Files
Sportstime/SportsTimeTests/Planning/TripPlanningEngineTests.swift
Trey t 1bd248c255 test(planning): complete test suite with Phase 11 edge cases
Implement comprehensive test infrastructure and all 124 tests across 11 phases:

- Phase 0: Test infrastructure (fixtures, mocks, helpers)
- Phases 1-10: Core planning engine tests (previously implemented)
- Phase 11: Edge case omnibus (11 new tests)
  - Data edge cases: nil stadiums, malformed dates, invalid coordinates
  - Boundary conditions: driving limits, radius boundaries
  - Time zone cases: cross-timezone games, DST transitions

Reorganize test structure under Planning/ directory with proper organization.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 01:14:40 -06:00

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//
// TripPlanningEngineTests.swift
// SportsTimeTests
//
// Phase 7: TripPlanningEngine Integration Tests
// Main orchestrator tests all scenarios together.
//
import Testing
import CoreLocation
@testable import SportsTime
@Suite("TripPlanningEngine Tests", .serialized)
struct TripPlanningEngineTests {
// MARK: - Test Fixtures
private let calendar = Calendar.current
/// Creates a fresh engine for each test to avoid parallel execution issues
private func makeEngine() -> TripPlanningEngine {
TripPlanningEngine()
}
/// Creates a date with specific year/month/day/hour
private func makeDate(year: Int = 2026, month: Int = 6, day: Int, hour: Int = 19) -> Date {
var components = DateComponents()
components.year = year
components.month = month
components.day = day
components.hour = hour
components.minute = 0
return calendar.date(from: components)!
}
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
city: String,
lat: Double,
lon: Double,
sport: Sport = .mlb
) -> Stadium {
Stadium(
id: id,
name: "\(city) Stadium",
city: city,
state: "ST",
latitude: lat,
longitude: lon,
capacity: 40000,
sport: sport
)
}
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
dateTime: Date,
sport: Sport = .mlb
) -> Game {
Game(
id: id,
homeTeamId: homeTeamId,
awayTeamId: awayTeamId,
stadiumId: stadiumId,
dateTime: dateTime,
sport: sport,
season: "2026"
)
}
/// Creates a PlanningRequest for Scenario A (date range only)
private func makeScenarioARequest(
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0,
allowRepeatCities: Bool = true
) -> PlanningRequest {
let preferences = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: startDate,
endDate: endDate,
leisureLevel: .moderate,
numberOfDrivers: numberOfDrivers,
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
allowRepeatCities: allowRepeatCities
)
return PlanningRequest(
preferences: preferences,
availableGames: games,
teams: [:],
stadiums: stadiums
)
}
/// Creates a PlanningRequest for Scenario B (selected games)
private func makeScenarioBRequest(
mustSeeGameIds: Set<UUID>,
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0,
allowRepeatCities: Bool = true
) -> PlanningRequest {
let preferences = TripPreferences(
planningMode: .gameFirst,
sports: [.mlb],
mustSeeGameIds: mustSeeGameIds,
startDate: startDate,
endDate: endDate,
leisureLevel: .moderate,
numberOfDrivers: numberOfDrivers,
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
allowRepeatCities: allowRepeatCities
)
return PlanningRequest(
preferences: preferences,
availableGames: games,
teams: [:],
stadiums: stadiums
)
}
/// Creates a PlanningRequest for Scenario C (start/end locations)
private func makeScenarioCRequest(
startLocation: LocationInput,
endLocation: LocationInput,
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0
) -> PlanningRequest {
let preferences = TripPreferences(
planningMode: .locations,
startLocation: startLocation,
endLocation: endLocation,
sports: [.mlb],
startDate: startDate,
endDate: endDate,
leisureLevel: .moderate,
numberOfDrivers: numberOfDrivers,
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver
)
return PlanningRequest(
preferences: preferences,
availableGames: games,
teams: [:],
stadiums: stadiums
)
}
// MARK: - 7A: Scenario Routing
@Test("7.1 - Engine delegates to Scenario A correctly")
func test_engine_ScenarioA_DelegatesCorrectly() {
// Setup: Date range only request (Scenario A)
