main) view — mood logging and entry list.
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//
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import XCTest
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struct DayScreen {
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let app: XCUIApplication
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// MARK: - Mood Buttons (via accessibilityIdentifier)
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var greatButton: XCUIElement { app.buttons["mood_button_great"] }
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var goodButton: XCUIElement { app.buttons["mood_button_good"] }
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var averageButton: XCUIElement { app.buttons["mood_button_average"] }
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var badButton: XCUIElement { app.buttons["mood_button_bad"] }
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var horribleButton: XCUIElement { app.buttons["mood_button_horrible"] }
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/// The mood header container
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var moodHeader: XCUIElement { app.otherElements["mood_header"] }
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// MARK: - Entry List
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/// Find an entry row by its date string (format: "M/d/yyyy")
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func entryRow(dateString: String) -> XCUIElement {
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app.descendants(matching: .any).matching(identifier: "entry_row_\(dateString)").firstMatch
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}
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// MARK: - Actions
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/// Tap a mood button by mood name. Waits for the celebration animation to complete.
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func logMood(_ mood: MoodChoice, file: StaticString = #file, line: UInt = #line) {
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let button = moodButton(for: mood)
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guard button.waitForExistence(timeout: 5) else {
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XCTFail("Mood button '\(mood.rawValue)' not found", file: file, line: line)
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return
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}
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button.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
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// Wait for the celebration animation to finish and entry to appear.
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// The mood header disappears after logging today's mood.
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// Give extra time for animation + data save.
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_ = moodHeader.waitForDisappearance(timeout: 8)
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}
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// MARK: - Assertions
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func assertMoodHeaderVisible(file: StaticString = #file, line: UInt = #line) {
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XCTAssertTrue(
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moodHeader.waitForExistence(timeout: 5),
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"Mood voting header should be visible",
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file: file, line: line
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)
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}
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func assertMoodHeaderHidden(file: StaticString = #file, line: UInt = #line) {
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// After logging, the header should either disappear or the buttons should not be hittable
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let hidden = moodHeader.waitForDisappearance(timeout: 8)
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XCTAssertTrue(hidden, "Mood header should be hidden after logging today's mood", file: file, line: line)
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}
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func assertEntryExists(dateString: String, file: StaticString = #file, line: UInt = #line) {
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let row = entryRow(dateString: dateString)
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XCTAssertTrue(
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row.waitForExistence(timeout: 5),
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"Entry row for \(dateString) should exist",
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file: file, line: line
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)
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}
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// MARK: - Private
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private func moodButton(for mood: MoodChoice) -> XCUIElement {
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switch mood {
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case .great: return greatButton
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case .good: return goodButton
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case .average: return averageButton
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case .bad: return badButton
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case .horrible: return horribleButton
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}
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}
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}
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/// Represents the 5 selectable mood values for test code.
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enum MoodChoice: String {
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case great, good, average, bad, horrible
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}
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