Files
Sportstime/SportsTime/SportsTimeApp.swift
Trey t f180e5bfed feat(sync): add CloudKit sync for dynamic sports
- Add CKSport model to parse CloudKit Sport records
- Add fetchSportsForSync() to CloudKitService for delta fetching
- Add syncSports() and mergeSport() to CanonicalSyncService
- Update DataProvider with dynamicSports support and allSports computed property
- Update MockAppDataProvider with matching dynamic sports support
- Add comprehensive documentation for adding new sports

The app can now sync sport definitions from CloudKit, enabling new sports
to be added without app updates. Sports are fetched, merged into SwiftData,
and exposed via AppDataProvider.allSports alongside built-in Sport enum cases.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-13 18:27:56 -06:00

221 lines
6.8 KiB
Swift

//
// SportsTimeApp.swift
// SportsTime
//
// Created by Trey Tartt on 1/6/26.
//
import SwiftUI
import SwiftData
@main
struct SportsTimeApp: App {
/// Task that listens for StoreKit transaction updates
private var transactionListener: Task<Void, Never>?
init() {
// Start listening for transactions immediately
transactionListener = StoreManager.shared.listenForTransactions()
}
var sharedModelContainer: ModelContainer = {
let schema = Schema([
// User data models
SavedTrip.self,
TripVote.self,
UserPreferences.self,
CachedSchedule.self,
// Stadium progress models
StadiumVisit.self,
VisitPhotoMetadata.self,
Achievement.self,
CachedGameScore.self,
// Canonical data models
SyncState.self,
CanonicalStadium.self,
StadiumAlias.self,
CanonicalTeam.self,
TeamAlias.self,
LeagueStructureModel.self,
CanonicalGame.self,
CanonicalSport.self,
])
let modelConfiguration = ModelConfiguration(
schema: schema,
isStoredInMemoryOnly: false,
cloudKitDatabase: .none // Local only; CloudKit used separately for schedules
)
do {
return try ModelContainer(for: schema, configurations: [modelConfiguration])
} catch {
fatalError("Could not create ModelContainer: \(error)")
}
}()
var body: some Scene {
WindowGroup {
BootstrappedContentView(modelContainer: sharedModelContainer)
}
.modelContainer(sharedModelContainer)
}
}
// MARK: - Bootstrapped Content View
/// Wraps the main content with bootstrap logic.
/// Shows a loading indicator until bootstrap completes, then shows HomeView.
struct BootstrappedContentView: View {
let modelContainer: ModelContainer
@Environment(\.scenePhase) private var scenePhase
@State private var isBootstrapping = true
@State private var bootstrapError: Error?
@State private var hasCompletedInitialSync = false
@State private var showOnboardingPaywall = false
private var shouldShowOnboardingPaywall: Bool {
!UserDefaults.standard.bool(forKey: "hasSeenOnboardingPaywall") && !StoreManager.shared.isPro
}
var body: some View {
Group {
if isBootstrapping {
BootstrapLoadingView()
} else if let error = bootstrapError {
BootstrapErrorView(error: error) {
Task {
await performBootstrap()
}
}
} else {
HomeView()
.sheet(isPresented: $showOnboardingPaywall) {
OnboardingPaywallView(isPresented: $showOnboardingPaywall)
.interactiveDismissDisabled()
}
.onAppear {
if shouldShowOnboardingPaywall {
showOnboardingPaywall = true
}
}
}
}
.task {
await performBootstrap()
}
.onChange(of: scenePhase) { _, newPhase in
// Sync when app comes to foreground (but not on initial launch)
if newPhase == .active && hasCompletedInitialSync {
Task {
await performBackgroundSync(context: modelContainer.mainContext)
}
}
}
}
@MainActor
private func performBootstrap() async {
isBootstrapping = true
bootstrapError = nil
let context = modelContainer.mainContext
let bootstrapService = BootstrapService()
do {
// 1. Bootstrap from bundled JSON if first launch (no data exists)
try await bootstrapService.bootstrapIfNeeded(context: context)
// 2. Configure DataProvider with SwiftData context
AppDataProvider.shared.configure(with: context)
// 3. Load data from SwiftData into memory
await AppDataProvider.shared.loadInitialData()
// 4. Load store products and entitlements
await StoreManager.shared.loadProducts()
await StoreManager.shared.updateEntitlements()
// 5. App is now usable
isBootstrapping = false
// 6. Background: Try to refresh from CloudKit (non-blocking)
Task.detached(priority: .background) {
await self.performBackgroundSync(context: context)
await MainActor.run {
self.hasCompletedInitialSync = true
}
}
} catch {
bootstrapError = error
isBootstrapping = false
}
}
@MainActor
private func performBackgroundSync(context: ModelContext) async {
let syncService = CanonicalSyncService()
do {
let result = try await syncService.syncAll(context: context)
// If any data was updated, reload the DataProvider
if !result.isEmpty {
await AppDataProvider.shared.loadInitialData()
print("CloudKit sync completed: \(result.totalUpdated) items updated")
}
} catch CanonicalSyncService.SyncError.cloudKitUnavailable {
// Offline or CloudKit not available - silently continue with local data
print("CloudKit unavailable, using local data")
} catch {
// Other sync errors - log but don't interrupt user
print("Background sync error: \(error.localizedDescription)")
}
}
}
// MARK: - Bootstrap Loading View
struct BootstrapLoadingView: View {
var body: some View {
VStack(spacing: 20) {
LoadingSpinner(size: .large)
Text("Setting up SportsTime...")
.font(.headline)
.foregroundStyle(.secondary)
}
}
}
// MARK: - Bootstrap Error View
struct BootstrapErrorView: View {
let error: Error
let onRetry: () -> Void
var body: some View {
VStack(spacing: 20) {
Image(systemName: "exclamationmark.triangle.fill")
.font(.system(size: 50))
.foregroundStyle(.orange)
Text("Setup Failed")
.font(.title2)
.fontWeight(.semibold)
Text(error.localizedDescription)
.font(.subheadline)
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
.padding(.horizontal)
Button("Try Again") {
onRetry()
}
.buttonStyle(.borderedProminent)
}
.padding()
}
}