# Parity gallery — iOS ↔ Android snapshot regression Every primary screen on both platforms is captured as a PNG golden and committed to the repo. A PR that drifts from a golden fails CI. The committed `docs/parity-gallery.html` pairs iOS and Android side-by-side in a scrollable HTML grid you can open locally or from gitea's raw-file view. ## Quick reference ``` make verify-snapshots # PR gate; fast. Both platforms diff against goldens. make record-snapshots # Regenerate everything + optimize. Slow (~5 min). make optimize-goldens # Rerun zopflipng over existing PNGs. Idempotent. python3 scripts/build_parity_gallery.py # Rebuild docs/parity-gallery.html ``` ## How it works ### Shared fixtures `composeApp/src/commonMain/kotlin/com/tt/honeyDue/testing/FixtureDataManager.kt` exposes `.empty()` and `.populated()` factories. Both platforms render the same screens against the same fixture graph — the only cross-platform differences left are actual UI code differences (by design). Fixtures use a fixed clock (`Fixtures.FIXED_DATE = LocalDate(2026, 4, 15)`) so dates never drift. ### Android capture (Roborazzi) - `composeApp/src/androidUnitTest/kotlin/com/tt/honeyDue/screenshot/ScreenshotTests.kt` declares one `@Test` per surface in `GallerySurfaces.kt`. - Each test captures 4 variants: `empty × light`, `empty × dark`, `populated × light`, `populated × dark`. - Runs in Robolectric — no emulator needed, no flake from animations. - Goldens: `composeApp/src/androidUnitTest/roborazzi/__.png` - Typical size: 30–80 KB per image. ### iOS capture (swift-snapshot-testing) - `iosApp/HoneyDueTests/SnapshotGalleryTests.swift` has 4 tests per screen. - Rendered at `displayScale: 2.0` (not the native 3.0) to cap per-image size. - Uses `FixtureDataManager.shared.empty()` / `.populated()` via SKIE. - Goldens: `iosApp/HoneyDueTests/__Snapshots__/SnapshotGalleryTests/test_..png` - Typical size: 150–300 KB per image after `zopflipng` post-processing. ### Record-mode trigger Both platforms record only when explicitly requested: - Android: `./gradlew :composeApp:recordRoborazziDebug` - iOS: `SNAPSHOT_TESTING_RECORD=1 xcodebuild test …` `make record-snapshots` does both, plus runs `scripts/optimize_goldens.sh` to shrink the output PNGs. No code edits required to switch between record and verify — the env var / gradle task controls everything. ## When to record vs verify **Verify** is what CI runs on every PR. It is the gate. If verify fails, ask: *was this drift intentional?* **Record** is what you run locally when a UI change is deliberate and you want to publish the new look as the new baseline. Commit the regenerated goldens alongside your code change so reviewers see both the code and the visual result in one PR. Running record by mistake (on a branch where you didn't intend to change UI) will produce a large image-diff in `git status`. That diff is the signal — revert the goldens, investigate what unintentionally changed. ## Adding a screen to the gallery ### Android Add one entry to `composeApp/src/androidUnitTest/kotlin/com/tt/honeyDue/screenshot/GallerySurfaces.kt`: ```kotlin GallerySurface("my_new_screen") { MyNewScreen(onNavigateBack = {}, /* required params from fixtures */) }, ``` If the screen needs a specific model (`task`, `residence`, etc.) pass one from `Fixtures.*` — e.g. `Fixtures.tasks.first()`. If the screen renders differently in empty vs populated, the `LocalDataManager` provider wiring in `ScreenshotTests.kt` handles it automatically. ### iOS Add 4 test functions to `iosApp/HoneyDueTests/SnapshotGalleryTests.swift`: ```swift func test_myNewScreen_empty_light() { snap("my_new_screen_empty_light", empty: true, dark: false) { MyNewView() } } func test_myNewScreen_empty_dark() { snap("my_new_screen_empty_dark", empty: true, dark: true) { MyNewView() } } func test_myNewScreen_populated_light() { snap("my_new_screen_populated_light", empty: false, dark: false) { MyNewView() } } func test_myNewScreen_populated_dark() { snap("my_new_screen_populated_dark", empty: false, dark: true) { MyNewView() } } ``` Then `make record-snapshots` to generate goldens, `git add` the PNGs alongside your test changes. ## Approving intentional UI drift ```bash # 1. Regenerate goldens against your new UI. make record-snapshots # 2. Review the PNG diff — did only the intended screens change? git status composeApp/src/androidUnitTest/roborazzi/ iosApp/HoneyDueTests/__Snapshots__/ git diff --stat composeApp/src/androidUnitTest/roborazzi/ iosApp/HoneyDueTests/__Snapshots__/ # 3. Stage and commit alongside the UI code change. git add \ composeApp/src/androidUnitTest/roborazzi/ \ iosApp/HoneyDueTests/__Snapshots__/ git commit -m "feat: " ``` Reviewers see the code diff AND the golden diff in one PR — makes intent obvious. ## Image size budget Per-file soft budget: **400 KB**. Enforced by CI. Android images are rarely this large. iOS images can exceed 400 KB for gradient-heavy screens (Onboarding welcome, organic blob backgrounds). If a new screen exceeds budget: 1. Check whether the screen really needs a full-viewport gradient. 2. If yes, consider rendering at `displayScale: 1.0` for just that test (the `snap` helper accepts an override). ## Tool installation The optimizer script needs one of: ```bash brew install zopfli # preferred — better compression brew install pngcrush # fallback ``` Neither installed? `make record-snapshots` warns and skips optimization — goldens are still usable, just larger. ## HTML gallery `docs/parity-gallery.html` is regenerated by `scripts/build_parity_gallery.py` whenever goldens change. It's a self-contained HTML file with relative `` paths that resolve within the repo — so gitea's raw-file view renders it without any server. To view locally: ```bash python3 scripts/build_parity_gallery.py open docs/parity-gallery.html ``` The gallery groups by screen name. Each row shows Android vs iOS for one {state, mode} combination, with sticky headers for quick navigation. ## Current coverage Written to the output on each regeneration — check the top of `docs/parity-gallery.html` for the current count. ## Known limitations - **Android populated-state coverage is partial (10/34 surfaces differ).** Screens like `home`, `profile`, `residences`, `contractors`, `all_tasks` render truly populated data. The other ~24 screens (`documents`, `complete_task`, `feature_comparison`, `notification_preferences`, `manage_users`, every `edit_*` / `add_*` / auth form) currently show **identical renders for empty and populated fixtures**, because their ViewModels independently track state via `APILayer.getXxx()` calls that fail with "Not authenticated" in Robolectric — the VM state never transitions to `ApiResult.Success` so the screen's "populated" branch never renders, even though `LocalDataManager` and the global `DataManager` singleton are both seeded with the fixture. **The architectural fix**: every VM's `xxxState` needs to mirror `DataManager.xxx` reactively (e.g., `dataManager.documents.map { Success(it) }`) instead of independently tracking the API call result. That's a per-VM refactor across ~20 ViewModels; currently only `HomeScreen` and `DocumentsScreen` have been patched to fall back to `LocalDataManager` directly. Gallery viewers should treat a "same" row as indicating the fixture didn't reach the screen, not that the screens genuinely render identically. - **iOS populated-state coverage is partial**. Swift Views today instantiate their ViewModels via `@StateObject viewModel = FooViewModel()`; the ViewModels read `DataManagerObservable.shared` directly rather than accepting an injected `IDataManager`. Until ViewModels gain a DI seam, populated-state snapshots require per-screen ad-hoc workarounds. Tracked as a follow-up. - **Android detail-screen coverage is partial**. Screens that require a pre-selected model (`ResidenceDetailScreen(residence = ...)`, `ContractorDetailScreen(contractor = ...)`) silently skip rendering unless `GallerySurfaces.kt` passes a fixture item. Expanding these to full coverage is a follow-up PR — low-risk additions to `GallerySurfaces.kt`. - **Cross-platform diff is visual, not pixel-exact**. SF Pro (iOS) vs SansSerif (Android) render different glyph shapes by design. Pixel-diff is only used within a platform — the HTML gallery is for side-by-side human review. - **Roborazzi path mismatch**. The historical goldens lived at `composeApp/src/androidUnitTest/roborazzi/`. The Roborazzi Gradle block sets `outputDir` to match. If `verifyRoborazziDebug` ever reports "original file not found", confirm the `outputDir` hasn't drifted.