Add Orbit style for voting layout and entry views

- Add orbit case to VotingLayoutStyle enum with celestial design
- Create OrbitVotingView with center core and orbiting mood planets
- Add orbit case to DayViewStyle enum for entry list
- Create OrbitEntryView with mood icon center and orbiting day number
- Add orbit icons to voting and entry style pickers in CustomizeView

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2025-12-26 22:33:53 -06:00
parent 16af463569
commit f45f52ccbf
5 changed files with 361 additions and 0 deletions

View File

@@ -13,6 +13,7 @@ enum VotingLayoutStyle: Int, CaseIterable {
case radial = 2 // Semi-circle/wheel arrangement
case stacked = 3 // Full-width vertical list
case aura = 4 // Atmospheric glowing orbs with flowing layout
case orbit = 5 // Celestial orbit with center core
var displayName: String {
switch self {
@@ -21,6 +22,7 @@ enum VotingLayoutStyle: Int, CaseIterable {
case .radial: return "Radial"
case .stacked: return "Stacked"
case .aura: return "Aura"
case .orbit: return "Orbit"
}
}
}
@@ -45,6 +47,7 @@ enum DayViewStyle: Int, CaseIterable {
case glass = 16 // iOS 26 liquid glass with variable blur
case motion = 17 // Accelerometer-driven parallax effect
case micro = 18 // Ultra compact single-line entries
case orbit = 19 // Celestial circular orbital arrangement
var displayName: String {
switch self {
@@ -67,6 +70,7 @@ enum DayViewStyle: Int, CaseIterable {
case .glass: return "Glass"
case .motion: return "Motion"
case .micro: return "Micro"
case .orbit: return "Orbit"
}
}

View File

@@ -82,6 +82,8 @@ struct AddMoodHeaderView: View {
StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .aura:
AuraVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .orbit:
OrbitVotingView(moodTint: moodTint, onMoodSelected: addItem)
}
}
@@ -369,6 +371,135 @@ struct AuraVotingView: View {
}
}
// MARK: - Layout 6: Orbit (Celestial circular arrangement)
struct OrbitVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@Environment(\.colorScheme) private var colorScheme
@State private var centerPulse: CGFloat = 1.0
private var isDark: Bool { colorScheme == .dark }
var body: some View {
GeometryReader { geo in
let size = min(geo.size.width, geo.size.height)
let centerX = geo.size.width / 2
let centerY = size / 2
let orbitRadius = size * 0.38
ZStack {
orbitalRing(radius: orbitRadius, centerX: centerX, centerY: centerY)
centerCore(centerX: centerX, centerY: centerY)
moodPlanets(radius: orbitRadius, centerX: centerX, centerY: centerY)
}
}
.frame(height: 260)
.onAppear {
withAnimation(.easeInOut(duration: 2.0).repeatForever(autoreverses: true)) {
centerPulse = 1.1
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
private func orbitalRing(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let ringColor = isDark ? Color.white : Color.black
return Circle()
.stroke(ringColor.opacity(0.08), lineWidth: 1)
.frame(width: radius * 2, height: radius * 2)
.position(x: centerX, y: centerY)
}
private func centerCore(centerX: CGFloat, centerY: CGFloat) -> some View {
let glowOpacity = isDark ? 0.15 : 0.3
let coreOpacity = isDark ? 0.9 : 1.0
return ZStack {
Circle()
.fill(Color.white.opacity(glowOpacity))
.frame(width: 80, height: 80)
.scaleEffect(centerPulse)
Circle()
.fill(Color.white.opacity(coreOpacity))
.frame(width: 36, height: 36)
.shadow(color: .white.opacity(0.5), radius: 10)
}
.position(x: centerX, y: centerY)
}
private func moodPlanets(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
ForEach(Array(Mood.allValues.enumerated()), id: \.element.id) { index, mood in
orbitMoodButton(
for: mood,
index: index,
radius: radius,
centerX: centerX,
centerY: centerY
)
}
}
private func orbitMoodButton(for mood: Mood, index: Int, radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let angle = -Double.pi / 2 + (2 * Double.pi / 5) * Double(index)
let posX = centerX + cos(angle) * radius
let posY = centerY + sin(angle) * radius
let color = moodTint.color(forMood: mood)
return Button(action: { onMoodSelected(mood) }) {
OrbitMoodButtonContent(mood: mood, color: color)
}
.buttonStyle(OrbitButtonStyle(color: color))
.position(x: posX, y: posY)
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
struct OrbitMoodButtonContent: View {
let mood: Mood
let color: Color
var body: some View {
ZStack {
Circle()
.fill(color.opacity(0.2))
.frame(width: 70, height: 70)
Circle()
.fill(color)
.frame(width: 52, height: 52)
.shadow(color: color.opacity(0.6), radius: 8, x: 0, y: 2)
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 28, height: 28)
.foregroundColor(.white)
}
}
}
// Button style for orbit moods
struct OrbitButtonStyle: ButtonStyle {
let color: Color
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 1.15 : 1.0)
.shadow(
color: configuration.isPressed ? color.opacity(0.8) : Color.clear,
radius: configuration.isPressed ? 20 : 0,
x: 0,
y: 0
)
.animation(reduceMotion ? nil : .spring(response: 0.3, dampingFraction: 0.6), value: configuration.isPressed)
}
}
// Custom button style for aura with glow effect on press
struct AuraButtonStyle: ButtonStyle {
let color: Color