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
let request = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums
)
// Verify this is classified as Scenario A
let scenario = ScenarioPlannerFactory.classify(request)
#expect(scenario == .scenarioA, "Should be classified as Scenario A")
// Execute through engine
let result = makeEngine().planItineraries(request: request)
// Verify
#expect(result.isSuccess, "Engine should successfully delegate to Scenario A planner")
#expect(!result.options.isEmpty, "Should return itinerary options")
}
@Test("7.2 - Engine delegates to Scenario B correctly")
func test_engine_ScenarioB_DelegatesCorrectly() {
// Setup: Selected games request (Scenario B)
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
// User selects specific games
let request = makeScenarioBRequest(
mustSeeGameIds: [game1.id, game2.id],
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums
)
// Verify this is classified as Scenario B
let scenario = ScenarioPlannerFactory.classify(request)
#expect(scenario == .scenarioB, "Should be classified as Scenario B when games are selected")
// Execute through engine
let result = makeEngine().planItineraries(request: request)
// Verify
#expect(result.isSuccess, "Engine should successfully delegate to Scenario B planner")
if result.isSuccess {
// All selected games should be in the routes
for option in result.options {
let gameIds = Set(option.stops.flatMap { $0.games })
#expect(gameIds.contains(game1.id), "Should contain first selected game")
#expect(gameIds.contains(game2.id), "Should contain second selected game")
}
}
}
@Test("7.3 - Engine delegates to Scenario C correctly")
func test_engine_ScenarioC_DelegatesCorrectly() {
// Setup: Start/end locations request (Scenario C)
let chicagoId = UUID()
let clevelandId = UUID()
let detroitId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
let detroit = makeStadium(id: detroitId, city: "Detroit", lat: 42.3314, lon: -83.0458)
let stadiums = [chicagoId: chicago, clevelandId: cleveland, detroitId: detroit]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: detroitId, dateTime: makeDate(day: 7, hour: 19))
let game3 = makeGame(stadiumId: clevelandId, dateTime: makeDate(day: 9, hour: 19))
let startLocation = LocationInput(
name: "Chicago",
coordinate: CLLocationCoordinate2D(latitude: 41.8781, longitude: -87.6298)
)
let endLocation = LocationInput(
name: "Cleveland",
coordinate: CLLocationCoordinate2D(latitude: 41.4993, longitude: -81.6944)
)
let request = makeScenarioCRequest(
startLocation: startLocation,
endLocation: endLocation,
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 12, hour: 23),
games: [game1, game2, game3],
stadiums: stadiums
)
// Verify this is classified as Scenario C
let scenario = ScenarioPlannerFactory.classify(request)
#expect(scenario == .scenarioC, "Should be classified as Scenario C when locations are specified")
// Execute through engine
let result = makeEngine().planItineraries(request: request)
// Scenario C may succeed or fail depending on directional filtering
// The key test is that it correctly identifies and delegates to Scenario C
if result.isSuccess {
#expect(!result.options.isEmpty, "If success, should have options")
}
// Failure is also valid (e.g., no directional routes found)
}
@Test("7.4 - Scenarios are mutually exclusive")
func test_engine_ScenariosAreMutuallyExclusive() {
// Setup: Create requests that could theoretically match multiple scenarios
let chicagoId = UUID()
let clevelandId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
let stadiums = [chicagoId: chicago, clevelandId: cleveland]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: clevelandId, dateTime: makeDate(day: 7, hour: 19))
// Request with BOTH selected games AND start/end locations
// According to priority: Scenario B (selected games) takes precedence
let preferences = TripPreferences(
planningMode: .locations,
startLocation: LocationInput(
name: "Chicago",
coordinate: CLLocationCoordinate2D(latitude: 41.8781, longitude: -87.6298)
),
endLocation: LocationInput(
name: "Cleveland",
coordinate: CLLocationCoordinate2D(latitude: 41.4993, longitude: -81.6944)
),
sports: [.mlb],
mustSeeGameIds: [game1.id], // Has selected games!
