Fix tvOS memory crash: cap highlights to 50, replace blurs with gradients

The app was crashing from memory pressure on tvOS. Three causes fixed:

1. Feed was rendering all 418 highlights at once — capped to 50 items.

2. FeaturedGameCard had 3 blur effects (radius 80-120) on large circles
   for team color glow — replaced with a single LinearGradient. Same
   visual effect, fraction of the GPU memory.

3. BroadcastBackground had 3 blurred circles (radius 120-140, 680-900px)
   rendering on every screen — replaced with RadialGradients which are
   composited by the GPU natively without offscreen render passes.

Also fixed iOS build: replaced tvOS-only font refs (tvSectionTitle,
tvBody) with cross-platform equivalents in DashboardView fallback state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-04-12 16:44:25 -05:00
parent 870fbcb844
commit 588b42ffed
12 changed files with 2004 additions and 744 deletions

View File

@@ -19,7 +19,7 @@ struct TVFocusButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.97 : isFocused ? 1.04 : 1.0)
.scaleEffect(configuration.isPressed ? 0.98 : isFocused ? 1.035 : 1.0)
.opacity(configuration.isPressed ? 0.85 : 1.0)
.shadow(
color: isFocused ? DS.Shadows.cardLifted : .clear,
@@ -27,9 +27,13 @@ struct TVFocusButtonStyle: ButtonStyle {
y: isFocused ? DS.Shadows.cardLiftedY : 0
)
.overlay(
RoundedRectangle(cornerRadius: 22, style: .continuous)
.strokeBorder(DS.Colors.interactive.opacity(isFocused ? 0.5 : 0), lineWidth: 2.5)
RoundedRectangle(cornerRadius: 26, style: .continuous)
.strokeBorder(DS.Colors.interactive.opacity(isFocused ? 0.72 : 0), lineWidth: 3)
)
.overlay {
RoundedRectangle(cornerRadius: 26, style: .continuous)
.fill(DS.Colors.interactive.opacity(isFocused ? 0.08 : 0))
}
.animation(.easeInOut(duration: 0.2), value: isFocused)
.animation(.easeOut(duration: 0.12), value: configuration.isPressed)
}