Demo animation improvements: grid visibility, smooth scroll, fluid fill
- Fix grid visibility: show gray background cells always, animate mood colors on top with scale 2x->1x effect - Add smooth auto-scroll for MonthView: starts after first month is 50% filled, scrolls at constant speed to match fill rate - Remove pause between months for fluid continuous animation - Add currentAnimatingMonthIndex tracking to DemoAnimationManager Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -29,8 +29,8 @@ final class DemoAnimationManager: ObservableObject {
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/// Total animation duration for filling all cells in one month
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let monthAnimationDuration: TimeInterval = 1.5
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/// Delay between months
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let monthDelay: TimeInterval = 0.3
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/// Delay between months (0 for fluid continuous animation)
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let monthDelay: TimeInterval = 0.0
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/// Delay between each cell in year view
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let yearCellDelay: TimeInterval = 0.05
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@@ -116,6 +116,23 @@ final class DemoAnimationManager: ObservableObject {
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return Double(monthIndex) * (monthAnimationDuration + monthDelay)
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}
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/// Returns the current month index being animated (for auto-scrolling)
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var currentAnimatingMonthIndex: Int {
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guard animationStarted else { return 0 }
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let monthDuration = monthAnimationDuration + monthDelay
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return Int(animationProgress / monthDuration)
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}
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/// Returns the approximate row being animated within current month (0-5 typically)
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func currentAnimatingRow(totalRows: Int, totalColumns: Int) -> Int {
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guard animationStarted else { return 0 }
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let monthDuration = monthAnimationDuration + monthDelay
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let progressInMonth = animationProgress.truncatingRemainder(dividingBy: monthDuration)
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let normalizedProgress = min(1.0, progressInMonth / monthAnimationDuration)
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let cellIndex = Int(normalizedProgress * Double(totalRows * totalColumns))
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return cellIndex / totalColumns
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}
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/// Check if a cell should be visible based on current animation progress
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/// For MonthView: animates cells within each month from top-left to bottom-right
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/// - Parameters:
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@@ -166,47 +166,67 @@ struct MonthView: View {
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EmptyHomeView(showVote: false, viewModel: nil)
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.padding()
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} else {
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ScrollView {
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VStack(spacing: 16) {
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let allMonths = displayData.flatMap { yearData in
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yearData.months.map { (year: yearData.year, month: $0.month, entries: $0.entries) }
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ScrollViewReader { scrollProxy in
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ScrollView {
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VStack(spacing: 16) {
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let allMonths = displayData.flatMap { yearData in
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yearData.months.map { (year: yearData.year, month: $0.month, entries: $0.entries) }
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}
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ForEach(Array(allMonths.enumerated()), id: \.element.month) { monthIndex, monthData in
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MonthCard(
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month: monthData.month,
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year: monthData.year,
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entries: monthData.entries,
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moodTint: moodTint,
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imagePack: imagePack,
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theme: theme,
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filteredDays: filteredDays.currentFilters,
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monthIndex: monthIndex,
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onTap: {
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let detailView = MonthDetailView(
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monthInt: monthData.month,
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yearInt: monthData.year,
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entries: monthData.entries,
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parentViewModel: viewModel
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)
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selectedDetail.selectedItem = detailView
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selectedDetail.showSheet = true
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},
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onShare: { image in
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shareImage.selectedShareImage = image
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shareImage.showSheet = true
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}
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)
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.id("month-\(monthIndex)")
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}
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// Scroll anchor at the very bottom
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Color.clear.frame(height: 1).id("scroll-end")
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}
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ForEach(Array(allMonths.enumerated()), id: \.element.month) { monthIndex, monthData in
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MonthCard(
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month: monthData.month,
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year: monthData.year,
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entries: monthData.entries,
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moodTint: moodTint,
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imagePack: imagePack,
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theme: theme,
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filteredDays: filteredDays.currentFilters,
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monthIndex: monthIndex,
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onTap: {
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let detailView = MonthDetailView(
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monthInt: monthData.month,
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yearInt: monthData.year,
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entries: monthData.entries,
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parentViewModel: viewModel
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)
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selectedDetail.selectedItem = detailView