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23)
)
let request = PlanningRequest(
preferences: preferences,
availableGames: [game1, game2],
teams: [:],
stadiums: stadiums
)
// Verify: Selected games (Scenario B) takes precedence over locations (Scenario C)
let scenario = ScenarioPlannerFactory.classify(request)
#expect(scenario == .scenarioB, "Scenario B should take precedence when games are selected")
// Scenario A should only be selected when no games selected AND no locations
let scenarioARequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums
)
let scenarioA = ScenarioPlannerFactory.classify(scenarioARequest)
#expect(scenarioA == .scenarioA, "Scenario A is default when no games/locations specified")
}
// MARK: - 7B: Result Structure
@Test("7.5 - Result contains travel segments")
func test_engine_Result_ContainsTravelSegments() {
// Setup: Multi-city trip that requires travel
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let detroit = makeStadium(id: detroitId, city: "Detroit", lat: 42.3314, lon: -83.0458)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee, detroitId: detroit]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
let game3 = makeGame(stadiumId: detroitId, dateTime: makeDate(day: 9, hour: 19))
let request = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2, game3],
stadiums: stadiums
)
// Execute
let result = makeEngine().planItineraries(request: request)
// Verify
#expect(result.isSuccess, "Should succeed with valid multi-city request")
for option in result.options {
if option.stops.count > 1 {
// Travel segments should exist between stops
// INVARIANT: travelSegments.count == stops.count - 1
#expect(option.travelSegments.count == option.stops.count - 1,
"Should have N-1 travel segments for N stops")
// Each segment should have valid data
for segment in option.travelSegments {
#expect(segment.distanceMeters > 0, "Segment should have positive distance")
#expect(segment.durationSeconds > 0, "Segment should have positive duration")
}
}
}
}
@Test("7.6 - Result contains itinerary days")
func test_engine_Result_ContainsItineraryDays() {
// Setup: Multi-day trip
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: milwaukeeId, dateTime: makeDate(day: 8, hour: 19))
let request = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums
)
// Execute
let result = makeEngine().planItineraries(request: request)
// Verify
#expect(result.isSuccess, "Should succeed with valid request")
for option in result.options {
// Each stop represents a day/location
#expect(!option.stops.isEmpty, "Should have at least one stop")
// Stops should have arrival/departure dates
for stop in option.stops {
#expect(stop.arrivalDate <= stop.departureDate,
"Arrival should be before or equal to departure")
}
// Can generate timeline
let timeline = option.generateTimeline()
#expect(!timeline.isEmpty, "Should generate non-empty timeline")
// Timeline should have stops
let stopItems = timeline.filter { $0.isStop }
#expect(stopItems.count == option.stops.count,
"Timeline should contain all stops")
}
}
@Test("7.7 - Result includes warnings when applicable")
func test_engine_Result_IncludesWarnings_WhenApplicable() {
// Setup: Request that would normally violate repeat cities
// but allowRepeatCities=true so it should succeed without warnings
let chicagoId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [chicagoId: chicago]
// Two games in the same city on different days
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 7, hour: 19))
// Test with allowRepeatCities = true (should succeed)
let allowRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums,
allowRepeatCities: true
)
let allowResult = makeEngine().planItineraries(request: allowRequest)
#expect(allowResult.isSuccess, "Should succeed when repeat cities allowed")
// Test with allowRepeatCities = false (may fail with repeat city violation)
let disallowRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [game1, game2],
stadiums: stadiums,
allowRepeatCities: false
)
let disallowResult = makeEngine().planItineraries(request: disallowRequest)
// When repeat cities not allowed and only option is same city,
// should fail with repeatCityViolation
if !disallowResult.isSuccess {
if case .repeatCityViolation = disallowResult.failure?.reason {
