diff --git a/.planning/codebase/INTEGRATIONS.md b/.planning/codebase/INTEGRATIONS.md new file mode 100644 index 0000000..3486f71 --- /dev/null +++ b/.planning/codebase/INTEGRATIONS.md @@ -0,0 +1,189 @@ +# External Integrations + +**Analysis Date:** 2026-01-18 + +## APIs & External Services + +**Apple CloudKit (Primary Data Source):** +- Purpose: Sync game schedules, teams, stadiums, league structure to all users +- Container: `iCloud.com.sportstime.app` +- Database: Public (read-only for users, admin writes via Python uploader) +- Client: `Core/Services/CloudKitService.swift` +- Sync: `Core/Services/CanonicalSyncService.swift` +- Record types: `Game`, `Team`, `Stadium`, `LeagueStructure`, `TeamAlias`, `StadiumAlias`, `Sport` +- Auth: User iCloud account (automatic), server-to-server JWT (Python uploader) + +**Apple MapKit:** +- Purpose: Geocoding, routing, map snapshots, EV charger search, POI search +- Services used: + - `MKLocalSearch` - Address and POI search (`LocationService.swift`) + - `MKDirections` - Driving routes and ETA (`LocationService.swift`) + - `MKMapSnapshotter` - Static map images for PDF (`Export/Services/MapSnapshotService.swift`) + - `MKLocalPointsOfInterestRequest` - EV chargers (`EVChargingService.swift`) +- Client: `Core/Services/LocationService.swift`, `Core/Services/EVChargingService.swift` +- Auth: Automatic via Apple frameworks +- Rate limits: Apple's standard MapKit limits + +**Apple StoreKit 2:** +- Purpose: In-app subscriptions (Pro tier) +- Products: `com.sportstime.pro.monthly`, `com.sportstime.pro.annual` +- Client: `Core/Store/StoreManager.swift` +- Features gated: Trip limit (1 free, unlimited Pro) + +**Sports League APIs (Official):** + +| API | URL | Sport | Reliability | Client | +|-----|-----|-------|-------------|--------| +| MLB Stats API | `https://statsapi.mlb.com/api/v1` | MLB | Official | `ScoreAPIProviders/MLBStatsProvider.swift` | +| NHL Stats API | `https://api-web.nhle.com/v1` | NHL | Official | `ScoreAPIProviders/NHLStatsProvider.swift` | +| NBA Stats API | `https://stats.nba.com/stats` | NBA | Unofficial | `ScoreAPIProviders/NBAStatsProvider.swift` | + +**NBA Stats API Notes:** +- Requires specific headers to avoid 403 (User-Agent, Referer, x-nba-stats-origin, x-nba-stats-token) +- May break without notice (unofficial) + +**Sports Reference Sites (Scraping Fallback):** + +| Site | URL Pattern | Sport | Client | +|------|-------------|-------|--------| +| Baseball-Reference | `baseball-reference.com/boxes/?month=M&day=D&year=Y` | MLB | `HistoricalGameScraper.swift` | +| Basketball-Reference | `basketball-reference.com/boxscores/?month=M&day=D&year=Y` | NBA | `HistoricalGameScraper.swift` | +| Hockey-Reference | `hockey-reference.com/boxscores/?month=M&day=D&year=Y` | NHL | `HistoricalGameScraper.swift` | +| Pro-Football-Reference | `pro-football-reference.com/boxscores/...` | NFL | `HistoricalGameScraper.swift` | + +- Uses SwiftSoup for HTML parsing +- On-device scraping (no server costs, unlimited scale) +- Cached per-session to avoid redundant requests + +## Data Storage + +**SwiftData (Local):** +- Purpose: Offline-first data storage, user trips, preferences +- Location: App sandbox (automatic) +- CloudKit sync: Disabled (`cloudKitDatabase: .none`) +- Schema: See `SportsTimeApp.swift` ModelContainer configuration + +**CloudKit Public Database (Remote):** +- Purpose: Shared schedule data for all users +- Container: `iCloud.com.sportstime.app` +- Access: Read (all users), Write (admin via Python uploader) +- Sync method: Date-based delta sync (modificationDate filtering) + +**URLCache (Images):** +- Purpose: Cache team logos and stadium photos +- Memory: 50 MB +- Disk: 100 MB +- Path: `ImageCache` +- Client: `Export/Services/RemoteImageService.swift` + +**File Storage:** +- Local