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selectedDetail.showSheet = true
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},
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onShare: { image in
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shareImage.selectedShareImage = image
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shareImage.showSheet = true
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}
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)
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.padding(.horizontal)
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.padding(.bottom, 100)
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.id(moodTint) // Force complete refresh when mood tint changes
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.background(
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GeometryReader { proxy in
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let offset = proxy.frame(in: .named("scroll")).minY
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Color.clear.preference(key: ViewOffsetKey.self, value: offset)
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}
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)
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}
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.onChange(of: demoManager.animationProgress) { _, progress in
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guard demoManager.isDemoMode && demoManager.animationStarted else { return }
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// Start slow scroll once first month is 50% done
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let halfwayPoint = demoManager.monthAnimationDuration * 0.5
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if progress >= halfwayPoint && progress < halfwayPoint + 0.1 {
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// Trigger once: scroll to bottom with long duration for smooth constant speed
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let totalMonths = displayData.flatMap { $0.months }.count
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let totalDuration = Double(totalMonths) * demoManager.monthAnimationDuration
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withAnimation(.linear(duration: totalDuration)) {
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scrollProxy.scrollTo("scroll-end", anchor: .bottom)
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}
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}
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}
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.padding(.horizontal)
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.padding(.bottom, 100)
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.id(moodTint) // Force complete refresh when mood tint changes
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.background(
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GeometryReader { proxy in
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let offset = proxy.frame(in: .named("scroll")).minY
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Color.clear.preference(key: ViewOffsetKey.self, value: offset)
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}
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)
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}
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.scrollDisabled(iapManager.shouldShowPaywall && !demoManager.isDemoMode)
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.mask(
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@@ -701,25 +721,43 @@ struct DemoHeatmapCell: View {
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@State private var randomMood: Mood = .great
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var body: some View {
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RoundedRectangle(cornerRadius: 4)
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.fill(cellColor)
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.aspectRatio(1, contentMode: .fit)
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.scaleEffect(cellScale)
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.opacity(cellOpacity)
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.animation(.spring(response: 0.4, dampingFraction: 0.6), value: isVisible)
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.onAppear {
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// Generate random mood once when cell appears
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randomMood = DemoAnimationManager.randomPositiveMood()
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ZStack {
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// Background: Gray grid cell always visible at 1x scale
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RoundedRectangle(cornerRadius: 4)
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.fill(Color.gray.opacity(0.3))
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.aspectRatio(1, contentMode: .fit)
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// Foreground: Animated mood color that scales 2x -> 1x
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if demoManager.isDemoMode {
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// Skip placeholder cells (first row offset cells)
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if entry.mood != .placeholder {
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RoundedRectangle(cornerRadius: 4)
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.fill(moodTint.color(forMood: randomMood))
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.aspectRatio(1, contentMode: .fit)
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.scaleEffect(isAnimated ? 1.0 : 2.0)
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.opacity(isAnimated ? 1.0 : 0.0)
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.animation(.spring(response: 0.3, dampingFraction: 0.7), value: isAnimated)
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}
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} else {
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// Normal mode - just show the actual color
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RoundedRectangle(cornerRadius: 4)
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.fill(normalCellColor)
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.aspectRatio(1, contentMode: .fit)
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}
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}
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.onAppear {
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// Generate random mood once when cell appears
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randomMood = DemoAnimationManager.randomPositiveMood()
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}
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}
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/// Whether this cell should be visible in demo mode
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private var isVisible: Bool {
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/// Whether this cell has been animated (filled with color)
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private var isAnimated: Bool {
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if !demoManager.isDemoMode {
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return true // Normal mode - always visible
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return true // Normal mode - always show
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}
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if !demoManager.animationStarted {
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return false // Demo mode but animation hasn't started - hide all
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return false // Demo mode but animation hasn't started
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}
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return demoManager.isCellVisible(
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row: row,
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@@ -730,28 +768,8 @@ struct DemoHeatmapCell: View {
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)
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}
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private var cellScale: CGFloat {