View File

@@ -571,6 +571,22 @@ struct VotingLayoutPickerCompact: View {
}
}
}
case .orbit:
// Center core with orbiting planets
ZStack {
Circle()
.stroke(Color.primary.opacity(0.2), lineWidth: 1)
.frame(width: 32, height: 32)
Circle()
.fill(Color.primary.opacity(0.8))
.frame(width: 8, height: 8)
ForEach(0..<5, id: \.self) { index in
Circle()
.fill(Color.accentColor)
.frame(width: 6, height: 6)
.offset(orbitOffset(index: index, total: 5, radius: 16))
}
}
}
}
@@ -578,6 +594,13 @@ struct VotingLayoutPickerCompact: View {
let angle = Double.pi - (Double.pi * Double(index) / Double(total - 1))
return CGSize(width: radius * CGFloat(cos(angle)), height: -radius * CGFloat(sin(angle)) + 4)
}
private func orbitOffset(index: Int, total: Int, radius: CGFloat) -> CGSize {
let startAngle = -Double.pi / 2
let angleStep = (2 * Double.pi) / Double(total)
let angle = startAngle + angleStep * Double(index)
return CGSize(width: radius * CGFloat(cos(angle)), height: radius * CGFloat(sin(angle)))
}
}
// MARK: - Custom Widget Section
@@ -1216,6 +1239,20 @@ struct DayViewStylePickerCompact: View {
.frame(width: 20, height: 4)
}
}
case .orbit:
// Celestial orbit style
ZStack {
Circle()
.stroke(Color.primary.opacity(0.15), lineWidth: 1)
.frame(width: 28, height: 28)
Circle()
.fill(Color.primary.opacity(0.8))
.frame(width: 8, height: 8)
Circle()
.fill(Color.accentColor)
.frame(width: 10, height: 10)
.offset(x: 14, y: 0)
}
}
}
}

View File

@@ -132,6 +132,25 @@ struct VotingLayoutPickerView: View {
}
}
}
case .orbit:
// Center core with orbiting planets
ZStack {
// Orbital ring
Circle()
.stroke(Color.primary.opacity(0.2), lineWidth: 1)
.frame(width: 32, height: 32)
// Center core
Circle()
.fill(Color.primary.opacity(0.8))
.frame(width: 8, height: 8)
// Orbiting planets
ForEach(0..<5, id: \.self) { index in
Circle()
.fill(Color.accentColor)
.frame(width: 6, height: 6)
.offset(orbitOffset(index: index, total: 5, radius: 16))
}
}
}
}
@@ -142,6 +161,17 @@ struct VotingLayoutPickerView: View {
height: -radius * CGFloat(sin(angle)) + 4
)
}
private func orbitOffset(index: Int, total: Int, radius: CGFloat) -> CGSize {
// Start from top (-π/2) and go clockwise
let startAngle = -Double.pi / 2
let angleStep = (2 * Double.pi) / Double(total)
let angle = startAngle + angleStep * Double(index)
return CGSize(
width: radius * CGFloat(cos(angle)),
height: radius * CGFloat(sin(angle))
)
}
}
struct VotingLayoutPickerView_Previews: PreviewProvider {

