# Project State: Itinerary Editor ## Project Reference **Core Value:** Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads. **Current Focus:** Phase 2 Complete - Ready for Phase 3 (Visual Flattening) ## Current Position **Phase:** 2 of 4 (Constraint Validation) - COMPLETE **Plan:** 2 of 2 complete **Status:** Phase complete **Last activity:** 2026-01-18 - Completed 02-02-PLAN.md ``` Progress: [####------] 50% Phase 1: [##########] 100% (2/2 plans) COMPLETE Phase 2: [##########] 100% (2/2 plans) COMPLETE Phase 3: [----------] Not Started Phase 4: [----------] Not Started ``` ## Performance Metrics | Metric | Value | |--------|-------| | Total Requirements | 23 | | Completed | 12 | | Current Phase | 2 (complete) | | Plans Executed | 4 | ## Accumulated Context ### Key Decisions | Decision | Rationale | Phase | |----------|-----------|-------| | UITableView over SwiftUI List | SwiftUI drag-drop lacks insertion line precision | Pre-planning | | (day, sortOrder) position model | Row indices break on reload; semantic position is stable | Pre-planning | | Insertion lines (not zones) | User wants precise feedback on exact drop location | Pre-planning | | Invalid drops rejected (snap back) | Cleaner than auto-clamping; user knows what happened | Pre-planning | | Games get sortOrder from 100 + minutes since midnight | Range 100-1540 leaves room for negative sortOrder items | 01-01 | | Normalization threshold at 1e-10 | Standard floating-point comparison for precision exhaustion | 01-01 | | Day 1 = trip.startDate | 1-indexed, games belong to their start date | 01-01 | | Swift Testing (@Test) over XCTest | Matches existing project test patterns | 01-02 | | LocalItineraryItem conversion for testing | Avoids #Predicate macro issues with local captures | 01-02 | | Edge case tests cover all boundaries | Day 0, beyond trip, exact sortOrder, negative/large values | 02-02 | | Success criteria verification tests | Tests named 'success_*' directly verify ROADMAP criteria | 02-02 | ### Learned - Previous attempts failed due to row-based thinking instead of semantic positioning - Travel was incorrectly treated as structural ("travelBefore") instead of positional - Hard-coded flatten order ignoring sortOrder caused reload issues - SortOrderProvider provides static methods for all sortOrder calculations - Trip extension provides instance methods for day number derivation - 50 midpoint insertions maintain distinct sortOrder values before precision loss - ItineraryConstraints provides isValidPosition(), validDayRange(), barrierGames() for drag validation - Travel sortOrder constraints: must be AFTER (not equal to) departure game sortOrder ### TODOs - [x] Create tests for semantic position persistence (Plan 01-02) - COMPLETE - [x] Migrate constraint tests to Swift Testing (Plan 02-01) - COMPLETE - [x] Add edge case tests and API documentation (Plan 02-02) - COMPLETE ### Blockers None currently. ## Session Continuity **Last Session:** 2026-01-18T21:13:45Z **Stopped at:** Completed 02-02-PLAN.md (Phase 2 complete) **Resume file:** .planning/phases/03-visual-flattening/03-01-PLAN.md ### Context for Next Session Phase 2 complete with 22 constraint tests covering: - CONS-01: Games cannot move (2 tests) - CONS-02: Travel day range constraints (3 tests) - CONS-03: Travel sortOrder constraints (5 tests) - CONS-04: Custom item flexibility (2 tests) - Edge cases: 8 tests - Success criteria: 3 tests - Barrier games: 1 test API documentation ready for Phase 4 at CONSTRAINT-API.md. Ready to start Phase 3: Visual Flattening (sortOrder-based flattening, deterministic ordering). --- *State initialized: 2026-01-18* *Last updated: 2026-01-18*