- Add RegionMapSelector UI for geographic trip filtering (East/Central/West) - Add RouteFilters module for allowRepeatCities preference - Improve GameDAGRouter to preserve route length diversity - Routes now grouped by city count before scoring - Ensures 2-city trips appear alongside longer trips - Increased beam width and max options for better coverage - Add TripOptionsView filters (max cities slider, pace filter) - Remove TravelStyle section from trip creation (replaced by region selector) - Clean up debug logging from DataProvider and ScenarioAPlanner 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
553 lines
19 KiB
Swift
553 lines
19 KiB
Swift
//
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// TripCreationViewModel.swift
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// SportsTime
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//
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import Foundation
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import SwiftUI
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import Observation
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import CoreLocation
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@Observable
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final class TripCreationViewModel {
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// MARK: - State
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enum ViewState: Equatable {
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case editing
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case planning
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case selectingOption([ItineraryOption]) // Multiple options to choose from
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case completed(Trip)
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case error(String)
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static func == (lhs: ViewState, rhs: ViewState) -> Bool {
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switch (lhs, rhs) {
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case (.editing, .editing): return true
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case (.planning, .planning): return true
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case (.selectingOption(let o1), .selectingOption(let o2)): return o1.count == o2.count
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case (.completed(let t1), .completed(let t2)): return t1.id == t2.id
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case (.error(let e1), .error(let e2)): return e1 == e2
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default: return false
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}
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}
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}
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var viewState: ViewState = .editing
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// MARK: - Planning Mode
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var planningMode: PlanningMode = .dateRange
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// MARK: - Form Fields
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// Locations (used in .locations mode)
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var startLocationText: String = ""
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var endLocationText: String = ""
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var startLocation: LocationInput?
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var endLocation: LocationInput?
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// Sports
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var selectedSports: Set<Sport> = [.mlb] {
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didSet {
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// Clear cached games when sports selection changes
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if selectedSports != oldValue {
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availableGames = []
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games = []
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}
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}
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}
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// Dates
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var startDate: Date = Date()
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var endDate: Date = Date().addingTimeInterval(86400 * 7)
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// Trip duration for game-first mode (days before/after selected games)
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var tripBufferDays: Int = 2
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// Games
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var mustSeeGameIds: Set<UUID> = []
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var availableGames: [RichGame] = []
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var isLoadingGames: Bool = false
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// Travel
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var travelMode: TravelMode = .drive
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var routePreference: RoutePreference = .balanced
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// Constraints
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var useStopCount: Bool = true
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var numberOfStops: Int = 5
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var leisureLevel: LeisureLevel = .moderate
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// Optional
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var mustStopLocations: [LocationInput] = []
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var preferredCities: [String] = []
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var needsEVCharging: Bool = false
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var lodgingType: LodgingType = .hotel
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var numberOfDrivers: Int = 1
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var maxDrivingHoursPerDriver: Double = 8
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// Travel Preferences
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var allowRepeatCities: Bool = true
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var selectedRegions: Set<Region> = [.east, .central, .west]
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// MARK: - Dependencies
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private let planningEngine = TripPlanningEngine()
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private let locationService = LocationService.shared
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private let dataProvider = AppDataProvider.shared
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// MARK: - Cached Data
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private var teams: [UUID: Team] = [:]
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private var stadiums: [UUID: Stadium] = [:]
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private var games: [Game] = []
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private(set) var currentPreferences: TripPreferences?
