67 lines
1.9 KiB
Swift
67 lines
1.9 KiB
Swift
import SwiftUI
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struct LiveIndicator: View {
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@State private var isPulsing = false
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var body: some View {
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HStack(spacing: 6) {
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Circle()
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.fill(.red)
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.frame(width: 12, height: 12)
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.scaleEffect(isPulsing ? 1.4 : 1.0)
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.opacity(isPulsing ? 0.6 : 1.0)
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.animation(
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.easeInOut(duration: 0.8).repeatForever(autoreverses: true),
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value: isPulsing
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)
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Text("LIVE")
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.font(.subheadline.weight(.black))
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.foregroundStyle(.red)
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}
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.onAppear { isPulsing = true }
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}
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}
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struct StatusBadge: View {
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let status: GameStatus
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var body: some View {
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switch status {
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case .live(let inning):
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HStack(spacing: 8) {
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LiveIndicator()
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if let inning {
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Text(inning)
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.font(.subheadline.weight(.semibold))
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.foregroundStyle(.primary)
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}
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 8)
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.background(.red.opacity(0.15))
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.clipShape(Capsule())
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case .scheduled(let time):
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Text(time)
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.font(.body.weight(.bold))
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.foregroundStyle(.green)
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.padding(.horizontal, 16)
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.padding(.vertical, 8)
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.background(.green.opacity(0.12))
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.clipShape(Capsule())
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case .final_:
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Text("FINAL")
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.font(.subheadline.weight(.bold))
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.foregroundStyle(.secondary)
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.padding(.horizontal, 16)
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.padding(.vertical, 8)
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.background(.secondary.opacity(0.12))
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.clipShape(Capsule())
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case .unknown:
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EmptyView()
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}
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}
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}
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