Test infra: shared accessibility IDs + PageObjects + AAA_SeedTests

Ports iOS HoneyDueUITests AccessibilityIdentifiers + PageObjects pattern
to Android Compose UI Test. Kotlin AccessibilityIds object mirrors Swift
verbatim so scripts/verify_test_tag_parity.sh can gate on divergence.

AAA_SeedTests bracketed first alphanumerically; SuiteZZ cleanup to follow.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey T
2026-04-18 14:19:37 -05:00
parent 42c21bfca1
commit 2d80ade6bc
12 changed files with 1076 additions and 0 deletions
@@ -0,0 +1,115 @@
package com.tt.honeyDue
import androidx.compose.ui.test.SemanticsNodeInteraction
import androidx.compose.ui.test.junit4.ComposeTestRule
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performClick
import com.tt.honeyDue.testing.AccessibilityIds
import com.tt.honeyDue.ui.screens.MainTabScreen
import com.tt.honeyDue.ui.screens.Screens
/**
* Reusable helpers that mirror `iosApp/HoneyDueUITests/UITestHelpers.swift`.
*
* Each helper drives off [com.tt.honeyDue.testing.AccessibilityIds] so the
* same semantic contract holds across iOS and Android. When the production
* app changes authentication or nav flow, update these helpers rather than
* every individual test.
*/
object UITestHelpers {
/** Default credentials for the seeded "testuser" account (matches iOS). */
const val DEFAULT_TEST_USERNAME = "testuser"
const val DEFAULT_TEST_PASSWORD = "TestPass123!"
private fun tagNode(rule: ComposeTestRule, testTag: String): SemanticsNodeInteraction =
rule.onNodeWithTag(testTag, useUnmergedTree = true)
/** Non-throwing existence check for a test-tag semantics node. */
private fun exists(rule: ComposeTestRule, testTag: String): Boolean = try {
tagNode(rule, testTag).assertExists()
true
} catch (e: AssertionError) {
false
}
/** Waits up to [timeoutMs] for a semantics node with [testTag] to exist. */
private fun waitForTag(
rule: ComposeTestRule,
testTag: String,
timeoutMs: Long = 10_000L,
): Boolean = try {
rule.waitUntil(timeoutMs) { exists(rule, testTag) }
true
} catch (e: Throwable) {
false
}
private fun isOnLoginScreen(rule: ComposeTestRule): Boolean =
exists(rule, AccessibilityIds.Authentication.usernameField)
private fun isLoggedIn(rule: ComposeTestRule): Boolean =
exists(rule, AccessibilityIds.Navigation.residencesTab)
/**
* Logs out if currently signed in. Noop if already on the login screen.
*/
fun logout(rule: ComposeTestRule) {
if (waitForTag(rule, AccessibilityIds.Authentication.usernameField, timeoutMs = 2_000L)) return
if (!isLoggedIn(rule)) return
val tabs = MainTabScreen(rule)
tabs.goToSettings()
// Some builds back the logout behind an outer profile tab instead;
// either path converges on the `Profile.LogoutButton` test tag.
if (waitForTag(rule, AccessibilityIds.Profile.logoutButton, timeoutMs = 5_000L)) {
tabs.tapLogout()
}
// Wait until we transition back to login (15s budget matches iOS).
waitForTag(rule, AccessibilityIds.Authentication.usernameField, timeoutMs = 15_000L)
}
/**
* Logs in using the provided credentials. Waits for the main tabs to
* appear before returning. Throws if the tab bar never shows up.
*/
fun loginAsTestUser(
rule: ComposeTestRule,
username: String = DEFAULT_TEST_USERNAME,
password: String = DEFAULT_TEST_PASSWORD,
): MainTabScreen {
ensureOnLoginScreen(rule)
val tabs = Screens.login(rule).login(username, password)
waitForTag(rule, AccessibilityIds.Navigation.residencesTab, timeoutMs = 15_000L)
return tabs
}
/**
* Best-effort navigation to the login screen from whatever state the app
* is in. If we are already logged in, logs the user out first.
*/
fun ensureOnLoginScreen(rule: ComposeTestRule) {
if (isOnLoginScreen(rule)) return
if (isLoggedIn(rule)) {
logout(rule)
if (isOnLoginScreen(rule)) return
}
// Onboarding flow: tap the "login" affordance if present.
if (exists(rule, AccessibilityIds.Onboarding.loginButton)) {
tagNode(rule, AccessibilityIds.Onboarding.loginButton).performClick()
}
waitForTag(rule, AccessibilityIds.Authentication.usernameField, timeoutMs = 20_000L)
}
/**
* Resets the UI to a known-good starting state. Called from test
* teardown so residual state from one test doesn't poison the next.
*/
fun tearDown(rule: ComposeTestRule) {
try {
logout(rule)
} catch (t: Throwable) {
// Swallow — teardown must never fail a test.
}
}
}