- Add VoiceOver labels, hints, and element grouping across all 60+ views - Add Reduce Motion support (Theme.Animation.prefersReducedMotion) to all animations - Replace fixed font sizes with semantic Dynamic Type styles - Hide decorative elements from VoiceOver with .accessibilityHidden(true) - Add .minimumHitTarget() modifier ensuring 44pt touch targets - Add AccessibilityAnnouncer utility for VoiceOver announcements - Improve color contrast values in Theme.swift for WCAG AA compliance - Extract CloudKitContainerConfig for explicit container identity - Remove PostHog debug console log from AnalyticsManager Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
625 lines
24 KiB
Swift
625 lines
24 KiB
Swift
//
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// OnboardingPaywallView.swift
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// SportsTime
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//
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// First-launch upsell with feature pages.
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//
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import SwiftUI
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import StoreKit
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// MARK: - Background Components
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/// Route lines background for Unlimited Trips page
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struct TripRoutesBackground: View {
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let color: Color
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@State private var animate = false
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@State private var pulsePhase: CGFloat = 0
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var body: some View {
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ZStack {
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// Main route canvas
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Canvas { context, size in
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// City points scattered across the view
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let points: [CGPoint] = [
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CGPoint(x: size.width * 0.12, y: size.height * 0.18),
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CGPoint(x: size.width * 0.35, y: size.height * 0.32),
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CGPoint(x: size.width * 0.58, y: size.height * 0.12),
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CGPoint(x: size.width * 0.78, y: size.height * 0.38),
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CGPoint(x: size.width * 0.22, y: size.height * 0.52),
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CGPoint(x: size.width * 0.62, y: size.height * 0.62),
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CGPoint(x: size.width * 0.88, y: size.height * 0.22),
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CGPoint(x: size.width * 0.42, y: size.height * 0.78),
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CGPoint(x: size.width * 0.82, y: size.height * 0.68),
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CGPoint(x: size.width * 0.08, y: size.height * 0.72),
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CGPoint(x: size.width * 0.5, y: size.height * 0.42),
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CGPoint(x: size.width * 0.92, y: size.height * 0.52),
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]
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// Draw dotted route lines connecting points
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let routePairs: [(Int, Int)] = [
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(0, 1), (1, 3), (3, 6), (2, 6),
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(1, 4), (4, 5), (5, 8), (4, 9),
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(5, 7), (7, 9), (2, 3), (1, 10),
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(10, 5), (3, 11), (8, 11), (0, 9)
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]
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for (start, end) in routePairs {
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var path = Path()
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path.move(to: points[start])
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path.addLine(to: points[end])
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context.stroke(
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path,
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with: .color(color.opacity(0.22)),
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style: StrokeStyle(lineWidth: 2.5, dash: [8, 5])
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)
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}
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// Draw city dots with varying sizes
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for (index, point) in points.enumerated() {
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let isMainCity = index % 3 == 0
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let dotSize: CGFloat = isMainCity ? 10 : 6
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let ringSize: CGFloat = isMainCity ? 18 : 12
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// Glow effect for main cities
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if isMainCity {
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let glowPath = Path(ellipseIn: CGRect(
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x: point.x - 14,
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y: point.y - 14,
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width: 28,
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height: 28
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))
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context.fill(glowPath, with: .color(color.opacity(0.08)))
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}
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// Outer ring
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let ringPath = Path(ellipseIn: CGRect(
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x: point.x - ringSize / 2,
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y: point.y - ringSize / 2,
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width: ringSize,
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height: ringSize
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))
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context.stroke(ringPath, with: .color(color.opacity(0.18)), lineWidth: 1.5)
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// Inner dot
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let dotPath = Path(ellipseIn: CGRect(
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x: point.x - dotSize / 2,
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y: point.y - dotSize / 2,
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width: dotSize,
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height: dotSize
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))
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context.fill(dotPath, with: .color(color.opacity(isMainCity ? 0.35 : 0.25)))
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}
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}
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// Animated car/plane icon traveling along a route
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TravelingIcon(color: color, animate: animate)
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}
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.accessibilityHidden(true)
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.onAppear {
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guard !Theme.Animation.prefersReducedMotion else { return }
