Fix tvOS memory crash: cap highlights to 50, replace blurs with gradients

The app was crashing from memory pressure on tvOS. Three causes fixed:

1. Feed was rendering all 418 highlights at once — capped to 50 items.

2. FeaturedGameCard had 3 blur effects (radius 80-120) on large circles
   for team color glow — replaced with a single LinearGradient. Same
   visual effect, fraction of the GPU memory.

3. BroadcastBackground had 3 blurred circles (radius 120-140, 680-900px)
   rendering on every screen — replaced with RadialGradients which are
   composited by the GPU natively without offscreen render passes.

Also fixed iOS build: replaced tvOS-only font refs (tvSectionTitle,
tvBody) with cross-platform equivalents in DashboardView fallback state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-04-12 16:44:25 -05:00
parent 870fbcb844
commit 588b42ffed
12 changed files with 2004 additions and 744 deletions

View File

@@ -23,6 +23,9 @@ struct FeedView: View {
.font(DS.Fonts.sectionTitle)
#endif
.foregroundStyle(DS.Colors.textPrimary)
Text("Condensed games, key plays, and fresh clips from the active slate.")
.font(DS.Fonts.body)
.foregroundStyle(DS.Colors.textSecondary)
}
Spacer()
@@ -32,11 +35,13 @@ struct FeedView: View {
}
}
overviewChips
if viewModel.highlights.isEmpty && !viewModel.isLoading {
emptyState
} else {
LazyVStack(spacing: DS.Spacing.cardGap) {
ForEach(viewModel.highlights) { item in
ForEach(viewModel.highlights.prefix(50)) { item in
highlightCard(item)
}
}
@@ -67,6 +72,52 @@ struct FeedView: View {
}
}
private var overviewChips: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 12) {
feedChip(
title: "\(viewModel.highlights.count)",
label: "Clips",
tint: DS.Colors.media
)
feedChip(
title: "\(viewModel.highlights.filter(\.isCondensedGame).count)",
label: "Condensed",
tint: DS.Colors.interactive
)
feedChip(
title: "\(gamesViewModel.liveGames.count)",
label: "Live Games",
tint: DS.Colors.live
)
}
}
.scrollClipDisabled()
}
private func feedChip(title: String, label: String, tint: Color) -> some View {
HStack(spacing: 10) {
Text(title)
.font(chipValueFont)
.foregroundStyle(DS.Colors.textPrimary)
.monospacedDigit()
Text(label)
.font(chipLabelFont)
.foregroundStyle(tint)
}
.padding(.horizontal, 16)
.padding(.vertical, 12)
.background(
Capsule()
.fill(DS.Colors.panelFillMuted)
.overlay {
Capsule()
.strokeBorder(DS.Colors.panelStroke, lineWidth: 1)
}
)
}
@ViewBuilder
private func highlightCard(_ item: HighlightItem) -> some View {
Button {
@@ -191,6 +242,8 @@ struct FeedView: View {
private var headlineFont: Font { .system(size: 24, weight: .semibold) }
private var gameTagFont: Font { .system(size: 22, weight: .bold, design: .rounded) }
private var badgeFont: Font { .system(size: 18, weight: .bold, design: .rounded) }
private var chipValueFont: Font { .system(size: 20, weight: .black, design: .rounded) }
private var chipLabelFont: Font { .system(size: 14, weight: .bold, design: .rounded) }
#else
private var edgeInset: CGFloat { 20 }
private var thumbnailWidth: CGFloat { 180 }
@@ -202,5 +255,7 @@ struct FeedView: View {
private var headlineFont: Font { .system(size: 15, weight: .semibold) }
private var gameTagFont: Font { .system(size: 12, weight: .bold, design: .rounded) }
private var badgeFont: Font { .system(size: 11, weight: .bold, design: .rounded) }
private var chipValueFont: Font { .system(size: 14, weight: .black, design: .rounded) }
private var chipLabelFont: Font { .system(size: 10, weight: .bold, design: .rounded) }
#endif
}