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isVisible ? 1.0 : 0.3
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}
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private var cellOpacity: Double {
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isVisible ? 1.0 : 0.0
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}
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private var cellColor: Color {
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if demoManager.isDemoMode {
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// In demo mode, show random positive mood colors
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if !isVisible {
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return Color.gray.opacity(0.1)
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}
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// Skip placeholder cells at the start of month
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if entry.mood == .placeholder {
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return Color.gray.opacity(0.1)
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}
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return moodTint.color(forMood: randomMood)
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}
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// Normal mode - use actual entry data
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/// Color for normal (non-demo) mode
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private var normalCellColor: Color {
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if entry.mood == .placeholder {
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return Color.gray.opacity(0.1)
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} else if entry.mood == .missing {
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@@ -757,26 +757,40 @@ struct DemoYearHeatmapCell: View {
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@State private var randomMood: Mood = .great
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var body: some View {
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RoundedRectangle(cornerRadius: 2)
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.fill(cellColor)
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.aspectRatio(1, contentMode: .fit)
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.scaleEffect(cellScale)
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.opacity(cellOpacity)
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.animation(.spring(response: 0.35, dampingFraction: 0.5), value: isVisible)
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.onAppear {
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// Generate random mood once when cell appears
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randomMood = DemoAnimationManager.randomPositiveMood()
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ZStack {
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// Background: Gray grid cell always visible at 1x scale
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RoundedRectangle(cornerRadius: 2)
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.fill(Color.gray.opacity(0.3))
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.aspectRatio(1, contentMode: .fit)
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// Foreground: Animated mood color that scales 2x -> 1x
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if demoManager.isDemoMode {
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RoundedRectangle(cornerRadius: 2)
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.fill(moodTint.color(forMood: randomMood))
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.aspectRatio(1, contentMode: .fit)
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.scaleEffect(isAnimated ? 1.0 : 2.0)
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.opacity(isAnimated ? 1.0 : 0.0)
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.animation(.spring(response: 0.3, dampingFraction: 0.7), value: isAnimated)
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} else {
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// Normal mode - just show the actual color
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RoundedRectangle(cornerRadius: 2)
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.fill(normalCellColor)
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.aspectRatio(1, contentMode: .fit)
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}
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}
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.onAppear {
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// Generate random mood once when cell appears
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randomMood = DemoAnimationManager.randomPositiveMood()
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}
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}
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/// Whether this cell should be visible in demo mode
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/// For year view, we animate column by column (left to right), then row by row within each column
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private var isVisible: Bool {
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/// Whether this cell has been animated (filled with color)
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private var isAnimated: Bool {
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if !demoManager.isDemoMode {
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return true // Normal mode - always visible
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return true // Normal mode - always show
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}
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if !demoManager.animationStarted {
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return false // Demo mode but animation hasn't started - hide all
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return false // Demo mode but animation hasn't started
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}
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return demoManager.isCellVisibleForYear(
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@@ -788,28 +802,8 @@ struct DemoYearHeatmapCell: View {
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)
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}
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private var cellScale: CGFloat {
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isVisible ? 1.0 : 0.0
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}
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private var cellOpacity: Double {
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isVisible ? 1.0 : 0.0
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}
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private var cellColor: Color {
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if demoManager.isDemoMode {
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// In demo mode, show random positive mood colors
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if !isVisible {
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return Color.gray.opacity(0.1)
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}
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// Skip placeholder/empty cells
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if color == Mood.placeholder.color || color == Mood.missing.color {
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return Color.gray.opacity(0.1)
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}
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return moodTint.color(forMood: randomMood)
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}
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// Normal mode - use actual colors
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/// Color for normal (non-demo) mode
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private var normalCellColor: Color {
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if !isFiltered {
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return Color.gray.opacity(0.1)
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} else if color == Mood.placeholder.color || color == Mood.missing.color {
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