Fix tvOS memory crash: cap highlights to 50, replace blurs with gradients

The app was crashing from memory pressure on tvOS. Three causes fixed:

1. Feed was rendering all 418 highlights at once — capped to 50 items.

2. FeaturedGameCard had 3 blur effects (radius 80-120) on large circles
   for team color glow — replaced with a single LinearGradient. Same
   visual effect, fraction of the GPU memory.

3. BroadcastBackground had 3 blurred circles (radius 120-140, 680-900px)
   rendering on every screen — replaced with RadialGradients which are
   composited by the GPU natively without offscreen render passes.

Also fixed iOS build: replaced tvOS-only font refs (tvSectionTitle,
tvBody) with cross-platform equivalents in DashboardView fallback state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-04-12 16:44:25 -05:00
parent 870fbcb844
commit 588b42ffed
12 changed files with 2004 additions and 744 deletions

View File

@@ -32,9 +32,9 @@ struct DataPanel<Content: View>: View {
if let code = teamAccentCode {
RoundedRectangle(cornerRadius: 1.5)
.fill(TeamAssets.color(for: code))
.frame(width: 3)
.padding(.vertical, 6)
.padding(.leading, 4)
.frame(width: 4)
.padding(.vertical, 8)
.padding(.leading, 6)
}
VStack(alignment: .leading, spacing: 0) {
@@ -43,15 +43,24 @@ struct DataPanel<Content: View>: View {
.frame(maxWidth: .infinity, alignment: .leading)
.padding(density.padding)
}
.background(
RoundedRectangle(cornerRadius: density.cornerRadius)
.fill(DS.Colors.panelFill)
.background {
RoundedRectangle(cornerRadius: density.cornerRadius, style: .continuous)
.fill(
LinearGradient(
colors: [
DS.Colors.panelFill,
DS.Colors.panelFillMuted,
],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.overlay {
RoundedRectangle(cornerRadius: density.cornerRadius, style: .continuous)
.strokeBorder(DS.Colors.panelStroke, lineWidth: 1)
}
.shadow(color: DS.Shadows.card, radius: DS.Shadows.cardRadius, y: DS.Shadows.cardY)
)
.overlay(
RoundedRectangle(cornerRadius: density.cornerRadius)
.strokeBorder(DS.Colors.panelStroke, lineWidth: 0.5)
)
}
}
}