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// MARK: - Computed Properties
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var isFormValid: Bool {
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switch planningMode {
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case .dateRange:
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// Need: sports + valid date range
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return !selectedSports.isEmpty && endDate > startDate
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case .gameFirst:
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// Need: at least one selected game + sports
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return !mustSeeGameIds.isEmpty && !selectedSports.isEmpty
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case .locations:
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// Need: start + end locations + sports
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return !startLocationText.isEmpty &&
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!endLocationText.isEmpty &&
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!selectedSports.isEmpty
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}
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}
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var formValidationMessage: String? {
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switch planningMode {
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case .dateRange:
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if selectedSports.isEmpty { return "Select at least one sport" }
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if endDate <= startDate { return "End date must be after start date" }
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case .gameFirst:
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if mustSeeGameIds.isEmpty { return "Select at least one game" }
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if selectedSports.isEmpty { return "Select at least one sport" }
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case .locations:
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if startLocationText.isEmpty { return "Enter a starting location" }
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if endLocationText.isEmpty { return "Enter an ending location" }
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if selectedSports.isEmpty { return "Select at least one sport" }
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}
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return nil
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}
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var tripDurationDays: Int {
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let days = Calendar.current.dateComponents([.day], from: startDate, to: endDate).day ?? 0
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return max(1, days)
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}
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var selectedGamesCount: Int {
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mustSeeGameIds.count
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}
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var selectedGames: [RichGame] {
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availableGames.filter { mustSeeGameIds.contains($0.game.id) }
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}
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/// Computed date range for game-first mode based on selected games
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var gameFirstDateRange: (start: Date, end: Date)? {
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guard !selectedGames.isEmpty else { return nil }
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let gameDates = selectedGames.map { $0.game.dateTime }
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guard let earliest = gameDates.min(),
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let latest = gameDates.max() else { return nil }
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let calendar = Calendar.current
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let bufferedStart = calendar.date(byAdding: .day, value: -tripBufferDays, to: earliest) ?? earliest
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let bufferedEnd = calendar.date(byAdding: .day, value: tripBufferDays, to: latest) ?? latest
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return (bufferedStart, bufferedEnd)
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}
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// MARK: - Actions
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func loadScheduleData() async {
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do {
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// Ensure initial data is loaded
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if dataProvider.teams.isEmpty {
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await dataProvider.loadInitialData()
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}
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// Use cached teams and stadiums from data provider
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for team in dataProvider.teams {
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teams[team.id] = team
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}
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for stadium in dataProvider.stadiums {
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stadiums[stadium.id] = stadium
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}
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// Fetch games
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games = try await dataProvider.fetchGames(
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sports: selectedSports,
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startDate: startDate,
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endDate: endDate
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)
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// Build rich games for display
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availableGames = games.compactMap { game -> RichGame? in
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guard let homeTeam = teams[game.homeTeamId],
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let awayTeam = teams[game.awayTeamId],
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let stadium = stadiums[game.stadiumId] else {
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return nil
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}
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return RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium)
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}
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} catch {
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viewState = .error("Failed to load schedule data: \(error.localizedDescription)")
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}
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}
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func resolveLocations() async {
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do {
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if !startLocationText.isEmpty {
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startLocation = try await locationService.resolveLocation(
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LocationInput(name: startLocationText, address: startLocationText)
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)
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}
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if !endLocationText.isEmpty {
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endLocation = try await locationService.resolveLocation(
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LocationInput(name: endLocationText, address: endLocationText)
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)
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}
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} catch {
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viewState = .error("Failed to resolve locations: \(error.localizedDescription)")
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}
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}
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func planTrip() async {
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guard isFormValid else { return }
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viewState = .planning
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// Mode-specific setup
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var effectiveStartDate = startDate
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var effectiveEndDate = endDate
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var resolvedStartLocation: LocationInput?
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var resolvedEndLocation: LocationInput?