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Theme.Animation.withMotion(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
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animate = true
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}
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}
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}
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}
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/// Small animated icon that travels across the background
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private struct TravelingIcon: View {
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let color: Color
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let animate: Bool
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@State private var position: CGFloat = 0
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var body: some View {
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GeometryReader { geo in
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Image(systemName: "car.fill")
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.font(.system(size: 14))
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.foregroundStyle(color.opacity(0.3))
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.accessibilityHidden(true)
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.position(
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x: geo.size.width * (0.15 + position * 0.7),
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y: geo.size.height * (0.2 + sin(position * .pi * 2) * 0.15)
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)
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}
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.onAppear {
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guard !Theme.Animation.prefersReducedMotion else { return }
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Theme.Animation.withMotion(.linear(duration: 8).repeatForever(autoreverses: false)) {
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position = 1
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}
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}
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}
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}
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/// Floating documents background for Export & Share page
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struct DocumentsBackground: View {
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let color: Color
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@State private var animate = false
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var body: some View {
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ZStack {
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// Connecting share lines in background
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Canvas { context, size in
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let centerX = size.width * 0.5
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let centerY = size.height * 0.5
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// Draw radiating lines from center (like sharing to multiple destinations)
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let endpoints: [CGPoint] = [
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CGPoint(x: size.width * 0.1, y: size.height * 0.2),
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CGPoint(x: size.width * 0.9, y: size.height * 0.15),
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CGPoint(x: size.width * 0.05, y: size.height * 0.6),
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CGPoint(x: size.width * 0.95, y: size.height * 0.55),
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CGPoint(x: size.width * 0.15, y: size.height * 0.85),
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CGPoint(x: size.width * 0.85, y: size.height * 0.9),
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]
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for endpoint in endpoints {
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var path = Path()
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path.move(to: CGPoint(x: centerX, y: centerY))
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path.addLine(to: endpoint)
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context.stroke(
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path,
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with: .color(color.opacity(0.08)),
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style: StrokeStyle(lineWidth: 1.5, dash: [4, 6])
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)
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// Small circle at endpoint
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let dotPath = Path(ellipseIn: CGRect(
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x: endpoint.x - 4,
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y: endpoint.y - 4,
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width: 8,
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height: 8
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))
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context.fill(dotPath, with: .color(color.opacity(0.12)))
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}
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}
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// Scattered document icons with enhanced visibility
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ForEach(0..<12, id: \.self) { index in
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documentIcon(index: index)
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}
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.accessibilityHidden(true)
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// Central PDF badge
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GeometryReader { geo in
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ZStack {
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RoundedRectangle(cornerRadius: 6)
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.fill(color.opacity(0.08))
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.frame(width: 50, height: 60)
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VStack(spacing: 2) {
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Image(systemName: "doc.text.fill")
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.font(.system(size: 24))
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Text("PDF")
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.font(.system(size: 10, weight: .bold))
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}
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.foregroundStyle(color.opacity(0.2))
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}
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.position(x: geo.size.width * 0.5, y: geo.size.height * 0.45)
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.scaleEffect(animate ? 1.05 : 0.95)
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}
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}
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.accessibilityHidden(true)
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.onAppear {
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guard !Theme.Animation.prefersReducedMotion else { return }
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Theme.Animation.withMotion(.easeInOut(duration: 2.5).repeatForever(autoreverses: true)) {
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animate = true
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}
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}