filesystem only for PDF export (temporary) +- Photo library access for visit photo imports + +**Caching:** +- In-memory game score cache: `ScoreResolutionCache.swift` +- In-memory scraper cache: `HistoricalGameScraper.swift` +- URLSession cache: Team logos, stadium photos + +## Authentication & Identity + +**iCloud (Automatic):** +- Users authenticate via their iCloud account +- Required for: CloudKit sync, poll voting identity +- Optional: App works offline without iCloud + +**CloudKit Server-to-Server (Python Uploader):** +- JWT authentication with ECDSA P-256 key +- Key ID and team ID from Apple Developer portal +- Used by `Scripts/sportstime_parser/uploaders/cloudkit.py` + +## Monitoring & Observability + +**Error Tracking:** +- None (no Sentry, Crashlytics, etc.) +- Errors logged to console via `os.Logger` + +**Logs:** +- `os.Logger` subsystem: `com.sportstime.app` +- Categories: `BackgroundSyncManager`, `NetworkMonitor` +- Rich console output in Python scraper + +## CI/CD & Deployment + +**Hosting:** +- iOS App Store (planned) +- CloudKit public database (Apple infrastructure) + +**CI Pipeline:** +- None configured (no GitHub Actions, Xcode Cloud, etc.) + +**Data Pipeline:** +- Python CLI (`sportstime-parser`) scrapes schedules +- Uploads to CloudKit via CloudKit Web Services API +- iOS apps sync from CloudKit automatically + +## Background Processing + +**BGTaskScheduler:** +- Refresh task: `com.sportstime.app.refresh` (periodic CloudKit sync) +- Processing task: `com.sportstime.app.db-cleanup` (overnight heavy sync) +- Manager: `Core/Services/BackgroundSyncManager.swift` + +**Network Monitoring:** +- `NWPathMonitor` triggers sync on connectivity restoration +- Debounce: 2.5 seconds (handles WiFi/cellular handoffs) +- Manager: `Core/Services/NetworkMonitor.swift` + +**Push Notifications:** +- CloudKit subscriptions for data changes +- Silent notifications (`shouldSendContentAvailable`) +- Subscription IDs: `game-updates`, `league-structure-updates`, `team-alias-updates`, `stadium-alias-updates` + +## Environment Configuration + +**Required Environment Variables:** + +*iOS App:* +- None required (CloudKit container ID hardcoded) + +*Python Uploader:* +- CloudKit key ID (or in config) +- CloudKit team ID (or in config) +- ECDSA private key path + +**Secrets Location:** +- iOS: Entitlements file (`SportsTime.entitlements`) +- Python: Environment variables or local config file + +## Webhooks & Callbacks + +**Incoming:** +- CloudKit silent push notifications (background sync trigger) +- Deep links: `sportstime://poll/{shareCode}` (poll sharing) + +**Outgoing:** +- None + +## Rate Limiting + +**Internal Rate Limiter:** +- `Core/Services/RateLimiter.swift` +- Per-provider keys: `mlb_stats`, `nba_stats`, `nhl_stats` +- Prevents API abuse when resolving historical game scores + +**Provider Auto-Disable:** +- Official APIs: Never auto-disabled +- Unofficial APIs: Disabled after 3 failures (24h cooldown) +- Scraped sources: Disabled after 2 failures (24h cooldown) + +## Polls (Group Trip Planning) + +**CloudKit-Based Polling:** +- Record type: `TripPoll`, `PollVote` +- Share codes: 6-character uppercase alphanumeric +- Deep link: `sportstime://poll/{shareCode}` +- Service: `Core/Services/PollService.swift` + +--- + +*Integration audit: 2026-01-18* diff --git a/.planning/codebase/STACK.md b/.planning/codebase/STACK.md new file mode 100644 index 0000000..4cb5fd7 --- /dev/null +++ b/.planning/codebase/STACK.md @@ -0,0 +1,128 @@ +# Technology Stack + +**Analysis Date:** 2026-01-18 + +## Languages + +**Primary:** +- Swift 5.0 - iOS app (`SportsTime/`) +- Python 3.11+ - Data scraping and CloudKit uploading (`Scripts/sportstime_parser/`) + +**Secondary:** +- JSON - Data interchange format, bundled bootstrap data, configuration + +## Runtime + +**iOS Environment:** +- iOS 26+ (iOS 26.2 targeted per Xcode 26.2) +- Swift 6 concurrency model enabled (`SWIFT_APPROACHABLE_CONCURRENCY = YES`, `SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor`) +- Deployment targets: iPhone and iPad (`TARGETED_DEVICE_FAMILY = "1,2"`) + +**Python Environment:** +- Python 3.11, 3.12, or 3.13 +- No lockfile (uses requirements.txt + pyproject.toml) + +## Frameworks + +**Core iOS Frameworks:** +- SwiftUI - UI framework (entire app) +- SwiftData - Local persistence (`Core/Models/Local/`) +- CloudKit - Remote data sync (`Core/Services/CloudKitService.swift`) +- StoreKit 2 - In-app purchases (`Core/Store/StoreManager.swift`) +- MapKit - Geocoding, routing, map snapshots, EV chargers +- CoreLocation - Location services +- PDFKit - PDF generation (`Export/PDFGenerator.swift`) +- BackgroundTasks - Background sync scheduling +- Network - Network path monitoring (`NWPathMonitor`) +- Photos/PhotosUI - Photo library access for visit imports +- CryptoKit - Hash generation for canonical data + +**Testing:** +- XCTest - Unit and UI tests (`SportsTimeTests/`, `SportsTimeUITests/`) +- pytest 8.0+ - Python tests (`Scripts/sportstime_parser/tests/`) + +**Build/Dev:** +- Xcode 26.2 - Build system +- Swift Package Manager - Dependency management (single package) + +## Key Dependencies + +**iOS - Swift Package Manager:** +- SwiftSoup (HTML parsing) - Used in `HistoricalGameScraper.swift` for Sports-Reference scraping + +**Python - pip:** +| Package | Version | Purpose | +|---------|---------|---------| +| requests | 2.31.0+ | HTTP client for API calls | +| beautifulsoup4 | 4.12.0+ | HTML parsing | +| lxml | 5.0.0+ | XML/HTML parser backend | +| rapidfuzz | 3.5.0+ | Fuzzy string matching for team names | +| python-dateutil | 2.8.0+ | Date parsing | +| pytz | 2024.1+ | Timezone handling | +| rich | 13.7.0+ | CLI output formatting | +| pyjwt | 2.8.0+ | JWT token generation for CloudKit auth | +| cryptography | 42.0.0+ | ECDSA signing for CloudKit requests | + +**Dev Dependencies (Python):** +- pytest 8.0+ - Test runner +- pytest-cov 4.1+ - Coverage reporting +- responses 0.25+ - HTTP mocking + +## Configuration + +**Environment Variables:** +- CloudKit Web Services requires ECDSA private key for server-to-server auth +- iOS app uses iCloud container identifier: `iCloud.com.sportstime.app` + +**Build Settings:** +| Setting | Value | Purpose | +|---------|-------|---------| +| `SWIFT_VERSION` | 5.0 | Swift language version | +| `SWIFT_APPROACHABLE_CONCURRENCY` | YES | Modern concurrency | +| `SWIFT_DEFAULT_ACTOR_ISOLATION` | MainActor | Default isolation | +| `SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY` | YES | Swift 6 prep | + +**Info.plist:** +- Background modes: `remote-notification`, `fetch`, `processing` +- Background task IDs: `com.sportstime.app.refresh`, `com.sportstime.app.db-cleanup` +- Photo library usage description for visit imports + +**Entitlements:** +- CloudKit: `iCloud.com.sportstime.app` +- Push notifications: `aps-environment` (development) + +## Platform Requirements + +**Development:** +- macOS with Xcode 26.2 +- Python 3.11+ for data scraping +- iCloud account for CloudKit testing + +**Production:** +- iOS 26+ (uses iOS 26 APIs, deprecated CLGeocoder annotations) +- iCloud account for data sync (optional, works offline) +- Network for CloudKit sync (offline-first architecture) + +## Data Architecture + +**Three-Tier Storage:** +1. **Bundled JSON** (`SportsTime/Resources/`) - Bootstrap data for first launch +2. **SwiftData** (local) - Runtime source of truth, offline-capable +3. **CloudKit** (remote) - Public database for schedule updates + +**Key Data Files:** +- `games_canonical.json` - Pre-bundled game schedules +- `teams_canonical.json` - Team definitions +- `stadiums_canonical.json` - Stadium definitions +- `league_structure.json` - League/conference/division hierarchy +- `team_aliases.json` - Historical team name mappings +- `stadium_aliases.json` - Historical stadium name mappings + +**SwiftData Models:** +- Canonical: `CanonicalStadium`, `CanonicalTeam`, `CanonicalGame`, `CanonicalSport` +- User: `SavedTrip`, `StadiumVisit`, `UserPreferences`, `Achievement` +- Sync: `SyncState`, `LeagueStructureModel`, `TeamAlias`, `StadiumAlias` + +--- + +*Stack analysis: 2026-01-18* diff --git a/.planning/phases/02-constraint-validation/02-VERIFICATION.md b/.planning/phases/02-constraint-validation/02-VERIFICATION.md new file mode 100644 index 0000000..99a6b96 --- /dev/null +++ b/.planning/phases/02-constraint-validation/02-VERIFICATION.md @@ -0,0 +1,86 @@ +--- +phase: 02-constraint-validation +verified: 2026-01-18T21:30:00Z +status: passed +score: 6/6 must-haves verified +--- + +# Phase 2: Constraint Validation Verification Report + +**Phase Goal:** The system prevents invalid positions and enforces item-specific rules. +**Verified:** 2026-01-18T21:30:00Z +**Status:** passed +**Re-verification:** No - initial verification + +## Goal Achievement + +### Observable Truths + +| # | Truth | Status | Evidence | +|---|-------|--------|----------| +| 1 | Games cannot be moved (CONS-01) | VERIFIED | `ItineraryConstraints.isValidPosition()` returns `false` for `.game` case (line 28-30). Tests `game_cannotBeMoved` and `success_gameNotDraggable` verify. | +| 2 | Travel segments constrained to valid day range (CONS-02) | VERIFIED | `validDayRange()` method (line 47-60) calculates range based on departure/arrival games. Tests `travel_validDayRange_simpleCase`, `travel_cannotGoOutsideValidDayRange` verify. | +| 3 | Travel must be after from-city games, before to-city games on same day (CONS-03) | VERIFIED | `isValidTravelPosition()` method (line 85-121) enforces sortOrder constraints. 5 tests cover this requirement. | +| 4 | Custom items have no constraints (CONS-04) | VERIFIED | `isValidPosition()` returns `true` for `.custom` case (line 40-43). Tests `custom_canGoOnAnyDay`, `custom_canGoBeforeOrAfterGames`, `success_customNotePlacedAnywhere` verify. | +| 5 | Tests use Swift Testing framework (@Test, @Suite) | VERIFIED | File uses `import Testing`, `@Suite("ItineraryConstraints")`, and `@Test` decorators. 22 tests total. | +| 6 | API documentation exists for Phase 4 integration | VERIFIED | `CONSTRAINT-API.md` documents `isValidPosition()`, `validDayRange()`, `barrierGames()` with usage examples. | + +**Score:** 6/6 truths verified + +### Required Artifacts + +| Artifact | Expected | Status | Details | +|----------|----------|--------|---------| +| `SportsTimeTests/Domain/ItineraryConstraintsTests.swift` | Migrated constraint tests with @Suite | EXISTS + SUBSTANTIVE + WIRED | 398 lines, 22 @Test functions, uses Swift Testing, imports @testable SportsTime | +| `SportsTime/Core/Models/Domain/ItineraryConstraints.swift` | Implementation with isValidPosition | EXISTS + SUBSTANTIVE | 134 lines, 3 public methods, no stub patterns | +| `.planning/phases/02-constraint-validation/CONSTRAINT-API.md` | API documentation for Phase 4 | EXISTS + SUBSTANTIVE | 165 lines, documents all 3 public methods with examples | + +### Key Link Verification + +| From | To | Via | Status | Details | +|------|-----|-----|--------|---------| +| `ItineraryConstraintsTests.swift` | `ItineraryConstraints.swift` | `@testable import SportsTime` | WIRED | Line 11: `@testable import SportsTime` | +| `CONSTRAINT-API.md` | `ItineraryConstraints.swift` | documents public API | WIRED | Documents `isValidPosition`, `validDayRange`, `barrierGames` methods | + +### Requirements Coverage + +| Requirement | Status | Test Evidence | +|-------------|--------|---------------| +| CONS-01: Games cannot be moved | SATISFIED | `game_cannotBeMoved()`, `success_gameNotDraggable()` | +| CONS-02: Travel segments constrained to valid day range | SATISFIED | `travel_validDayRange_simpleCase()`, `travel_cannotGoOutsideValidDayRange()`, `edge_travelNoGamesInEitherCity_hasFullRange()` | +| CONS-03: Travel segments must be after from-city games, before to-city games on same day | SATISFIED | `travel_mustBeAfterDepartureGames()`, `travel_mustBeBeforeArrivalGames()`, `travel_canBeAnywhereOnRestDays()`, `travel_mustBeAfterAllDepartureGamesOnSameDay()`, `travel_mustBeBeforeAllArrivalGamesOnSameDay()` | +| CONS-04: Custom items have no constraints | SATISFIED | `custom_canGoOnAnyDay()`, `custom_canGoBeforeOrAfterGames()`, `success_customNotePlacedAnywhere()` | + +### Success Criteria from Roadmap + +| Criteria | Status | Evidence | +|----------|--------|----------| +| Attempting to drag a game row shows no drag interaction | VERIFIED | `isValidPosition()` returns `false` for all game positions. Test `success_gameNotDraggable()` verifies. | +| Travel segment between Chicago and Boston cannot be placed on Day 1 if Chicago games extend through Day 2 | VERIFIED | `validDayRange()` returns minDay based on last departure game. Test `travel_cannotGoOutsideValidDayRange()` verifies. | +| Custom note item can be placed before, between, or after games on any day | VERIFIED | Test `success_customNotePlacedAnywhere()` explicitly verifies all positions. | +| Invalid position attempt returns rejection (constraint checker returns false) | VERIFIED | Test `success_invalidPositionReturnsRejection()` verifies false return. | + +### Anti-Patterns Found + +| File | Line | Pattern | Severity | Impact | +|------|------|---------|----------|--------| +| None | - | - | - | No anti-patterns detected | + +### Human Verification Required + +None - all success criteria are verifiable through automated tests. + +### Test Execution Summary + +All 22 constraint tests pass: +- 2 tests for CONS-01 (games immutable) +- 3 tests for CONS-02 (travel day range) +- 5 tests for CONS-03 (travel sortOrder) +- 2 tests for CONS-04 (custom flexibility) +- 8 tests for edge cases (boundaries, impossible constraints) +- 3 tests for success criteria verification + +--- + +_Verified: 2026-01-18T21:30:00Z_ +_Verifier: Claude (gsd-verifier)_ diff --git a/.planning/phases/03-visual-flattening/03-01-SUMMARY.md b/.planning/phases/03-visual-flattening/03-01-SUMMARY.md new file mode 100644 index 0000000..f964f1b --- /dev/null +++ b/.planning/phases/03-visual-flattening/03-01-SUMMARY.md @@ -0,0 +1,101 @@ +--- +phase: 03-visual-flattening +plan: 01 +subsystem: ui +tags: [uitableview, flattening, sortorder, swift] + +# Dependency graph +requires: + - phase: 01-semantic-position-model + provides: SortOrderProvider for game time → sortOrder conversion + - phase: 02-constraint-validation + provides: ItineraryConstraints for drag validation +provides: + - ItineraryFlattener pure utility for deterministic display ordering + - Refactored reloadData() using sortOrder-based flattening +affects: [03-02-flattening-tests, 04-drag-drop] + +# Tech tracking +tech-stack: + added: [] + patterns: [pure-function-for-flattening, sortorder-based-display-ordering] + +key-files: + created: + - SportsTime/Core/Models/Domain/ItineraryFlattener.swift + modified: + - SportsTime/Features/Trip/Views/ItineraryTableViewController.swift + +key-decisions: + - "Day headers are not positioned items - always first in each day" + - "Games get sortOrder from SortOrderProvider.initialSortOrder(forGameTime:)" + - "Travel sortOrder looked up from itineraryItems by city name matching" + - "Pure flatten function enables unit testing without UITableView" + +patterns-established: + - "ItineraryFlattener.flatten(): Pure