Files
Reflect/Reflect Watch App/ContentView.swift
Trey t 0442eab1f8 Rebrand entire project from Feels to Reflect
Complete rename across all bundle IDs, App Groups, CloudKit containers,
StoreKit product IDs, data store filenames, URL schemes, logger subsystems,
Swift identifiers, user-facing strings (7 languages), file names, directory
names, Xcode project, schemes, assets, and documentation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 11:47:16 -06:00

237 lines
7.1 KiB
Swift

//
// ContentView.swift
// Reflect Watch App
//
// Main voting interface for logging moods on Apple Watch.
//
import SwiftUI
import WatchKit
struct ContentView: View {
@State private var showConfirmation = false
@State private var selectedMood: Mood?
@State private var todaysMood: Mood?
var body: some View {
ZStack {
if let mood = todaysMood ?? selectedMood, showConfirmation || todaysMood != nil {
// Show "already rated" view
AlreadyRatedView(mood: mood)
} else {
// Show voting UI
VStack(spacing: 8) {
Text("How do you feel?")
.font(.system(size: 16, weight: .medium))
.foregroundColor(.secondary)
// Top row: Great, Good, Average
HStack(spacing: 8) {
MoodButton(mood: .great, action: { logMood(.great) })
MoodButton(mood: .good, action: { logMood(.good) })
MoodButton(mood: .average, action: { logMood(.average) })
}
// Bottom row: Bad, Horrible
HStack(spacing: 8) {
MoodButton(mood: .bad, action: { logMood(.bad) })
MoodButton(mood: .horrible, action: { logMood(.horrible) })
}
}
}
}
.onAppear {
checkTodaysEntry()
}
}
private func checkTodaysEntry() {
let entry = ExtensionDataProvider.shared.getTodayEntry()
if let entry = entry, entry.mood != .missing && entry.mood != .placeholder {
todaysMood = entry.mood
}
}
private func logMood(_ mood: Mood) {
selectedMood = mood
// Haptic feedback
WKInterfaceDevice.current().play(.success)
let date = Date()
// Send to iPhone for centralized logging (iOS handles all side effects)
// Also save locally as fallback and for immediate complication updates
Task { @MainActor in
// Always save locally for immediate complication display
ExtensionDataProvider.shared.add(mood: mood, forDate: date, entryType: .watch)
// Send to iPhone - it will handle HealthKit, Live Activity, etc.
_ = WatchConnectivityManager.shared.sendMoodToPhone(mood: mood.rawValue, date: date)
}
// Show confirmation and keep it (user already rated)
withAnimation(.easeInOut(duration: 0.2)) {
showConfirmation = true
todaysMood = mood
}
}
}
// MARK: - Already Rated View
struct AlreadyRatedView: View {
let mood: Mood
var body: some View {
VStack(spacing: 12) {
Text(mood.watchEmoji)
.font(.system(size: 50))
Text("Logged!")
.font(.system(size: 18, weight: .semibold))
.foregroundColor(.secondary)
}
}
}
// MARK: - Mood Button
struct MoodButton: View {
let mood: Mood
let action: () -> Void
var body: some View {
Button(action: action) {
Text(mood.watchEmoji)
.font(.system(size: 28))
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(mood.watchColor.opacity(0.3))
.cornerRadius(12)
}
.buttonStyle(.plain)
}
}
// MARK: - Watch Mood Image Provider
/// Provides the appropriate emoji based on user's selected mood image style
enum WatchMoodImageStyle: Int {
case fontAwesome = 0
case emoji = 1
case handEmoji = 2
case weather = 3
case garden = 4
case hearts = 5
case cosmic = 6
static var current: WatchMoodImageStyle {
// Use optional chaining for preview safety - App Group may not exist in canvas
guard let defaults = UserDefaults(suiteName: Constants.currentGroupShareId) else {
return .emoji
}
let rawValue = defaults.integer(forKey: "moodImages")
return WatchMoodImageStyle(rawValue: rawValue) ?? .emoji
}
func emoji(for mood: Mood) -> String {
switch self {
case .fontAwesome:
// FontAwesome uses face icons - map to similar emoji
switch mood {
case .great: return "😁"
case .good: return "🙂"
case .average: return "😐"
case .bad: return "🙁"
case .horrible: return "😫"
case .missing, .placeholder: return ""
}
case .emoji:
switch mood {
case .great: return "😀"
case .good: return "🙂"
case .average: return "😑"
case .bad: return "😕"
case .horrible: return "💩"
case .missing, .placeholder: return ""
}
case .handEmoji:
switch mood {
case .great: return "🙏"
case .good: return "👍"
case .average: return "🖖"
case .bad: return "👎"
case .horrible: return "🖕"
case .missing, .placeholder: return ""
}
case .weather:
switch mood {
case .great: return "☀️"
case .good: return ""
case .average: return "☁️"
case .bad: return "🌧️"
case .horrible: return "⛈️"
case .missing: return "🌫️"
case .placeholder: return ""
}
case .garden:
switch mood {
case .great: return "🌸"
case .good: return "🌿"
case .average: return "🌱"
case .bad: return "🍂"
case .horrible: return "🥀"
case .missing: return "🕳️"
case .placeholder: return ""
}
case .hearts:
switch mood {
case .great: return "💖"
case .good: return "🩷"
case .average: return "🤍"
case .bad: return "🩶"
case .horrible: return "💔"
case .missing: return "🖤"
case .placeholder: return ""
}
case .cosmic:
switch mood {
case .great: return ""
case .good: return "🌕"
case .average: return "🌓"
case .bad: return "🌑"
case .horrible: return "🕳️"
case .missing: return ""
case .placeholder: return ""
}
}
}
}
// MARK: - Watch-Specific Mood Extensions
extension Mood {
/// Emoji representation for watch display based on user's selected style
var watchEmoji: String {
WatchMoodImageStyle.current.emoji(for: self)
}
/// Color for watch UI (simplified palette)
var watchColor: Color {
switch self {
case .great: return .green
case .good: return .mint
case .average: return .yellow
case .bad: return .orange
case .horrible: return .red
case .missing, .placeholder: return .gray
}
}
}
#Preview {
ContentView()
}