Phase 01: Semantic Position Model - Implementation decisions documented - Phase boundary established
2.5 KiB
2.5 KiB
Phase 1: Semantic Position Model - Context
Gathered: 2026-01-18 Status: Ready for planning
## Phase BoundaryAll movable items have a persistent semantic position (day: Int, sortOrder: Double) that survives data reloads. Games are immovable anchors ordered by game time. Travel segments and custom items can be repositioned. This phase establishes the data model only — constraint validation, flattening, and drag interaction are separate phases.
sortOrder assignment
- Use integer spacing (1, 2, 3...) for initial sortOrder values
- Midpoint insertion (1.5, 1.25, etc.) when placing between items
- Claude's discretion on threshold/rebalancing strategy when gaps get very small
- Claude's discretion on negative vs positive sortOrder for "before games" items
- Claude's discretion on Double vs Decimal storage type
Day boundaries
- Day = trip day backed by calendar date (Day 1 = trip.startDate, Day 2 = startDate + 1, etc.)
- Day number derived as:
calendar_days_since(trip.startDate) + 1 - Games belong to their start date, even if they run past midnight
- Show all days including empty ones (no skipping gaps in the trip)
Travel segment identity
- Each travel segment has a unique UUID (not keyed by route)
- Same route (e.g., Chicago→Boston) can appear multiple times in a trip
- Travel carries: from city, to city, estimated distance, estimated duration
- Moving travel to different day just updates the day property (no recalculation)
Position initialization
- Games get sortOrder assigned by Claude based on game time
- Auto-generated travel appears after the origin city's games
- Custom items added via "+" button on day headers, inserted at top of that day
- Claude's discretion on handling position updates when trip is edited
Claude's Discretion
- Exact sortOrder rebalancing threshold and strategy
- Whether to use negative sortOrder or offset games to higher values for "before" positioning
- Double vs Decimal for sortOrder storage
- Initial sortOrder derivation for games (time-based or sequential)
- Position preservation vs recomputation on trip edits
- Day headers should have a "+" button for adding custom items
- When user taps "+", item is added to top of that day (lowest sortOrder)
None — discussion stayed within phase scope
Phase: 01-semantic-position-model Context gathered: 2026-01-18