function for hierarchical to flat conversion" + - "gamesByDay dictionary: Group games by day number before flattening" + +# Metrics +duration: 3min +completed: 2026-01-18 +--- + +# Phase 3 Plan 1: Visual Flattening Summary + +**Pure ItineraryFlattener utility replacing bucket-based flattening with sortOrder-based deterministic display ordering** + +## Performance + +- **Duration:** 3 min +- **Started:** 2026-01-18T21:52:57Z +- **Completed:** 2026-01-18T21:55:13Z +- **Tasks:** 2 +- **Files modified:** 2 + +## Accomplishments + +- Created `ItineraryFlattener` enum with pure `flatten()` function +- Replaced bucket-based flattening (beforeGames/afterGames) with sortOrder sort +- Deterministic display order: same semantic state always produces same row order +- Updated architecture documentation to reflect sortOrder-based approach + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Create ItineraryFlattener utility** - `fdfc912` (feat) +2. **Task 2: Refactor reloadData() to use ItineraryFlattener** - `dd1fd82` (refactor) + +## Files Created/Modified + +- `SportsTime/Core/Models/Domain/ItineraryFlattener.swift` - Pure flatten function with sortOrder-based ordering +- `SportsTime/Features/Trip/Views/ItineraryTableViewController.swift` - Refactored reloadData() to use flattener + +## Decisions Made + +- **Day headers not positioned:** Day headers are always first in each day, not part of the sortOrder-based ordering. This is a structural anchor. +- **Flattener is a pure function:** No instance state, no side effects. Enables easy unit testing and guarantees determinism. +- **gamesByDay dictionary:** Built in reloadData() to pass to flattener rather than having flattener access day.games directly. + +## Deviations from Plan + +None - plan executed exactly as written. + +## Issues Encountered + +None. + +## User Setup Required + +None - no external service configuration required. + +## Next Phase Readiness + +- ItineraryFlattener ready for unit tests in plan 03-02 +- reloadData() now uses pure flattening, enabling snapshot testing +- Phase 4 drag-drop can rely on deterministic flatten output + +--- +*Phase: 03-visual-flattening* +*Completed: 2026-01-18* diff --git a/.planning/phases/03-visual-flattening/03-02-SUMMARY.md b/.planning/phases/03-visual-flattening/03-02-SUMMARY.md new file mode 100644 index 0000000..6cceadf --- /dev/null +++ b/.planning/phases/03-visual-flattening/03-02-SUMMARY.md @@ -0,0 +1,126 @@ +--- +phase: 03-visual-flattening +plan: 02 +subsystem: testing +tags: [swift-testing, itinerary, flattening, determinism] + +# Dependency graph +requires: + - phase: 03-visual-flattening + plan: 01 + provides: ItineraryFlattener.flatten() pure function +provides: + - 13 tests verifying ItineraryFlattener determinism + - 3 success criteria tests mapping to ROADMAP requirements +affects: [04-drag-drop] + +# Tech tracking +tech-stack: + added: [] + patterns: [success-criteria-test-naming, integration-style-testing] + +key-files: + created: + - SportsTimeTests/Domain/ItineraryFlattenerTests.swift + modified: [] + +key-decisions: + - "success_* prefix for tests mapping to ROADMAP success criteria" + - "Integration tests use realistic multi-day trip configurations" + - "Test helpers create minimal mock data matching production types" + +patterns-established: + - "success_negativeSortOrderAppearsBeforeGames: Tests negative sortOrder positioning" + - "success_sameStateProducesIdenticalOrder: Tests determinism guarantee" + - "success_reorderPreservesNewOrder: Tests persistence after sortOrder change" + +# Metrics +duration: 15min +completed: 2026-01-18 +--- + +# Phase 3 Plan 2: Flattening Tests Summary + +**13 tests verifying ItineraryFlattener produces deterministic, sortOrder-based output with explicit ROADMAP success criteria