103 lines
3.0 KiB
Swift
103 lines
3.0 KiB
Swift
//
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// TimerModule.swift
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// Werkout_ios
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//
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// Created by Trey Tartt on 6/14/23.
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//
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import Foundation
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class BridgeModule: ObservableObject {
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static let shared = BridgeModule()
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@Published var isShowingOnExternalDisplay = false
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private var timer: Timer?
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@Published var timeLeft: Int = 0
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@Published var currentExercise: ExerciseElement?
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var currentWorkout: Workout?
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var currentExerciseIdx: Int = -1
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@Published var currentWorkoutRunTimeInSeconds: Int = -1
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private var currentWorkoutRunTimer: Timer?
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func start(workout: Workout, atExerciseIndex: Int = 0) {
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self.currentWorkout = workout
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currentWorkoutRunTimeInSeconds = 0
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currentWorkoutRunTimer?.invalidate()
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currentWorkoutRunTimer = nil
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currentExerciseIdx = 0
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let exercise = workout.exercises[currentExerciseIdx]
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updateCurrent(exercise: exercise)
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startWorkoutTimer()
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}
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func completeWorkout() {
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currentWorkoutRunTimeInSeconds = 0
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currentWorkoutRunTimer?.invalidate()
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currentWorkoutRunTimer = nil
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currentWorkoutRunTimer?.invalidate()
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currentWorkoutRunTimer = nil
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currentWorkoutRunTimeInSeconds = -1
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currentExerciseIdx = -1
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currentExercise = nil
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currentWorkout = nil
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}
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private func startWorkoutTimer() {
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currentWorkoutRunTimer?.invalidate()
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currentWorkoutRunTimer = nil
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currentWorkoutRunTimer = Timer.scheduledTimer(timeInterval: 1,
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target: self,
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selector: #selector(addOneToWorkoutRunTime),
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userInfo: nil,
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repeats: true)
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currentWorkoutRunTimer?.fire()
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}
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private func startTimerWith(duration: Int) {
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timer?.invalidate()
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timer = nil
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timeLeft = duration
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timer = Timer.scheduledTimer(timeInterval: 1,
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target: self,
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selector: #selector(updateCounter),
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userInfo: nil,
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repeats: true)
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timer?.fire()
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}
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@objc func updateCounter() {
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if timeLeft > 0 {
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timeLeft -= 1
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} else {
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timer?.invalidate()
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timer = nil
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currentExerciseIdx += 1
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if let currentWorkout = currentWorkout {
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if currentExerciseIdx < currentWorkout.exercises.count {
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let nextExercise = currentWorkout.exercises[currentExerciseIdx]
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updateCurrent(exercise: nextExercise)
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}
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}
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}
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}
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@objc func addOneToWorkoutRunTime() {
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currentWorkoutRunTimeInSeconds += 1
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}
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func updateCurrent(exercise: ExerciseElement) {
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self.currentExercise = exercise
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if let duration = exercise.duration {
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startTimerWith(duration: duration)
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}
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}
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}
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