Add Orbit style for voting layout and entry views

- Add orbit case to VotingLayoutStyle enum with celestial design
- Create OrbitVotingView with center core and orbiting mood planets
- Add orbit case to DayViewStyle enum for entry list
- Create OrbitEntryView with mood icon center and orbiting day number
- Add orbit icons to voting and entry style pickers in CustomizeView

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2025-12-26 22:33:53 -06:00
parent 16af463569
commit f45f52ccbf
5 changed files with 361 additions and 0 deletions

View File

@@ -82,6 +82,8 @@ struct AddMoodHeaderView: View {
StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .aura:
AuraVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .orbit:
OrbitVotingView(moodTint: moodTint, onMoodSelected: addItem)
}
}
@@ -369,6 +371,135 @@ struct AuraVotingView: View {
}
}
// MARK: - Layout 6: Orbit (Celestial circular arrangement)
struct OrbitVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@Environment(\.colorScheme) private var colorScheme
@State private var centerPulse: CGFloat = 1.0
private var isDark: Bool { colorScheme == .dark }
var body: some View {
GeometryReader { geo in
let size = min(geo.size.width, geo.size.height)
let centerX = geo.size.width / 2
let centerY = size / 2
let orbitRadius = size * 0.38
ZStack {
orbitalRing(radius: orbitRadius, centerX: centerX, centerY: centerY)
centerCore(centerX: centerX, centerY: centerY)
moodPlanets(radius: orbitRadius, centerX: centerX, centerY: centerY)
}
}
.frame(height: 260)
.onAppear {
withAnimation(.easeInOut(duration: 2.0).repeatForever(autoreverses: true)) {
centerPulse = 1.1
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
private func orbitalRing(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let ringColor = isDark ? Color.white : Color.black
return Circle()
.stroke(ringColor.opacity(0.08), lineWidth: 1)
.frame(width: radius * 2, height: radius * 2)
.position(x: centerX, y: centerY)
}
private func centerCore(centerX: CGFloat, centerY: CGFloat) -> some View {
let glowOpacity = isDark ? 0.15 : 0.3
let coreOpacity = isDark ? 0.9 : 1.0
return ZStack {
Circle()
.fill(Color.white.opacity(glowOpacity))
.frame(width: 80, height: 80)
.scaleEffect(centerPulse)
Circle()
.fill(Color.white.opacity(coreOpacity))
.frame(width: 36, height: 36)
.shadow(color: .white.opacity(0.5), radius: 10)
}
.position(x: centerX, y: centerY)
}
private func moodPlanets(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
ForEach(Array(Mood.allValues.enumerated()), id: \.element.id) { index, mood in
orbitMoodButton(
for: mood,
index: index,
radius: radius,
centerX: centerX,
centerY: centerY
)
}
}
private func orbitMoodButton(for mood: Mood, index: Int, radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let angle = -Double.pi / 2 + (2 * Double.pi / 5) * Double(index)
let posX = centerX + cos(angle) * radius
let posY = centerY + sin(angle) * radius
let color = moodTint.color(forMood: mood)
return Button(action: { onMoodSelected(mood) }) {
OrbitMoodButtonContent(mood: mood, color: color)
}
.buttonStyle(OrbitButtonStyle(color: color))
.position(x: posX, y: posY)
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
struct OrbitMoodButtonContent: View {
let mood: Mood
let color: Color
var body: some View {
ZStack {
Circle()
.fill(color.opacity(0.2))
.frame(width: 70, height: 70)
Circle()
.fill(color)
.frame(width: 52, height: 52)
.shadow(color: color.opacity(0.6), radius: 8, x: 0, y: 2)
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 28, height: 28)
.foregroundColor(.white)
}
}
}
// Button style for orbit moods
struct OrbitButtonStyle: ButtonStyle {
let color: Color
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 1.15 : 1.0)
.shadow(
color: configuration.isPressed ? color.opacity(0.8) : Color.clear,
radius: configuration.isPressed ? 20 : 0,
x: 0,
y: 0
)
.animation(reduceMotion ? nil : .spring(response: 0.3, dampingFraction: 0.6), value: configuration.isPressed)
}
}
// Custom button style for aura with glow effect on press
struct AuraButtonStyle: ButtonStyle {
let color: Color