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Sportstime/docs/plans
Trey t 05a3efd9c8 docs: comprehensive itinerary reorder refactor design
Complete design for TripDetailView refactor with constrained drag-and-drop:
- Games are fixed anchors (immovable, ordered by time)
- Travel is movable with hard constraints (after departure games, before arrival games)
- Custom items are freely movable anywhere

Key decisions from 100-question brainstorming session:
- Unified ItineraryItem model (replaces CustomItineraryItem + TravelDayOverride)
- Separate testable ItineraryConstraints type
- Full structure stored (not derived)
- Debounced sync, local-first, last-write-wins
- Invalid zones dim during drag, barrier games highlight
- Gap opens at drop position, haptic feedback throughout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 20:29:28 -06:00
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