---
phase: 03-visual-flattening
plan: 02
type: execute
wave: 2
depends_on: ["03-01"]
files_modified:
- SportsTimeTests/ItineraryFlattenerTests.swift
autonomous: true
must_haves:
truths:
- "Same semantic state produces identical row order on repeated flattening"
- "Item with sortOrder -1.0 appears before all games in that day"
- "Reordering an item and re-flattening preserves the new order"
artifacts:
- path: "SportsTimeTests/ItineraryFlattenerTests.swift"
provides: "Determinism and ordering tests"
min_lines: 80
key_links:
- from: "ItineraryFlattenerTests"
to: "ItineraryFlattener.flatten()"
via: "test assertions"
pattern: "ItineraryFlattener\\.flatten"
---
Add tests verifying ItineraryFlattener produces deterministic, sortOrder-based output.
Purpose: Ensure the three success criteria from ROADMAP.md are verifiable through automated tests.
Output: New test file `ItineraryFlattenerTests.swift` with tests covering all success criteria.
@~/.claude/get-shit-done/workflows/execute-plan.md
@~/.claude/get-shit-done/templates/summary.md
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@.planning/phases/03-visual-flattening/03-RESEARCH.md
@.planning/phases/03-visual-flattening/03-01-SUMMARY.md
@SportsTime/Core/Models/Domain/ItineraryFlattener.swift
@SportsTime/Core/Models/Domain/SortOrderProvider.swift
@SportsTimeTests/ItineraryConstraintsTests.swift
Task 1: Create ItineraryFlattenerTests with determinism tests
SportsTimeTests/ItineraryFlattenerTests.swift
Create a new test file `ItineraryFlattenerTests.swift` using Swift Testing (`@Suite`, `@Test`).
Test suite structure:
```swift
import Testing
@testable import SportsTime
@Suite("ItineraryFlattener")
struct ItineraryFlattenerTests {
// Test helper to create mock ItineraryDayData
// Test helper to create mock RichGame
// Test helper to create mock ItineraryItem
}
```
Required tests (map directly to ROADMAP success criteria):
1. **success_negativeSortOrderAppearsBeforeGames** (Success Criterion 1)
- Create item with sortOrder = -1.0
- Create games with sortOrder ~820 (noon game)
- Flatten and verify custom item index < games index
- Assert: "Item with sortOrder -1.0 appears before all games in that day's section"
2. **success_sameStateProducesIdenticalOrder** (Success Criterion 2)
- Create fixed test data (2 days, games, travel, custom items)
- Flatten twice
- Compare resulting row IDs
- Assert: arrays are identical (not just equal length)
3. **success_reorderPreservesNewOrder** (Success Criterion 3)
- Create items with sortOrder 1.0, 2.0, 3.0
- Simulate reorder: change item from 1.0 to 2.5
- Flatten
- Verify new order is [2.0, 2.5, 3.0] not [1.0, 2.0, 3.0]
Additional tests for comprehensive coverage:
4. **flatten_dayHeaderAlwaysFirst**
- Verify first item for each day is `.dayHeader`
5. **flatten_sortsByDayThenSortOrder**
- Items on day 1 appear before items on day 2
- Within each day, items sorted by sortOrder
6. **flatten_gamesGetSortOrderFromTime**
- Game at 8:00 PM (sortOrder ~1180) appears after item with sortOrder 500
- Game at 1:00 PM (sortOrder ~880) appears before item with sortOrder 1000
7. **flatten_emptyDayHasOnlyHeader**
- Day with no games, no items produces only `.dayHeader` row
8. **flatten_multipleGamesOnSameDay**
- Day with 2 games: both included in single `.games` row
- Custom items around games sort correctly
Test helpers needed:
- `makeGame(id:, stadium:, dateTime:)` -> RichGame
- `makeItem(day:, sortOrder:, kind:)` -> ItineraryItem
- `makeDayData(dayNumber:, date:, games:, items:)` -> ItineraryDayData
Run tests: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' -only-testing:SportsTimeTests/ItineraryFlattenerTests test 2>&1 | grep -E "(Test Suite|passed|failed|error:)"`
`ItineraryFlattenerTests.swift` exists with:
- 3 success_* tests mapping to ROADMAP success criteria
- 5+ additional tests for comprehensive coverage
- All tests passing
Task 2: Verify existing behavior unchanged
SportsTimeTests/ItineraryFlattenerTests.swift
Add integration-style tests that verify the refactored flattening produces expected behavior for realistic trip data.
Additional tests:
1. **flatten_travelWithNegativeSortOrderAppearsBeforeGames**
- Travel item with sortOrder = -5.0
- Should appear before games in same day
2. **flatten_travelWithPositiveSortOrderAppearsAfterGames**
- Travel item with sortOrder = 1500.0 (after noon game)
- Should appear after games in same day
3. **flatten_mixedItemTypes**
- Day with: travel (-5), custom (-1), games (820), custom (900), travel (1500)
- Verify exact order: header, travel, custom, games, custom, travel
4. **flatten_multiDayTrip**
- 3-day trip with different item configurations per day
- Verify each day's items are independent and sorted correctly
Run full test suite to ensure no regressions:
`xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' test`
Full test suite passes: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' test 2>&1 | grep -E "(Test Suite|passed|failed)" | tail -10`
- All ItineraryFlattenerTests passing (12+ tests)
- Full test suite passes (no regressions)
- Tests cover all three ROADMAP success criteria
1. All tests in `ItineraryFlattenerTests.swift` pass
2. Tests explicitly named `success_*` map to ROADMAP success criteria:
- success_negativeSortOrderAppearsBeforeGames -> Criterion 1
- success_sameStateProducesIdenticalOrder -> Criterion 2
- success_reorderPreservesNewOrder -> Criterion 3
3. Full test suite passes (no regressions from refactoring)
- FLAT-02: Flattening is deterministic and stateless (verified by success_sameStateProducesIdenticalOrder test)
- All three ROADMAP success criteria have corresponding tests