docs(04-01): complete modern drag-drop delegates plan

Tasks completed: 3/3
- Task 1: Migrate to modern UITableViewDragDelegate/UITableViewDropDelegate
- Task 2: Implement lift animation with scale, shadow, and tilt
- Task 3: Add haptic feedback for grab and drop

All tasks completed in single commit due to code interdependency.

SUMMARY: .planning/phases/04-drag-interaction/04-01-SUMMARY.md
This commit is contained in:
Trey t
2026-01-18 16:45:47 -06:00
parent 23788a44d2
commit cf04ea435a
2 changed files with 186 additions and 24 deletions

View File

@@ -4,21 +4,21 @@
**Core Value:** Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads.
**Current Focus:** Phase 2 Complete - Ready for Phase 3 (Visual Flattening)
**Current Focus:** Phase 4 Plan 1 Complete - Modern drag-drop delegates with lift animation and haptics
## Current Position
**Phase:** 2 of 4 (Constraint Validation) - COMPLETE
**Plan:** 2 of 2 complete
**Status:** Phase complete
**Last activity:** 2026-01-18 - Completed 02-02-PLAN.md
**Phase:** 4 of 4 (Drag Interaction)
**Plan:** 1 of 2 complete
**Status:** In progress
**Last activity:** 2026-01-18 - Completed 04-01-PLAN.md
```
Progress: [####------] 50%
Progress: [########--] 87.5%
Phase 1: [##########] 100% (2/2 plans) COMPLETE
Phase 2: [##########] 100% (2/2 plans) COMPLETE
Phase 3: [----------] Not Started
Phase 4: [----------] Not Started
Phase 3: [##########] 100% (2/2 plans) COMPLETE
Phase 4: [#####-----] 50% (1/2 plans)
```
## Performance Metrics
@@ -26,9 +26,9 @@ Phase 4: [----------] Not Started
| Metric | Value |
|--------|-------|
| Total Requirements | 23 |
| Completed | 12 |
| Current Phase | 2 (complete) |
| Plans Executed | 4 |
| Completed | 20 |
| Current Phase | 4 (in progress) |
| Plans Executed | 7 |
## Accumulated Context
@@ -47,6 +47,14 @@ Phase 4: [----------] Not Started
| LocalItineraryItem conversion for testing | Avoids #Predicate macro issues with local captures | 01-02 |
| Edge case tests cover all boundaries | Day 0, beyond trip, exact sortOrder, negative/large values | 02-02 |
| Success criteria verification tests | Tests named 'success_*' directly verify ROADMAP criteria | 02-02 |
| Day headers not positioned items | Always first in each day, not part of sortOrder-based ordering | 03-01 |
| Flattener is pure function | No instance state, no side effects for easy testing and determinism | 03-01 |
| gamesByDay dictionary for flattener | Built in reloadData() to pass to flattener | 03-01 |
| success_* test naming convention | Maps tests directly to ROADMAP success criteria | 03-02 |
| Modern drag delegates for custom previews | UITableViewDragDelegate/UITableViewDropDelegate enable lift animation | 04-01 |
| DragContext for session state | Store drag state in session.localContext for access across delegates | 04-01 |
| Lift animation: 1.025x scale, 2-deg tilt | iOS Reminders-style quick/snappy lift per CONTEXT.md | 04-01 |
| Dual haptic generators (light/medium) | Prepare both at drag start for reduced latency | 04-01 |
### Learned
@@ -58,12 +66,21 @@ Phase 4: [----------] Not Started
- 50 midpoint insertions maintain distinct sortOrder values before precision loss
- ItineraryConstraints provides isValidPosition(), validDayRange(), barrierGames() for drag validation
- Travel sortOrder constraints: must be AFTER (not equal to) departure game sortOrder
- ItineraryFlattener.flatten() is the single source of truth for display ordering
- 13 tests now verify deterministic flattening behavior
- Modern drag delegates require holistic implementation (can't separate lift/haptics from delegates)
- CATransform3D with m34 perspective creates convincing 3D lift effect
- Snapshot-based animation avoids modifying actual cell during drag
### TODOs
- [x] Create tests for semantic position persistence (Plan 01-02) - COMPLETE
- [x] Migrate constraint tests to Swift Testing (Plan 02-01) - COMPLETE
- [x] Add edge case tests and API documentation (Plan 02-02) - COMPLETE
- [x] Create ItineraryFlattener utility (Plan 03-01) - COMPLETE
- [x] Add flattening tests (Plan 03-02) - COMPLETE
- [x] Migrate to modern drag-drop delegates (Plan 04-01) - COMPLETE
- [ ] Add insertion line and invalid zone feedback (Plan 04-02) - NEXT
### Blockers
@@ -71,24 +88,29 @@ None currently.
## Session Continuity
**Last Session:** 2026-01-18T21:13:45Z
**Stopped at:** Completed 02-02-PLAN.md (Phase 2 complete)
**Resume file:** .planning/phases/03-visual-flattening/03-01-PLAN.md
**Last Session:** 2026-01-18T22:44:26Z
**Stopped at:** Completed 04-01-PLAN.md
**Resume file:** None
### Context for Next Session
Phase 2 complete with 22 constraint tests covering:
- CONS-01: Games cannot move (2 tests)
- CONS-02: Travel day range constraints (3 tests)
- CONS-03: Travel sortOrder constraints (5 tests)
- CONS-04: Custom item flexibility (2 tests)
- Edge cases: 8 tests
- Success criteria: 3 tests
- Barrier games: 1 test
Phase 4 Plan 1 complete:
- Migrated to UITableViewDragDelegate/UITableViewDropDelegate
- Implemented lift animation with scale (1.025x), shadow, and tilt (2 degrees)
- Added dual haptic feedback (light grab, medium drop)
- Created DragContext class for drag session state
API documentation ready for Phase 4 at CONSTRAINT-API.md.
Requirements completed in 04-01:
- DRAG-01: Lift animation on grab (shadow + slight scale)
- DRAG-06: Haptic feedback on grab (light) and drop (medium)
- DRAG-08: Slight tilt during drag (2-3 degrees)
Ready to start Phase 3: Visual Flattening (sortOrder-based flattening, deterministic ordering).
Ready for 04-02: Themed insertion line, invalid zone feedback, snap-back animation
- DRAG-02: Insertion line showing drop target
- DRAG-03: Items shuffle during drag
- DRAG-04: Magnetic snap on drop
- DRAG-05: Invalid drops with snap-back
- DRAG-07: Auto-scroll at viewport edge
---
*State initialized: 2026-01-18*