# Project State: Itinerary Editor ## Project Reference **Core Value:** Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads. **Current Focus:** Phase 1 Complete - Ready for Phase 2 (Constraint Validation) ## Current Position **Phase:** 1 of 4 (Semantic Position Model) - COMPLETE **Plan:** 2 of 2 complete **Status:** Phase complete **Last activity:** 2026-01-18 - Completed 01-02-PLAN.md ``` Progress: [##--------] 25% Phase 1: [##########] 100% (2/2 plans) COMPLETE Phase 2: [----------] Not Started Phase 3: [----------] Not Started Phase 4: [----------] Not Started ``` ## Performance Metrics | Metric | Value | |--------|-------| | Total Requirements | 23 | | Completed | 8 | | Current Phase | 1 (complete) | | Plans Executed | 2 | ## Accumulated Context ### Key Decisions | Decision | Rationale | Phase | |----------|-----------|-------| | UITableView over SwiftUI List | SwiftUI drag-drop lacks insertion line precision | Pre-planning | | (day, sortOrder) position model | Row indices break on reload; semantic position is stable | Pre-planning | | Insertion lines (not zones) | User wants precise feedback on exact drop location | Pre-planning | | Invalid drops rejected (snap back) | Cleaner than auto-clamping; user knows what happened | Pre-planning | | Games get sortOrder from 100 + minutes since midnight | Range 100-1540 leaves room for negative sortOrder items | 01-01 | | Normalization threshold at 1e-10 | Standard floating-point comparison for precision exhaustion | 01-01 | | Day 1 = trip.startDate | 1-indexed, games belong to their start date | 01-01 | | Swift Testing (@Test) over XCTest | Matches existing project test patterns | 01-02 | | LocalItineraryItem conversion for testing | Avoids #Predicate macro issues with local captures | 01-02 | ### Learned - Previous attempts failed due to row-based thinking instead of semantic positioning - Travel was incorrectly treated as structural ("travelBefore") instead of positional - Hard-coded flatten order ignoring sortOrder caused reload issues - SortOrderProvider provides static methods for all sortOrder calculations - Trip extension provides instance methods for day number derivation - 50 midpoint insertions maintain distinct sortOrder values before precision loss ### TODOs - [x] Create tests for semantic position persistence (Plan 01-02) - COMPLETE ### Blockers None currently. ## Session Continuity **Last Session:** 2026-01-18T20:11:09Z **Stopped at:** Completed 01-02-PLAN.md (Phase 1 complete) **Resume file:** .planning/phases/02-constraint-validation/02-01-PLAN.md ### Context for Next Session Phase 1 complete with 34 tests covering: - SortOrderProvider: all 6 methods tested (22 tests) - Position persistence: encode/decode, SwiftData conversion (12 tests) - Requirements DATA-01 through DATA-05 and PERS-01 through PERS-03 verified Ready to start Phase 2: Constraint Validation (drop rules, game immutability, valid drop targets). --- *State initialized: 2026-01-18* *Last updated: 2026-01-18*