- Add watchOS app target with mood voting UI (5 mood buttons) - Add WidgetKit complications (circular, corner, inline, rectangular) - Add WatchConnectivityManager for bidirectional sync between iOS and watch - iOS app acts as central coordinator - all mood logging flows through MoodLogger - Watch votes send to iPhone via WCSession, iPhone logs and notifies watch back - Widget votes use openAppWhenRun=true to run MoodLogger in main app process - Add #if !os(watchOS) guards to Mood.swift and Random.swift for compatibility - Update SKStoreReviewController to AppStore.requestReview (iOS 18 deprecation fix) - Watch reads user's moodImages preference from GroupUserDefaults for emoji style 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
192 lines
5.5 KiB
Swift
192 lines
5.5 KiB
Swift
//
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// ContentView.swift
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// Feels Watch App
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//
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// Main voting interface for logging moods on Apple Watch.
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//
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import SwiftUI
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import WatchKit
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struct ContentView: View {
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@State private var showConfirmation = false
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@State private var selectedMood: Mood?
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var body: some View {
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ZStack {
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VStack(spacing: 8) {
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Text("How do you feel?")
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.font(.system(size: 16, weight: .medium))
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.foregroundColor(.secondary)
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// Top row: Great, Good, Average
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HStack(spacing: 8) {
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MoodButton(mood: .great, action: { logMood(.great) })
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MoodButton(mood: .good, action: { logMood(.good) })
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MoodButton(mood: .average, action: { logMood(.average) })
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}
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// Bottom row: Bad, Horrible
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HStack(spacing: 8) {
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MoodButton(mood: .bad, action: { logMood(.bad) })
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MoodButton(mood: .horrible, action: { logMood(.horrible) })
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}
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}
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.opacity(showConfirmation ? 0.3 : 1)
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// Confirmation overlay
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if showConfirmation {
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ConfirmationView(mood: selectedMood)
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}
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}
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}
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private func logMood(_ mood: Mood) {
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selectedMood = mood
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// Haptic feedback
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WKInterfaceDevice.current().play(.success)
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let date = Date()
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// Send to iPhone for centralized logging (iOS handles all side effects)
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// Also save locally as fallback and for immediate complication updates
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Task { @MainActor in
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// Always save locally for immediate complication display
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WatchDataProvider.shared.addMood(mood, forDate: date)
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// Send to iPhone - it will handle HealthKit, Live Activity, etc.
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_ = WatchConnectivityManager.shared.sendMoodToPhone(mood: mood.rawValue, date: date)
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}
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// Show confirmation
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withAnimation(.easeInOut(duration: 0.2)) {
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showConfirmation = true
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}
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// Hide confirmation after delay
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
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withAnimation(.easeInOut(duration: 0.2)) {
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showConfirmation = false
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}
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}
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}
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}
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// MARK: - Mood Button
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struct MoodButton: View {
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let mood: Mood
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let action: () -> Void
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var body: some View {
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Button(action: action) {
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Text(mood.watchEmoji)
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.font(.system(size: 28))
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.frame(maxWidth: .infinity)
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.frame(height: 50)
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.background(mood.watchColor.opacity(0.3))
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.cornerRadius(12)
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}
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.buttonStyle(.plain)
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}
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}
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// MARK: - Confirmation View
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struct ConfirmationView: View {
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let mood: Mood?
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var body: some View {
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VStack(spacing: 8) {
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Image(systemName: "checkmark.circle.fill")
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.font(.system(size: 40))
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.foregroundColor(.green)
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Text("Logged!")
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.font(.system(size: 18, weight: .semibold))
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if let mood = mood {
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Text(mood.watchEmoji)
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.font(.system(size: 24))
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}
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}
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}
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}
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// MARK: - Watch Mood Image Provider
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/// Provides the appropriate emoji based on user's selected mood image style
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enum WatchMoodImageStyle: Int {
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case fontAwesome = 0
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case emoji = 1
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case handEmoji = 2
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static var current: WatchMoodImageStyle {
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// Use optional chaining for preview safety - App Group may not exist in canvas
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guard let defaults = UserDefaults(suiteName: Constants.currentGroupShareId) else {
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return .emoji
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}
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let rawValue = defaults.integer(forKey: "moodImages")
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return WatchMoodImageStyle(rawValue: rawValue) ?? .emoji
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}
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func emoji(for mood: Mood) -> String {
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switch self {
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case .fontAwesome:
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// FontAwesome uses face icons - map to similar emoji
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switch mood {
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case .great: return "😁"
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case .good: return "🙂"
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case .average: return "😐"
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case .bad: return "🙁"
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case .horrible: return "😫"
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case .missing, .placeholder: return "❓"
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}
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case .emoji:
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switch mood {
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case .great: return "😀"
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case .good: return "🙂"
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case .average: return "😑"
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case .bad: return "😕"
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case .horrible: return "💩"
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case .missing, .placeholder: return "❓"
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}
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case .handEmoji:
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switch mood {
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case .great: return "🙏"
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case .good: return "👍"
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case .average: return "🖖"
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case .bad: return "👎"
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case .horrible: return "🖕"
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case .missing, .placeholder: return "❓"
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}
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}
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}
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}
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// MARK: - Watch-Specific Mood Extensions
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extension Mood {
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/// Emoji representation for watch display based on user's selected style
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var watchEmoji: String {
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WatchMoodImageStyle.current.emoji(for: self)
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}
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/// Color for watch UI (simplified palette)
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var watchColor: Color {
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switch self {
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case .great: return .green
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case .good: return .mint
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case .average: return .yellow
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case .bad: return .orange
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case .horrible: return .red
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case .missing, .placeholder: return .gray
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}
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}
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}
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#Preview {
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ContentView()
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}
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