Files
Sportstime/SportsTimeTests/Mocks/MockLocationService.swift
Trey t 1bd248c255 test(planning): complete test suite with Phase 11 edge cases
Implement comprehensive test infrastructure and all 124 tests across 11 phases:

- Phase 0: Test infrastructure (fixtures, mocks, helpers)
- Phases 1-10: Core planning engine tests (previously implemented)
- Phase 11: Edge case omnibus (11 new tests)
  - Data edge cases: nil stadiums, malformed dates, invalid coordinates
  - Boundary conditions: driving limits, radius boundaries
  - Time zone cases: cross-timezone games, DST transitions

Reorganize test structure under Planning/ directory with proper organization.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 01:14:40 -06:00

297 lines
9.3 KiB
Swift

//
// MockLocationService.swift
// SportsTimeTests
//
// Mock implementation of LocationService for testing without MapKit dependencies.
//
import Foundation
import CoreLocation
import MapKit
@testable import SportsTime
// MARK: - Mock Location Service
actor MockLocationService {
// MARK: - Configuration
struct Configuration {
var simulatedLatency: TimeInterval = 0
var shouldFailGeocode: Bool = false
var shouldFailRoute: Bool = false
var defaultDrivingSpeedMPH: Double = 60.0
var useHaversineForDistance: Bool = true
static var `default`: Configuration { Configuration() }
static var slow: Configuration { Configuration(simulatedLatency: 1.0) }
static var failingGeocode: Configuration { Configuration(shouldFailGeocode: true) }
static var failingRoute: Configuration { Configuration(shouldFailRoute: true) }
}
// MARK: - Pre-configured Responses
private var geocodeResponses: [String: CLLocationCoordinate2D] = [:]
private var routeResponses: [String: RouteInfo] = [:]
// MARK: - Call Tracking
private(set) var geocodeCallCount = 0
private(set) var reverseGeocodeCallCount = 0
private(set) var calculateRouteCallCount = 0
private(set) var searchLocationsCallCount = 0
// MARK: - Configuration
private var config: Configuration
// MARK: - Initialization
init(config: Configuration = .default) {
self.config = config
}
// MARK: - Configuration Methods
func configure(_ newConfig: Configuration) {
self.config = newConfig
}
func setGeocodeResponse(for address: String, coordinate: CLLocationCoordinate2D) {
geocodeResponses[address.lowercased()] = coordinate
}
func setRouteResponse(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D, route: RouteInfo) {
let key = routeKey(from: from, to: to)
routeResponses[key] = route
}
func reset() {
geocodeResponses = [:]
routeResponses = [:]
geocodeCallCount = 0
reverseGeocodeCallCount = 0
calculateRouteCallCount = 0
searchLocationsCallCount = 0
config = .default
}
// MARK: - Simulated Network
private func simulateNetwork() async throws {
if config.simulatedLatency > 0 {
try await Task.sleep(nanoseconds: UInt64(config.simulatedLatency * 1_000_000_000))
}
}
// MARK: - Geocoding
func geocode(_ address: String) async throws -> CLLocationCoordinate2D? {
geocodeCallCount += 1
try await simulateNetwork()
if config.shouldFailGeocode {
throw LocationError.geocodingFailed
}
// Check pre-configured responses
if let coordinate = geocodeResponses[address.lowercased()] {
return coordinate
}
// Return nil for unknown addresses (simulating "not found")
return nil
}
func reverseGeocode(_ coordinate: CLLocationCoordinate2D) async throws -> String? {
reverseGeocodeCallCount += 1
try await simulateNetwork()
if config.shouldFailGeocode {
throw LocationError.geocodingFailed
}
// Return a simple formatted string based on coordinates
return "Location at \(String(format: "%.2f", coordinate.latitude)), \(String(format: "%.2f", coordinate.longitude))"
}
func resolveLocation(_ input: LocationInput) async throws -> LocationInput {
if input.isResolved { return input }
let searchText = input.address ?? input.name
guard let coordinate = try await geocode(searchText) else {
throw LocationError.geocodingFailed
}
return LocationInput(
name: input.name,
coordinate: coordinate,
address: input.address
)
}
// MARK: - Location Search
func searchLocations(_ query: String) async throws -> [LocationSearchResult] {
searchLocationsCallCount += 1
try await simulateNetwork()
if config.shouldFailGeocode {
return []
}
// Check if we have a pre-configured response for this query
