Files
SportstimeAPI/.planning/STATE.md
Trey t 0376ecec90 docs(02-02): complete edge cases and API documentation plan
Tasks completed: 3/3
- Add edge case tests (10 new tests)
- Create API documentation for Phase 4
- Run full test suite (22 constraint tests pass)

SUMMARY: .planning/phases/02-constraint-validation/02-02-SUMMARY.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 15:14:30 -06:00

3.7 KiB

Project State: Itinerary Editor

Project Reference

Core Value: Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads.

Current Focus: Phase 2 Complete - Ready for Phase 3 (Visual Flattening)

Current Position

Phase: 2 of 4 (Constraint Validation) - COMPLETE Plan: 2 of 2 complete Status: Phase complete Last activity: 2026-01-18 - Completed 02-02-PLAN.md

Progress: [####------] 50%
Phase 1:  [##########] 100% (2/2 plans) COMPLETE
Phase 2:  [##########] 100% (2/2 plans) COMPLETE
Phase 3:  [----------] Not Started
Phase 4:  [----------] Not Started

Performance Metrics

Metric Value
Total Requirements 23
Completed 12
Current Phase 2 (complete)
Plans Executed 4

Accumulated Context

Key Decisions

Decision Rationale Phase
UITableView over SwiftUI List SwiftUI drag-drop lacks insertion line precision Pre-planning
(day, sortOrder) position model Row indices break on reload; semantic position is stable Pre-planning
Insertion lines (not zones) User wants precise feedback on exact drop location Pre-planning
Invalid drops rejected (snap back) Cleaner than auto-clamping; user knows what happened Pre-planning
Games get sortOrder from 100 + minutes since midnight Range 100-1540 leaves room for negative sortOrder items 01-01
Normalization threshold at 1e-10 Standard floating-point comparison for precision exhaustion 01-01
Day 1 = trip.startDate 1-indexed, games belong to their start date 01-01
Swift Testing (@Test) over XCTest Matches existing project test patterns 01-02
LocalItineraryItem conversion for testing Avoids #Predicate macro issues with local captures 01-02
Edge case tests cover all boundaries Day 0, beyond trip, exact sortOrder, negative/large values 02-02
Success criteria verification tests Tests named 'success_*' directly verify ROADMAP criteria 02-02

Learned

  • Previous attempts failed due to row-based thinking instead of semantic positioning
  • Travel was incorrectly treated as structural ("travelBefore") instead of positional
  • Hard-coded flatten order ignoring sortOrder caused reload issues
  • SortOrderProvider provides static methods for all sortOrder calculations
  • Trip extension provides instance methods for day number derivation
  • 50 midpoint insertions maintain distinct sortOrder values before precision loss
  • ItineraryConstraints provides isValidPosition(), validDayRange(), barrierGames() for drag validation
  • Travel sortOrder constraints: must be AFTER (not equal to) departure game sortOrder

TODOs

  • Create tests for semantic position persistence (Plan 01-02) - COMPLETE
  • Migrate constraint tests to Swift Testing (Plan 02-01) - COMPLETE
  • Add edge case tests and API documentation (Plan 02-02) - COMPLETE

Blockers

None currently.

Session Continuity

Last Session: 2026-01-18T21:13:45Z Stopped at: Completed 02-02-PLAN.md (Phase 2 complete) Resume file: .planning/phases/03-visual-flattening/03-01-PLAN.md

Context for Next Session

Phase 2 complete with 22 constraint tests covering:

  • CONS-01: Games cannot move (2 tests)
  • CONS-02: Travel day range constraints (3 tests)
  • CONS-03: Travel sortOrder constraints (5 tests)
  • CONS-04: Custom item flexibility (2 tests)
  • Edge cases: 8 tests
  • Success criteria: 3 tests
  • Barrier games: 1 test

API documentation ready for Phase 4 at CONSTRAINT-API.md.

Ready to start Phase 3: Visual Flattening (sortOrder-based flattening, deterministic ordering).


State initialized: 2026-01-18 Last updated: 2026-01-18