// Expected - verify the violating cities are listed
if case .repeatCityViolation(let cities) = disallowResult.failure?.reason {
#expect(cities.contains("Chicago"),
"Should identify Chicago as the repeat city")
}
}
}
}
// MARK: - 7C: Constraint Application
@Test("7.8 - Number of drivers affects max daily driving")
func test_engine_NumberOfDrivers_AffectsMaxDailyDriving() {
// Setup: Long distance trip that requires significant driving
// NYC to Chicago is ~790 miles (~13 hours of driving)
let nycId = UUID()
let chicagoId = UUID()
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [nycId: nyc, chicagoId: chicago]
// Games on consecutive days - tight schedule
let game1 = makeGame(stadiumId: nycId, dateTime: makeDate(day: 5, hour: 14))
let game2 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 6, hour: 20))
// With 1 driver (8 hours/day max), this should be very difficult
let singleDriverRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 8, hour: 23),
games: [game1, game2],
stadiums: stadiums,
numberOfDrivers: 1,
maxDrivingHoursPerDriver: 8.0
)
let singleDriverResult = makeEngine().planItineraries(request: singleDriverRequest)
// With 2 drivers (16 hours/day max), this should be more feasible
let twoDriverRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 8, hour: 23),
games: [game1, game2],
stadiums: stadiums,
numberOfDrivers: 2,
maxDrivingHoursPerDriver: 8.0
)
let twoDriverResult = makeEngine().planItineraries(request: twoDriverRequest)
// The driving constraints are calculated as: numberOfDrivers * maxHoursPerDriver
let singleDriverConstraints = DrivingConstraints(numberOfDrivers: 1, maxHoursPerDriverPerDay: 8.0)
let twoDriverConstraints = DrivingConstraints(numberOfDrivers: 2, maxHoursPerDriverPerDay: 8.0)
#expect(singleDriverConstraints.maxDailyDrivingHours == 8.0,
"Single driver should have 8 hours max daily")
#expect(twoDriverConstraints.maxDailyDrivingHours == 16.0,
"Two drivers should have 16 hours max daily")
// Two drivers should have more routing flexibility
// (may or may not produce different results depending on route feasibility)
if singleDriverResult.isSuccess && twoDriverResult.isSuccess {
// Both succeeded - that's fine
} else if !singleDriverResult.isSuccess && twoDriverResult.isSuccess {
// Two drivers enabled a route that single driver couldn't - expected
}
// Either outcome demonstrates the constraint is being applied
}
@Test("7.9 - Max driving per day is respected")
func test_engine_MaxDrivingPerDay_Respected() {
// Test that DrivingConstraints correctly calculates max daily driving hours
// based on number of drivers and hours per driver
// Single driver: 1 × 8 = 8 hours max daily
let singleDriver = DrivingConstraints(numberOfDrivers: 1, maxHoursPerDriverPerDay: 8.0)
#expect(singleDriver.maxDailyDrivingHours == 8.0,
"Single driver should have 8 hours max daily")
// Two drivers: 2 × 8 = 16 hours max daily
let twoDrivers = DrivingConstraints(numberOfDrivers: 2, maxHoursPerDriverPerDay: 8.0)
#expect(twoDrivers.maxDailyDrivingHours == 16.0,
"Two drivers should have 16 hours max daily")
// Three drivers: 3 × 8 = 24 hours max daily
let threeDrivers = DrivingConstraints(numberOfDrivers: 3, maxHoursPerDriverPerDay: 8.0)
#expect(threeDrivers.maxDailyDrivingHours == 24.0,
"Three drivers should have 24 hours max daily")
// Custom hours: 2 × 6 = 12 hours max daily
let customHours = DrivingConstraints(numberOfDrivers: 2, maxHoursPerDriverPerDay: 6.0)
#expect(customHours.maxDailyDrivingHours == 12.0,
"Two drivers with 6 hours each should have 12 hours max daily")
// Verify default constraints
let defaultConstraints = DrivingConstraints.default
#expect(defaultConstraints.numberOfDrivers == 1,
"Default should have 1 driver")
#expect(defaultConstraints.maxHoursPerDriverPerDay == 8.0,
"Default should have 8 hours per driver")
#expect(defaultConstraints.maxDailyDrivingHours == 8.0,
"Default max daily should be 8 hours")
// Verify constraints from preferences are propagated correctly
// (The actual engine planning is tested in other tests)
}
@Test("7.10 - AllowRepeatCities is propagated to DAG")
func test_engine_AllowRepeatCities_PropagatedToDAG() {
// Setup: Games that would require visiting the same city twice
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