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switch planningMode {
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case .dateRange:
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// Use provided date range, no location needed
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// Games will be found within the date range across all regions
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effectiveStartDate = startDate
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effectiveEndDate = endDate
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case .gameFirst:
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// Calculate date range from selected games + buffer
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if let dateRange = gameFirstDateRange {
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effectiveStartDate = dateRange.start
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effectiveEndDate = dateRange.end
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}
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// Derive start/end locations from first/last game stadiums
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if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
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let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
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resolvedStartLocation = LocationInput(
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name: firstGame.stadium.city,
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coordinate: firstGame.stadium.coordinate,
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address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
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)
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resolvedEndLocation = LocationInput(
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name: lastGame.stadium.city,
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coordinate: lastGame.stadium.coordinate,
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address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
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)
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}
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case .locations:
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// Resolve provided locations
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await resolveLocations()
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resolvedStartLocation = startLocation
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resolvedEndLocation = endLocation
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guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
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viewState = .error("Could not resolve start or end location")
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return
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}
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}
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// Ensure we have games data
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if games.isEmpty {
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await loadScheduleData()
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}
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// Build preferences
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let preferences = TripPreferences(
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planningMode: planningMode,
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startLocation: resolvedStartLocation,
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endLocation: resolvedEndLocation,
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sports: selectedSports,
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mustSeeGameIds: mustSeeGameIds,
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travelMode: travelMode,
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startDate: effectiveStartDate,
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endDate: effectiveEndDate,
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numberOfStops: useStopCount ? numberOfStops : nil,
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tripDuration: useStopCount ? nil : tripDurationDays,
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leisureLevel: leisureLevel,
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mustStopLocations: mustStopLocations,
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preferredCities: preferredCities,
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routePreference: routePreference,
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needsEVCharging: needsEVCharging,
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lodgingType: lodgingType,
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numberOfDrivers: numberOfDrivers,
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maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
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allowRepeatCities: allowRepeatCities,
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selectedRegions: selectedRegions
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)
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// Build planning request
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let request = PlanningRequest(
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preferences: preferences,
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availableGames: games,
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teams: teams,
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stadiums: stadiums
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)
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// Plan the trip
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let result = planningEngine.planItineraries(request: request)
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switch result {
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case .success(var options):
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guard !options.isEmpty else {
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viewState = .error("No valid itinerary found")
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return
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}
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// Enrich with EV chargers if requested and feature is enabled
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if FeatureFlags.enableEVCharging && needsEVCharging {
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options = await ItineraryBuilder.enrichWithEVChargers(options)
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}
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// Store preferences for later conversion
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currentPreferences = preferences
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if options.count == 1 {
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// Only one option - go directly to detail
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let trip = convertToTrip(option: options[0], preferences: preferences)
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viewState = .completed(trip)
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} else {
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// Multiple options - show selection view
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viewState = .selectingOption(options)
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}
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case .failure(let failure):
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viewState = .error(failureMessage(for: failure))
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}
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}
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func toggleMustSeeGame(_ gameId: UUID) {
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if mustSeeGameIds.contains(gameId) {
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mustSeeGameIds.remove(gameId)
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} else {
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mustSeeGameIds.insert(gameId)
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}
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}
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func deselectAllGames() {
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mustSeeGameIds.removeAll()
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}
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func switchPlanningMode(_ mode: PlanningMode) {
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planningMode = mode
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// Clear mode-specific selections when switching
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switch mode {
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case .dateRange:
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startLocationText = ""
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endLocationText = ""
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startLocation = nil
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endLocation = nil
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case .gameFirst:
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// Keep games, clear locations
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startLocationText = ""
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endLocationText = ""
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startLocation = nil
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endLocation = nil
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case .locations:
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// Keep locations, optionally keep selected games
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break
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}
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}
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/// Load games for browsing in game-first mode
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func loadGamesForBrowsing() async {
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isLoadingGames = true
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do {
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// Ensure initial data is loaded
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if dataProvider.teams.isEmpty {
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await dataProvider.loadInitialData()
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}
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// Use cached teams and stadiums from data provider
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for team in dataProvider.teams {
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teams[team.id] = team
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}
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for stadium in dataProvider.stadiums {
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stadiums[stadium.id] = stadium
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}
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// Fetch games for next 90 days for browsing
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let browseEndDate = Calendar.current.date(byAdding: .day, value: 90, to: Date()) ?? endDate
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games = try await dataProvider.fetchGames(
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sports: selectedSports,
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startDate: Date(),
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endDate: browseEndDate
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)
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// Build rich games for display
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availableGames = games.compactMap { game -> RichGame? in
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guard let homeTeam = teams[game.homeTeamId],
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let awayTeam = teams[game.awayTeamId],
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let stadium = stadiums[game.stadiumId] else {
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return nil
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}
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return RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium)
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}.sorted { $0.game.dateTime < $1.game.dateTime }
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} catch {
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viewState = .error("Failed to load games: \(error.localizedDescription)")
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}
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isLoadingGames = false
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}
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func addMustStopLocation(_ location: LocationInput) {
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guard !mustStopLocations.contains(where: { $0.name == location.name }) else { return }
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mustStopLocations.append(location)
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}
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func removeMustStopLocation(_ location: LocationInput) {
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mustStopLocations.removeAll { $0.name == location.name }
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}
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func addPreferredCity(_ city: String) {
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guard !city.isEmpty, !preferredCities.contains(city) else { return }
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preferredCities.append(city)
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}
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func removePreferredCity(_ city: String) {
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preferredCities.removeAll { $0 == city }
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}
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func reset() {
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viewState = .editing
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planningMode = .dateRange
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startLocationText = ""
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endLocationText = ""
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startLocation = nil
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endLocation = nil
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selectedSports = [.mlb]
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startDate = Date()
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endDate = Date().addingTimeInterval(86400 * 7)
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tripBufferDays = 2
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mustSeeGameIds = []
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numberOfStops = 5
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leisureLevel = .moderate
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mustStopLocations = []
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preferredCities = []
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availableGames = []
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isLoadingGames = false
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currentPreferences = nil
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allowRepeatCities = true
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selectedRegions = [.east, .central, .west]
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}
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/// Toggles region selection. Any combination is allowed.