if let coordinate = geocodeResponses[query.lowercased()] {
return [
LocationSearchResult(
name: query,
address: "Mocked Address",
coordinate: coordinate
)
]
}
return []
}
// MARK: - Distance Calculations
func calculateDistance(
from: CLLocationCoordinate2D,
to: CLLocationCoordinate2D
) -> CLLocationDistance {
if config.useHaversineForDistance {
return haversineDistance(from: from, to: to)
}
// Simple Euclidean approximation (less accurate but faster)
let fromLocation = CLLocation(latitude: from.latitude, longitude: from.longitude)
let toLocation = CLLocation(latitude: to.latitude, longitude: to.longitude)
return fromLocation.distance(from: toLocation)
}
func calculateDrivingRoute(
from: CLLocationCoordinate2D,
to: CLLocationCoordinate2D
) async throws -> RouteInfo {
calculateRouteCallCount += 1
try await simulateNetwork()
if config.shouldFailRoute {
throw LocationError.routeNotFound
}
// Check pre-configured routes
let key = routeKey(from: from, to: to)
if let route = routeResponses[key] {
return route
}
// Generate estimated route based on haversine distance
let distanceMeters = haversineDistance(from: from, to: to)
let distanceMiles = distanceMeters * 0.000621371
// Estimate driving time (add 20% for real-world conditions)
let drivingHours = (distanceMiles / config.defaultDrivingSpeedMPH) * 1.2
let travelTimeSeconds = drivingHours * 3600
return RouteInfo(
distance: distanceMeters,
expectedTravelTime: travelTimeSeconds,
polyline: nil
)
}
func calculateDrivingMatrix(
origins: [CLLocationCoordinate2D],
destinations: [CLLocationCoordinate2D]
) async throws -> [[RouteInfo?]] {
var matrix: [[RouteInfo?]] = []
for origin in origins {
var row: [RouteInfo?] = []
for destination in destinations {
do {
let route = try await calculateDrivingRoute(from: origin, to: destination)
row.append(route)
} catch {
row.append(nil)
}
}
matrix.append(row)
}
return matrix
}
// MARK: - Haversine Distance
/// Calculate haversine distance between two coordinates in meters
private func haversineDistance(
from: CLLocationCoordinate2D,
to: CLLocationCoordinate2D
) -> CLLocationDistance {
let earthRadiusMeters: Double = 6371000.0
let lat1 = from.latitude * .pi / 180
let lat2 = to.latitude * .pi / 180
let deltaLat = (to.latitude - from.latitude) * .pi / 180
let deltaLon = (to.longitude - from.longitude) * .pi / 180
let a = sin(deltaLat / 2) * sin(deltaLat / 2) +
cos(lat1) * cos(lat2) *
sin(deltaLon / 2) * sin(deltaLon / 2)
let c = 2 * atan2(sqrt(a), sqrt(1 - a))
return earthRadiusMeters * c
}
// MARK: - Helpers
private func routeKey(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> String {
"\(from.latitude),\(from.longitude)->\(to.latitude),\(to.longitude)"
}
}
// MARK: - Convenience Extensions
extension MockLocationService {
/// Pre-configure common city geocoding responses
func loadCommonCities() async {
await setGeocodeResponse(for: "New York, NY", coordinate: FixtureGenerator.KnownLocations.nyc)
await setGeocodeResponse(for: "Los Angeles, CA", coordinate: FixtureGenerator.KnownLocations.la)
await setGeocodeResponse(for: "Chicago, IL", coordinate: FixtureGenerator.KnownLocations.chicago)
await setGeocodeResponse(for: "Boston, MA", coordinate: FixtureGenerator.KnownLocations.boston)
await setGeocodeResponse(for: "Miami, FL", coordinate: FixtureGenerator.KnownLocations.miami)
await setGeocodeResponse(for: "Seattle, WA", coordinate: FixtureGenerator.KnownLocations.seattle)
await setGeocodeResponse(for: "Denver, CO", coordinate: FixtureGenerator.KnownLocations.denver)
}
/// Create a mock service with common cities pre-loaded
static func withCommonCities() async -> MockLocationService {
let mock = MockLocationService()
await mock.loadCommonCities()
return mock
}
}
// MARK: - Test Helpers
extension MockLocationService {
/// Calculate expected travel time in hours for a given distance
func expectedTravelHours(distanceMiles: Double) -> Double {
(distanceMiles / config.defaultDrivingSpeedMPH) * 1.2
}
/// Check if a coordinate is within radius of another
func isWithinRadius(
_ coordinate: CLLocationCoordinate2D,
of center: CLLocationCoordinate2D,
radiusMiles: Double
) -> Bool {
let distanceMeters = haversineDistance(from: center, to: coordinate)
let distanceMiles = distanceMeters * 0.000621371
return distanceMiles <= radiusMiles
}
}