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}
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@ViewBuilder
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private func documentIcon(index: Int) -> some View {
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let positions: [(x: CGFloat, y: CGFloat, rotation: Double, scale: CGFloat)] = [
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(0.08, 0.12, -18, 0.85),
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(0.88, 0.18, 14, 0.75),
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(0.18, 0.38, 10, 0.65),
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(0.92, 0.45, -12, 0.9),
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(0.12, 0.72, 22, 0.75),
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(0.82, 0.78, -10, 0.85),
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(0.48, 0.08, 6, 0.7),
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(0.58, 0.88, -14, 0.8),
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(0.05, 0.55, 8, 0.6),
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(0.95, 0.32, -6, 0.7),
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(0.35, 0.92, 16, 0.65),
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(0.72, 0.05, -20, 0.75),
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]
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let icons = ["doc.fill", "doc.text.fill", "square.and.arrow.up", "doc.richtext.fill",
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"doc.fill", "square.and.arrow.up.fill", "doc.text.fill", "doc.fill",
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"square.and.arrow.up", "doc.richtext.fill", "doc.fill", "square.and.arrow.up.fill"]
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let pos = positions[index]
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GeometryReader { geo in
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Image(systemName: icons[index])
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.font(.system(size: 32 * pos.scale))
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.foregroundStyle(color.opacity(0.18))
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.rotationEffect(.degrees(pos.rotation))
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.position(x: geo.size.width * pos.x, y: geo.size.height * pos.y)
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.offset(y: animate ? -8 : 8)
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.animation(
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.easeInOut(duration: 2.2 + Double(index) * 0.25)
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.repeatForever(autoreverses: true)
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.delay(Double(index) * 0.15),
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value: animate
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)
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}
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}
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}
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/// Stadium map background for Track Your Journey page
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struct StadiumMapBackground: View {
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let color: Color
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@State private var animate = false
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@State private var checkmarkScale: CGFloat = 0
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var body: some View {
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ZStack {
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// Map grid canvas (decorative)
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Canvas { context, size in
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// Draw subtle grid lines like a map
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let gridSpacing: CGFloat = 35
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// Horizontal lines
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var y: CGFloat = 0
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while y < size.height {
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var path = Path()
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path.move(to: CGPoint(x: 0, y: y))
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path.addLine(to: CGPoint(x: size.width, y: y))
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context.stroke(path, with: .color(color.opacity(0.06)), lineWidth: 0.5)
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y += gridSpacing
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}
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// Vertical lines
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var x: CGFloat = 0
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while x < size.width {
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var path = Path()
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path.move(to: CGPoint(x: x, y: 0))
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path.addLine(to: CGPoint(x: x, y: size.height))
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context.stroke(path, with: .color(color.opacity(0.06)), lineWidth: 0.5)
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x += gridSpacing
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}
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// Stadium pin markers - more of them now
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let pinPositions: [(CGPoint, Bool)] = [
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(CGPoint(x: size.width * 0.15, y: size.height * 0.18), true),
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(CGPoint(x: size.width * 0.72, y: size.height * 0.15), true),
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(CGPoint(x: size.width * 0.38, y: size.height * 0.35), false),
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(CGPoint(x: size.width * 0.88, y: size.height * 0.32), true),
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(CGPoint(x: size.width * 0.12, y: size.height * 0.55), false),
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(CGPoint(x: size.width * 0.55, y: size.height * 0.48), true),
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(CGPoint(x: size.width * 0.82, y: size.height * 0.58), false),
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(CGPoint(x: size.width * 0.28, y: size.height * 0.72), true),
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(CGPoint(x: size.width * 0.65, y: size.height * 0.75), false),
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(CGPoint(x: size.width * 0.08, y: size.height * 0.85), false),
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(CGPoint(x: size.width * 0.92, y: size.height * 0.78), true),
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(CGPoint(x: size.width * 0.48, y: size.height * 0.88), false),
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]
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for (pos, isVisited) in pinPositions {
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// Pin drop shadow
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let shadowPath = Path(ellipseIn: CGRect(x: pos.x - 7, y: pos.y + 12, width: 14, height: 5))
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context.fill(shadowPath, with: .color(.black.opacity(0.1)))
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// Pin body (teardrop shape)
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var pinPath = Path()
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pinPath.move(to: CGPoint(x: pos.x, y: pos.y + 14))
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pinPath.addQuadCurve(
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to: CGPoint(x: pos.x - 10, y: pos.y - 5),