coverage** + +## Performance + +- **Duration:** 15 min +- **Started:** 2026-01-18T21:59:19Z +- **Completed:** 2026-01-18T22:13:59Z +- **Tasks:** 2 +- **Tests added:** 13 + +## Accomplishments + +- Created `ItineraryFlattenerTests.swift` with comprehensive test coverage +- 3 success criteria tests mapping directly to ROADMAP requirements +- 6 comprehensive coverage tests for edge cases +- 4 integration tests for realistic trip data configurations +- All tests pass, full test suite confirms no regressions + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Create ItineraryFlattenerTests** - `378e0ad` (test) +2. **Task 2: Add integration tests** - `724b9f8` (test) + +## Files Created + +- `SportsTimeTests/Domain/ItineraryFlattenerTests.swift` - 765 lines, 13 tests + +## Success Criteria Verification + +The three ROADMAP success criteria now have explicit tests: + +| Success Criterion | Test Name | +|-------------------|-----------| +| Negative sortOrder before games | `success_negativeSortOrderAppearsBeforeGames` | +| Deterministic flattening | `success_sameStateProducesIdenticalOrder` | +| Reorder preserves position | `success_reorderPreservesNewOrder` | + +## Test Coverage + +### Success Criteria Tests (3) +- `success_negativeSortOrderAppearsBeforeGames` - Item with sortOrder -1.0 appears before noon game +- `success_sameStateProducesIdenticalOrder` - Repeated flatten produces identical row IDs +- `success_reorderPreservesNewOrder` - Changed sortOrder results in new order after reflatten + +### Comprehensive Coverage Tests (6) +- `flatten_dayHeaderAlwaysFirst` - Day header is structural anchor +- `flatten_sortsByDayThenSortOrder` - Items grouped by day, sorted within +- `flatten_gamesGetSortOrderFromTime` - 8pm game after item with sortOrder 500 +- `flatten_gamesGetSortOrderFromTime_earlyGame` - 1pm game before item with sortOrder 1000 +- `flatten_emptyDayHasOnlyHeader` - Rest day produces only header row +- `flatten_multipleGamesOnSameDay` - Multiple games in single games row + +### Integration Tests (4) +- `flatten_travelWithNegativeSortOrderAppearsBeforeGames` - Travel at -5.0 before games +- `flatten_travelWithPositiveSortOrderAppearsAfterGames` - Travel at 1500.0 after games +- `flatten_mixedItemTypes` - Complex day with exact order verification +- `flatten_multiDayTrip` - 3-day trip with different configurations per day + +## Deviations from Plan + +None - plan executed exactly as written. + +## Issues Encountered + +None. + +## User Setup Required + +None - no external service configuration required. + +## Phase 3 Complete + +Phase 3 (Visual Flattening) is now complete: +- Plan 1: Created ItineraryFlattener pure utility +- Plan 2: Added comprehensive test coverage + +Phase 4 (Drag-Drop) can now build on the verified, deterministic flattening behavior. + +--- +*Phase: 03-visual-flattening* +*Completed: 2026-01-18* diff --git a/.planning/phases/03-visual-flattening/03-VERIFICATION.md b/.planning/phases/03-visual-flattening/03-VERIFICATION.md new file mode 100644 index 0000000..b1fcd18 --- /dev/null +++ b/.planning/phases/03-visual-flattening/03-VERIFICATION.md @@ -0,0 +1,85 @@ +--- +phase: 03-visual-flattening +verified: 2026-01-18T22:30:00Z +status: passed +score: 7/7 must-haves verified +re_verification: false +--- + +# Phase 3: Visual Flattening Verification Report + +**Phase Goal:** Semantic items flatten to display rows deterministically, sorted by sortOrder. +**Verified:** 2026-01-18T22:30:00Z +**Status:** passed +**Re-verification:** No - initial verification + +## Goal Achievement + +### Observable Truths + +| # | Truth | Status | Evidence | +|---|-------|--------|----------| +| 1 | Items with lower sortOrder appear before items with higher sortOrder | VERIFIED | ItineraryFlattener.swift:93 sorts by sortOrder ascending | +| 