Add image compression and improve document edit UI
- Add Swift ImageCompression helper to enforce 200KB limit on iOS - Update iOS views to use compression for all image uploads - Fix iOS EditDocumentView to show success only after all uploads complete - Add AsyncImage thumbnails to Android EditDocumentScreen - Fix Android success message visibility with delay before state reset - Add proper error handling for failed image uploads - Add resetUpdateState on error for consistency 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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package com.mycrib.util
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import android.graphics.Bitmap
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import android.graphics.BitmapFactory
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import com.mycrib.platform.ImageData
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import java.io.ByteArrayOutputStream
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/**
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* Android implementation of image compression
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* Compresses images to JPEG format and ensures they don't exceed MAX_IMAGE_SIZE_BYTES
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*/
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actual object ImageCompressor {
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/**
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* Compress an ImageData to JPEG format with size limit
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* @param imageData The image to compress
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* @return Compressed image data as ByteArray
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*/
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actual fun compressImage(imageData: ImageData): ByteArray {
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// Decode the original image
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val originalBitmap = BitmapFactory.decodeByteArray(
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imageData.bytes,
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0,
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imageData.bytes.size
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)
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// Compress with iterative quality reduction
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return compressBitmapToTarget(originalBitmap, ImageConfig.MAX_IMAGE_SIZE_BYTES)
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}
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/**
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* Compress a bitmap to target size
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*/
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private fun compressBitmapToTarget(bitmap: Bitmap, targetSizeBytes: Int): ByteArray {
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var quality = ImageConfig.INITIAL_JPEG_QUALITY
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var compressedData: ByteArray
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do {
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val outputStream = ByteArrayOutputStream()
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bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outputStream)
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compressedData = outputStream.toByteArray()
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// If size is acceptable or quality is too low, stop
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if (compressedData.size <= targetSizeBytes || quality <= ImageConfig.MIN_JPEG_QUALITY) {
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break
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}
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// Reduce quality for next iteration
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quality -= 5
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} while (true)
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return compressedData
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}
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}
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