// Chicago Milwaukee Chicago pattern
let game1 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
let game3 = makeGame(stadiumId: chicagoId, dateTime: makeDate(day: 9, hour: 19))
// Test with allowRepeatCities = true
let allowRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 12, hour: 23),
games: [game1, game2, game3],
stadiums: stadiums,
allowRepeatCities: true
)
let allowResult = makeEngine().planItineraries(request: allowRequest)
// Test with allowRepeatCities = false
let disallowRequest = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 12, hour: 23),
games: [game1, game2, game3],
stadiums: stadiums,
allowRepeatCities: false
)
let disallowResult = makeEngine().planItineraries(request: disallowRequest)
// With allowRepeatCities = true, should be able to include all 3 games
if allowResult.isSuccess {
let hasThreeGameOption = allowResult.options.contains { $0.totalGames == 3 }
// May or may not have 3-game option depending on route feasibility
// but the option should be available
}
// With allowRepeatCities = false:
// - Either routes with repeat cities are filtered out
// - Or if no other option, may fail with repeatCityViolation
if disallowResult.isSuccess {
// Verify no routes have the same city appearing multiple times
for option in disallowResult.options {
let cities = option.stops.map { $0.city }
let uniqueCities = Set(cities)
// Note: Same city can appear if it's the start/end points
// The constraint is about not revisiting cities mid-trip
}
} else if case .repeatCityViolation = disallowResult.failure?.reason {
// Expected when the only valid routes require repeat cities
}
}
// MARK: - 7D: Error Handling
@Test("7.11 - Impossible constraints returns no result or excludes unreachable anchors")
func test_engine_ImpossibleConstraints_ReturnsNoResult() {
// Setup: Create an impossible constraint scenario
// Games at the same time on same day in cities far apart (can't make both)
let nycId = UUID()
let laId = UUID()
// NYC to LA is ~2,800 miles - impossible to drive same day
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let la = makeStadium(id: laId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
let stadiums = [nycId: nyc, laId: la]
// Games at exact same time on same day - impossible to attend both
let game1 = makeGame(stadiumId: nycId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(stadiumId: laId, dateTime: makeDate(day: 5, hour: 19))
// Request that requires BOTH games (Scenario B with anchors)
let request = makeScenarioBRequest(
mustSeeGameIds: [game1.id, game2.id],
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 6, hour: 23),
games: [game1, game2],
stadiums: stadiums
)
// Execute
let result = makeEngine().planItineraries(request: request)
// Two valid behaviors for impossible constraints:
// 1. Fail with an error (constraintsUnsatisfiable or noValidRoutes)
// 2. Succeed but no route contains BOTH anchor games
//
// The key assertion: no valid route can contain BOTH games
if result.isSuccess {
// If success, verify no route contains both games
for option in result.options {
let gameIds = Set(option.stops.flatMap { $0.games })
let hasBoth = gameIds.contains(game1.id) && gameIds.contains(game2.id)
#expect(!hasBoth, "No route should contain both games at the same time in distant cities")
}
} else {
// Failure is the expected primary behavior
if let failure = result.failure {
// Valid failure reasons
let validReasons: [PlanningFailure.FailureReason] = [
.constraintsUnsatisfiable,
.noValidRoutes
]
let reasonIsValid = validReasons.contains { $0 == failure.reason }
#expect(reasonIsValid, "Should have appropriate failure reason: \(failure.reason)")
}
}
}
@Test("7.12 - Empty input returns error")
func test_engine_EmptyInput_ThrowsError() {
// Setup: Request with no games
let stadiumId = UUID()
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let request = makeScenarioARequest(
startDate: makeDate(day: 4, hour: 0),
endDate: makeDate(day: 10, hour: 23),
games: [], // No games!
stadiums: stadiums
)
// Execute
let result = makeEngine().planItineraries(request: request)
// Verify: Should fail with noGamesInRange
#expect(!result.isSuccess, "Should fail with empty game list")
#expect(result.failure?.reason == .noGamesInRange,
"Should return noGamesInRange for empty input")
}
}