2 | Items with sortOrder < 0 appear before games | VERIFIED | Test `success_negativeSortOrderAppearsBeforeGames` passes | +| 3 | Items with sortOrder >= 0 appear after or between games | VERIFIED | Tests `flatten_gamesGetSortOrderFromTime*` pass; games have sortOrder 100+minutes | +| 4 | Day headers always appear first in each day's section | VERIFIED | Test `flatten_dayHeaderAlwaysFirst` passes; ItineraryFlattener.swift:58 appends header first | +| 5 | Same semantic state produces identical row order | VERIFIED | Test `success_sameStateProducesIdenticalOrder` passes | +| 6 | Item with sortOrder -1.0 appears before all games | VERIFIED | Test `success_negativeSortOrderAppearsBeforeGames` explicitly tests this | +| 7 | Reordering an item and re-flattening preserves new order | VERIFIED | Test `success_reorderPreservesNewOrder` passes | + +**Score:** 7/7 truths verified + +### Required Artifacts + +| Artifact | Expected | Status | Details | +|----------|----------|--------|---------| +| `SportsTime/Core/Models/Domain/ItineraryFlattener.swift` | Pure flatten function | VERIFIED | 124 lines, exports `flatten(days:itineraryItems:gamesByDay:)`, no stubs | +| `SportsTime/Features/Trip/Views/ItineraryTableViewController.swift` | Refactored reloadData() using ItineraryFlattener | VERIFIED | Line 444 calls `ItineraryFlattener.flatten()`, no beforeGames/afterGames buckets | +| `SportsTimeTests/Domain/ItineraryFlattenerTests.swift` | Determinism and ordering tests | VERIFIED | 765 lines, 13 tests, all pass | + +### Key Link Verification + +| From | To | Via | Status | Details | +|------|----|-----|--------|---------| +| `ItineraryTableViewController.reloadData()` | `ItineraryFlattener.flatten()` | function call | WIRED | Line 444 calls flattener with days, itineraryItems, gamesByDay | +| `ItineraryFlattenerTests` | `ItineraryFlattener.flatten()` | test assertions | WIRED | 13 tests call flatten and verify output | + +### Requirements Coverage + +| Requirement | Status | Evidence | +|-------------|--------|----------| +| FLAT-01: Visual flattening sorts by sortOrder within each day | SATISFIED | `positioned.sort { $0.sortOrder < $1.sortOrder }` at line 93 | +| FLAT-02: Flattening is deterministic and stateless | SATISFIED | Pure function enum with no instance state; test confirms identical output | +| FLAT-03: sortOrder < 0 for "before games", >= 0 for "after/between games" | SATISFIED | Games get sortOrder 100+minutes; negative sortOrder items sort before | + +### Anti-Patterns Found + +| File | Line | Pattern | Severity | Impact | +|------|------|---------|----------|--------| +| None | - | - | - | No anti-patterns detected | + +Scanned files: +- `ItineraryFlattener.swift`: No TODO/FIXME/placeholder/stub patterns +- `ItineraryTableViewController.swift`: No beforeGames/afterGames bucket logic remains + +### Human Verification Required + +None - all phase goals are verifiable programmatically through: +1. Code inspection (sortOrder-based sorting logic) +2. Automated tests (13 passing tests covering all success criteria) + +### Verification Summary + +Phase 3 goal fully achieved: + +1. **ItineraryFlattener utility created** - Pure function that transforms hierarchical day data into flat display rows sorted by sortOrder +2. **reloadData() refactored** - Now uses `ItineraryFlattener.flatten()` instead of bucket-based beforeGames/afterGames approach +3. **Determinism verified** - Same semantic state produces identical row order (tested) +4. **sortOrder conventions enforced** - Negative sortOrder items appear before games, positive after/between + +The old bucket-based flattening code has been completely removed. The new implementation is pure, testable, and deterministic. + +--- + +*Verified: 2026-01-18T22:30:00Z* +*Verifier: Claude (gsd-verifier)*