Fix tvOS memory crash: cap highlights to 50, replace blurs with gradients
The app was crashing from memory pressure on tvOS. Three causes fixed: 1. Feed was rendering all 418 highlights at once — capped to 50 items. 2. FeaturedGameCard had 3 blur effects (radius 80-120) on large circles for team color glow — replaced with a single LinearGradient. Same visual effect, fraction of the GPU memory. 3. BroadcastBackground had 3 blurred circles (radius 120-140, 680-900px) rendering on every screen — replaced with RadialGradients which are composited by the GPU natively without offscreen render passes. Also fixed iOS build: replaced tvOS-only font refs (tvSectionTitle, tvBody) with cross-platform equivalents in DashboardView fallback state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -19,10 +19,10 @@ struct ScoresTickerView: View {
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.padding(.vertical, 14)
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.background(
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RoundedRectangle(cornerRadius: 18, style: .continuous)
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.fill(.black.opacity(0.72))
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.fill(DS.Colors.navFill)
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.overlay {
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RoundedRectangle(cornerRadius: 18, style: .continuous)
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.strokeBorder(.white.opacity(0.08), lineWidth: 1)
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.strokeBorder(DS.Colors.panelStroke, lineWidth: 1)
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}
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)
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.accessibilityHidden(true)
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