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control: CGPoint(x: pos.x - 12, y: pos.y + 7)
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)
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pinPath.addArc(
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center: CGPoint(x: pos.x, y: pos.y - 5),
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radius: 10,
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startAngle: .degrees(180),
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endAngle: .degrees(0),
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clockwise: false
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)
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pinPath.addQuadCurve(
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to: CGPoint(x: pos.x, y: pos.y + 14),
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control: CGPoint(x: pos.x + 12, y: pos.y + 7)
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)
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// Visited pins are filled, unvisited are outlined
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if isVisited {
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context.fill(pinPath, with: .color(color.opacity(0.28)))
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// Checkmark inside visited pins
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let checkCenter = CGPoint(x: pos.x, y: pos.y - 5)
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var checkPath = Path()
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checkPath.move(to: CGPoint(x: checkCenter.x - 4, y: checkCenter.y))
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checkPath.addLine(to: CGPoint(x: checkCenter.x - 1, y: checkCenter.y + 3))
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checkPath.addLine(to: CGPoint(x: checkCenter.x + 4, y: checkCenter.y - 3))
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context.stroke(checkPath, with: .color(.white.opacity(0.6)), lineWidth: 2)
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} else {
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context.stroke(pinPath, with: .color(color.opacity(0.2)), lineWidth: 2)
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// Empty dot for unvisited
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let dotPath = Path(ellipseIn: CGRect(x: pos.x - 4, y: pos.y - 9, width: 8, height: 8))
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context.stroke(dotPath, with: .color(color.opacity(0.15)), lineWidth: 1.5)
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}
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}
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}
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// Floating achievement badges
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ForEach(0..<3, id: \.self) { index in
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achievementBadge(index: index)
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}
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// Progress counter badge
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GeometryReader { geo in
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HStack(spacing: 4) {
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Text("6")
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.font(.system(size: 18, weight: .bold, design: .rounded))
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Text("/")
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.font(.system(size: 14))
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Text("12")
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.font(.system(size: 14, weight: .medium, design: .rounded))
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}
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.foregroundStyle(color.opacity(0.25))
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.padding(.horizontal, 12)
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.padding(.vertical, 6)
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.background(color.opacity(0.06), in: Capsule())
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.position(x: geo.size.width * 0.5, y: geo.size.height * 0.92)
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}
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}
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.accessibilityHidden(true)
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.onAppear {
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guard !Theme.Animation.prefersReducedMotion else { return }
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Theme.Animation.withMotion(.easeInOut(duration: 2.5).repeatForever(autoreverses: true)) {
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animate = true
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}
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Theme.Animation.withMotion(.spring(response: 0.6, dampingFraction: 0.6).delay(0.3)) {
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checkmarkScale = 1
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}
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}
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}
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@ViewBuilder
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private func achievementBadge(index: Int) -> some View {
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let badges: [(x: CGFloat, y: CGFloat, icon: String, rotation: Double)] = [
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(0.12, 0.08, "trophy.fill", -12),
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(0.88, 0.1, "star.fill", 8),
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(0.9, 0.88, "medal.fill", -6),
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]
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let badge = badges[index]
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GeometryReader { geo in
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ZStack {
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Circle()
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.fill(color.opacity(0.1))
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.frame(width: 36, height: 36)
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Image(systemName: badge.icon)
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.font(.system(size: 16))
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.foregroundStyle(color.opacity(0.25))
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}
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.rotationEffect(.degrees(badge.rotation))
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.position(x: geo.size.width * badge.x, y: geo.size.height * badge.y)
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.scaleEffect(animate ? 1.08 : 0.95)
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.animation(
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.easeInOut(duration: 2 + Double(index) * 0.3)
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.repeatForever(autoreverses: true)
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.delay(Double(index) * 0.2),
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value: animate
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)
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}
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}
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}
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struct OnboardingPaywallView: View {
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@Environment(\.colorScheme) private var colorScheme
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@Binding var isPresented: Bool
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@State private var currentPage = 0
