Files
MLBApp/mlbTVOS/Views/Components/PitchSequenceView.swift
Trey t 88308b46f5 Add game center, per-model shuffle, audio focus fixes, README, tests
- README.md with build/architecture overview
- Game Center screen with at-bat timeline, pitch sequence, spray chart,
  and strike zone component views
- VideoShuffle service: per-model bucketed random selection with
  no-back-to-back guarantee; replaces flat shuffle-bag approach
- Refresh JWT token for authenticated NSFW feed; add josie-hamming-2
  and dani-speegle-2 to the user list
- MultiStreamView audio focus: remove redundant isMuted writes during
  startStream and playNextWerkoutClip so audio stops ducking during
  clip transitions; gate AVAudioSession.setCategory(.playback) behind
  a one-shot flag
- GamesViewModel.attachPlayer: skip mute recalculation when the same
  player is re-attached (prevents toggle flicker on item replace)
- mlbTVOSTests target wired through project.yml with
  GENERATE_INFOPLIST_FILE; VideoShuffleTests covers groupByModel,
  pickRandomFromBuckets, real-distribution no-back-to-back invariant,
  and uniform model distribution over 6000 picks

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 11:02:46 -05:00

69 lines
2.5 KiB
Swift

import SwiftUI
struct PitchSequenceView: View {
let pitches: [LiveFeedPlayEvent]
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text("PITCH SEQUENCE")
.font(.system(size: 12, weight: .bold, design: .rounded))
.foregroundStyle(.white.opacity(0.5))
.kerning(1.2)
ForEach(Array(pitches.enumerated()), id: \.offset) { index, pitch in
HStack(spacing: 10) {
Text("#\(pitch.pitchNumber ?? (index + 1))")
.font(.system(size: 13, weight: .bold, design: .rounded))
.foregroundStyle(.white.opacity(0.5))
.frame(width: 28, alignment: .leading)
Text(pitch.pitchTypeDescription)
.font(.system(size: 14, weight: .semibold, design: .rounded))
.foregroundStyle(.white)
.lineLimit(1)
Spacer()
if let speed = pitch.speedMPH {
Text("\(speed, specifier: "%.1f") mph")
.font(.system(size: 13, weight: .medium).monospacedDigit())
.foregroundStyle(.white.opacity(0.7))
}
pitchResultPill(code: pitch.callCode, description: pitch.callDescription)
}
.padding(.vertical, 4)
.padding(.horizontal, 8)
.background(
index == pitches.count - 1
? RoundedRectangle(cornerRadius: 8, style: .continuous).fill(.white.opacity(0.06))
: RoundedRectangle(cornerRadius: 8, style: .continuous).fill(.clear)
)
}
}
}
private func pitchResultPill(code: String, description: String) -> some View {
let color = pitchCallColor(code)
let label: String
switch code {
case "B": label = "Ball"
case "C": label = "Called Strike"
case "S": label = "Swinging Strike"
case "F": label = "Foul"
case "X": label = "In Play"
case "D": label = "In Play (Out)"
case "E": label = "In Play (Error)"
default: label = description
}
return Text(label)
.font(.system(size: 11, weight: .bold, design: .rounded))
.foregroundStyle(color)
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(color.opacity(0.15))
.clipShape(Capsule())
}
}