View File

@@ -66,6 +66,8 @@ struct EntryListView: View {
motionStyle
case .micro:
microStyle
case .orbit:
orbitStyle
}
}
.accessibilityElement(children: .combine)
@@ -1767,6 +1769,163 @@ struct EntryListView: View {
)
)
}
// MARK: - Orbit Style (Celestial Circular)
private var orbitStyle: some View {
OrbitEntryView(
entry: entry,
imagePack: imagePack,
moodColor: moodColor,
textColor: textColor,
colorScheme: colorScheme,
isMissing: isMissing
)
}
}
// MARK: - Orbit Entry View
struct OrbitEntryView: View {
let entry: MoodEntryModel
let imagePack: MoodImages
let moodColor: Color
let textColor: Color
let colorScheme: ColorScheme
let isMissing: Bool
var body: some View {
HStack(spacing: 0) {
// Orbital system on left
orbitalSystem
.frame(width: 100, height: 100)
// Content on right
VStack(alignment: .leading, spacing: 8) {
moodDisplay
dateDisplay
}
.padding(.leading, 8)
Spacer()
chevron
}
.padding(.horizontal, 16)
.padding(.vertical, 12)
.background(backgroundLayer)
.overlay(borderLayer)
}
private var orbitalSystem: some View {
ZStack {
// Orbital ring
Circle()
.stroke(
(colorScheme == .dark ? Color.white : Color.black).opacity(0.1),
lineWidth: 1
)
.frame(width: 80, height: 80)
// Center core (mood icon)
ZStack {
// Glow
Circle()
.fill(isMissing ? Color.gray.opacity(0.2) : moodColor.opacity(0.3))
.frame(width: 60, height: 60)
.blur(radius: 8)
// Planet
Circle()
.fill(isMissing ? Color.gray.opacity(0.4) : moodColor)
.frame(width: 44, height: 44)
.shadow(color: (isMissing ? Color.gray : moodColor).opacity(0.5), radius: 6, x: 0, y: 2)
// Icon
imagePack.icon(forMood: entry.mood)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 24, height: 24)
.foregroundColor(.white)
.accessibilityLabel(entry.mood.strValue)
}
// Orbiting day number
orbitingDay
}
}
private var orbitingDay: some View {
let angle = -Double.pi / 4 // Position at top-right
let radius: CGFloat = 40
return ZStack {
Circle()
.fill(Color.white.opacity(colorScheme == .dark ? 0.9 : 1.0))
.frame(width: 28, height: 28)
.shadow(color: .black.opacity(0.15), radius: 4)
Text(entry.forDate, format: .dateTime.day())
.font(.caption.weight(.bold))
.foregroundColor(.black.opacity(0.7))
}
.offset(x: cos(angle) * radius, y: sin(angle) * radius)
}
private var dateDisplay: some View {
VStack(alignment: .leading, spacing: 2) {
Text(entry.forDate, format: .dateTime.weekday(.wide))
.font(.body.weight(.semibold))
.foregroundColor(textColor)
Text(entry.forDate, format: .dateTime.month(.abbreviated).year())
.font(.caption)
.foregroundColor(textColor.opacity(0.5))
}
}
private var moodDisplay: some View {
Group {
if isMissing {
Text("No mood recorded")
.font(.subheadline)
.foregroundColor(.gray)
} else {
Text(entry.moodString)
.font(.subheadline.weight(.semibold))
.foregroundColor(moodColor)
.padding(.horizontal, 12)
.padding(.vertical, 5)
.background(
Capsule()
.fill(moodColor.opacity(0.15))
)
}
}
}
private var chevron: some View {
Image(systemName: "chevron.right")
.font(.subheadline.weight(.semibold))
.foregroundColor(textColor.opacity(0.3))
}
private var backgroundLayer: some View {
RoundedRectangle(cornerRadius: 20)
.fill(colorScheme == .dark ? Color(.systemGray6) : .white)
.shadow(
color: isMissing ? Color.black.opacity(0.05) : moodColor.opacity(0.15),
radius: 12,
x: 0,
y: 6
)
}
private var borderLayer: some View {
RoundedRectangle(cornerRadius: 20)
.stroke(
isMissing ? Color.gray.opacity(0.15) : moodColor.opacity(0.2),
lineWidth: 1
)
}
}
// MARK: - Motion Card with Accelerometer