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private let pages: [(icon: String, title: String, subtitle: String, bullets: [String], color: Color)] = [
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(
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"suitcase.fill",
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"Unlimited Trips",
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"Your ultimate sports road trip companion",
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[
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"Plan unlimited multi-city adventures",
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"Smart routing finds the best game combinations",
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"Save and revisit your favorite itineraries",
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"Never miss a rivalry game or playoff matchup"
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],
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Theme.warmOrange
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),
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(
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"doc.fill",
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"Export & Share",
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"Beautiful itineraries at your fingertips",
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[
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"Generate stunning PDF trip guides",
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"Share plans with friends and family",
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"Includes maps, schedules, and travel times",
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"Perfect for group trips and coordination"
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],
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Theme.routeGold
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),
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(
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"trophy.fill",
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"Track Your Journey",
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"Build your sports legacy",
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[
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"Log every stadium you visit",
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"Earn badges for milestones and achievements",
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"Complete your bucket list across all leagues",
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"Share your progress with fellow fans"
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],
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.green
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)
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]
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var body: some View {
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VStack(spacing: 0) {
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// Page content
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TabView(selection: $currentPage) {
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ForEach(0..<pages.count, id: \.self) { index in
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featurePage(index: index)
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.tag(index)
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}
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// Pricing page
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pricingPage
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.tag(pages.count)
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}
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.tabViewStyle(.page(indexDisplayMode: .never))
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.animation(
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Theme.Animation.prefersReducedMotion ? nil : .easeInOut,
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value: currentPage
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)
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// Page indicator
|
|
HStack(spacing: 8) {
|
|
ForEach(0...pages.count, id: \.self) { index in
|
|
Circle()
|
|
.fill(currentPage == index ? Theme.warmOrange : Theme.textMuted(colorScheme))
|
|
.frame(width: 8, height: 8)
|
|
}
|
|
}
|
|
.padding(.bottom, Theme.Spacing.lg)
|
|
|
|
// Bottom buttons
|
|
bottomButtons
|
|
.padding(.horizontal, Theme.Spacing.lg)
|
|
.padding(.bottom, Theme.Spacing.xl)
|
|
}
|
|
.background(Theme.backgroundGradient(colorScheme))
|
|
.onAppear {
|
|
AnalyticsManager.shared.track(.onboardingPaywallViewed)
|
|
}
|
|
}
|
|
|
|
// MARK: - Feature Page
|
|
|
|
private func featurePage(index: Int) -> some View {
|
|
let page = pages[index]
|
|
|
|
return ZStack {
|
|
// Themed background based on page
|
|
backgroundForPage(index: index, color: page.color)
|
|
|
|
VStack(spacing: Theme.Spacing.lg) {
|
|
Spacer()
|
|
|
|
ZStack {
|
|
Circle()
|
|
.fill(page.color.opacity(0.15))
|
|
.frame(width: 100, height: 100)
|
|
|
|
Image(systemName: page.icon)
|
|
.font(.largeTitle)
|
|
.foregroundStyle(page.color)
|
|
.accessibilityHidden(true)
|
|
}
|
|
|
|
VStack(spacing: Theme.Spacing.sm) {
|
|
Text(page.title)
|
|
.font(.title.bold())
|
|
.foregroundStyle(Theme.textPrimary(colorScheme))
|
|
|
|
Text(page.subtitle)
|
|
.font(.subheadline)
|
|
.foregroundStyle(Theme.textSecondary(colorScheme))
|
|
}
|
|
|
|
// Feature bullets
|
|
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
|
|
ForEach(page.bullets, id: \.self) { bullet in
|
|
HStack(alignment: .top, spacing: Theme.Spacing.sm) {
|
|
Image(systemName: "checkmark.circle.fill")
|
|
.foregroundStyle(page.color)
|
|
.font(.body)
|
|
.accessibilityHidden(true)
|
|
|
|
Text(bullet)
|
|
.font(.body)
|
|
.foregroundStyle(Theme.textPrimary(colorScheme))
|
|
|
|
Spacer()
|
|
}
|
|
}
|
|
}
|
|
.padding(.horizontal, Theme.Spacing.xl)
|
|
.padding(.top, Theme.Spacing.md)
|
|
|
|
Spacer()
|
|
Spacer()
|
|
}
|
|
}
|
|
}
|
|
|
|
@ViewBuilder
|
|
private func backgroundForPage(index: Int, color: Color) -> some View {
|
|
switch index {
|
|
case 0:
|
|
// Unlimited Trips - route map with dotted paths
|
|
TripRoutesBackground(color: color)
|
|
case 1:
|
|
// Export & Share - floating documents
|
|
DocumentsBackground(color: color)
|
|
case 2:
|
|
// Track Your Journey - stadium map with pins
|
|
StadiumMapBackground(color: color)
|
|
default:
|
|
EmptyView()
|
|
}
|
|
}
|
|
|
|
// MARK: - Pricing Page
|
|
|
|
private var pricingPage: some View {
|
|
PaywallView(source: "onboarding")
|
|
.storeButton(.hidden, for: .cancellation)
|
|
}
|
|
|
|
// MARK: - Bottom Buttons
|
|
|
|
private var bottomButtons: some View {
|
|
VStack(spacing: Theme.Spacing.md) {
|
|
if currentPage < pages.count {
|
|
// Next button
|
|
Button {
|
|
withAnimation {
|
|
currentPage += 1
|
|
}
|
|
} label: {
|
|
Text("Next")
|
|
.fontWeight(.semibold)
|
|
.frame(maxWidth: .infinity)
|
|
.padding(Theme.Spacing.md)
|
|
.background(Theme.warmOrange)
|
|
.foregroundStyle(.white)
|
|
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
|
|
}
|
|
.accessibilityHint("Page \(currentPage + 1) of \(pages.count + 1)")
|
|
}
|
|
|
|
// Continue free (always visible)
|
|
Button {
|
|
markOnboardingSeen()
|
|
AnalyticsManager.shared.track(.onboardingPaywallDismissed)
|
|
isPresented = false
|
|
} label: {
|
|
Text("Continue with Free")
|
|
.font(.subheadline)
|
|
.foregroundStyle(Theme.textMuted(colorScheme))
|
|
}
|
|
.accessibilityHint("Skip and continue with free version")
|
|
}
|
|
}
|
|
|
|
private func markOnboardingSeen() {
|
|
UserDefaults.standard.set(true, forKey: "hasSeenOnboardingPaywall")
|
|
}
|
|
}
|
|
|
|
|
|
#Preview {
|
|
OnboardingPaywallView(isPresented: .constant(true))
|
|
}
|