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func toggleRegion(_ region: Region) {
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if selectedRegions.contains(region) {
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selectedRegions.remove(region)
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} else {
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selectedRegions.insert(region)
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}
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}
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/// Select a specific itinerary option and navigate to its detail
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func selectOption(_ option: ItineraryOption) {
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guard let preferences = currentPreferences else {
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viewState = .error("Unable to load trip preferences")
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return
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}
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let trip = convertToTrip(option: option, preferences: preferences)
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viewState = .completed(trip)
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}
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/// Convert an itinerary option to a Trip (public for use by TripOptionsView)
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func convertOptionToTrip(_ option: ItineraryOption) -> Trip {
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let preferences = currentPreferences ?? TripPreferences(
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planningMode: planningMode,
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startLocation: nil,
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endLocation: nil,
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sports: selectedSports,
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mustSeeGameIds: mustSeeGameIds,
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travelMode: travelMode,
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startDate: startDate,
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endDate: endDate,
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numberOfStops: useStopCount ? numberOfStops : nil,
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tripDuration: useStopCount ? nil : tripDurationDays,
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leisureLevel: leisureLevel,
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mustStopLocations: mustStopLocations,
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preferredCities: preferredCities,
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routePreference: routePreference,
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needsEVCharging: needsEVCharging,
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lodgingType: lodgingType,
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numberOfDrivers: numberOfDrivers,
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maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
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allowRepeatCities: allowRepeatCities,
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selectedRegions: selectedRegions
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)
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return convertToTrip(option: option, preferences: preferences)
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}
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/// Go back to option selection from trip detail
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func backToOptions() {
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if case .completed = viewState {
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// We'd need to store options to go back - for now, restart planning
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viewState = .editing
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}
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}
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// MARK: - Conversion Helpers
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private func convertToTrip(option: ItineraryOption, preferences: TripPreferences) -> Trip {
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// Convert ItineraryStops to TripStops
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let tripStops = option.stops.enumerated().map { index, stop in
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TripStop(
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stopNumber: index + 1,
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city: stop.city,
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state: stop.state,
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coordinate: stop.coordinate,
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arrivalDate: stop.arrivalDate,
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departureDate: stop.departureDate,
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games: stop.games,
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isRestDay: stop.games.isEmpty
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)
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}
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return Trip(
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name: generateTripName(from: tripStops),
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preferences: preferences,
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stops: tripStops,
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travelSegments: option.travelSegments,
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totalGames: option.totalGames,
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totalDistanceMeters: option.totalDistanceMiles * 1609.34,
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totalDrivingSeconds: option.totalDrivingHours * 3600
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)
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}
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private func generateTripName(from stops: [TripStop]) -> String {
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let cities = stops.compactMap { $0.city }.prefix(3)
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if cities.count <= 1 {
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return cities.first ?? "Road Trip"
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}
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return cities.joined(separator: " → ")
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}
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private func failureMessage(for failure: PlanningFailure) -> String {
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failure.message
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}
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|
}
|