- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search - Add geographic diversity to route selection (returns routes from distinct regions) - Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes - Simplify itinerary display: separate games and travel segments by date - Remove complex ItineraryDay bundling, query games/travel directly per day - Update ScenarioA/B/C planners to use GameDAGRouter - Add new test suites for planners and travel estimator 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
473 lines
13 KiB
Swift
473 lines
13 KiB
Swift
//
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// TimelineItemView.swift
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// SportsTime
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//
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// Unified timeline view components for displaying trip itinerary.
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// Renders stops, travel segments, and rest days in a consistent format.
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//
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import SwiftUI
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// MARK: - Timeline Item View
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/// Renders a single timeline item (stop, travel, or rest).
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struct TimelineItemView: View {
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let item: TimelineItem
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let games: [UUID: RichGame]
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let isFirst: Bool
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let isLast: Bool
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init(
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item: TimelineItem,
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games: [UUID: RichGame],
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isFirst: Bool = false,
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isLast: Bool = false
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) {
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self.item = item
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self.games = games
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self.isFirst = isFirst
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self.isLast = isLast
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}
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var body: some View {
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HStack(alignment: .top, spacing: 12) {
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// Timeline connector
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timelineConnector
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// Content
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itemContent
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}
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}
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// MARK: - Timeline Connector
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@ViewBuilder
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private var timelineConnector: some View {
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VStack(spacing: 0) {
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// Line from previous
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if !isFirst {
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Rectangle()
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.fill(connectorColor)
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.frame(width: 2, height: 16)
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} else {
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Spacer().frame(height: 16)
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}
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// Icon
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itemIcon
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.frame(width: 32, height: 32)
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// Line to next
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if !isLast {
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Rectangle()
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.fill(connectorColor)
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.frame(width: 2)
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.frame(maxHeight: .infinity)
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}
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}
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.frame(width: 32)
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}
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private var connectorColor: Color {
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Color.secondary.opacity(0.3)
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}
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@ViewBuilder
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private var itemIcon: some View {
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switch item {
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case .stop(let stop):
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if stop.hasGames {
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Image(systemName: "sportscourt.fill")
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.foregroundStyle(.white)
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.frame(width: 32, height: 32)
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.background(Circle().fill(.blue))
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} else {
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Image(systemName: "mappin.circle.fill")
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.foregroundStyle(.orange)
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.font(.title2)
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}
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case .travel(let segment):
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Image(systemName: segment.travelMode == .drive ? "car.fill" : "airplane")
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.foregroundStyle(.white)
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.frame(width: 28, height: 28)
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.background(Circle().fill(.green))
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case .rest:
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Image(systemName: "bed.double.fill")
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.foregroundStyle(.white)
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.frame(width: 28, height: 28)
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.background(Circle().fill(.purple))
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}
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}
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// MARK: - Item Content
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@ViewBuilder
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private var itemContent: some View {
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switch item {
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case .stop(let stop):
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StopItemContent(stop: stop, games: games)
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case .travel(let segment):
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TravelItemContent(segment: segment)
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case .rest(let rest):
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RestItemContent(rest: rest)
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}
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}
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}
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// MARK: - Stop Item Content
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struct StopItemContent: View {
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let stop: ItineraryStop
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let games: [UUID: RichGame]
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private var gamesAtStop: [RichGame] {
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stop.games.compactMap { games[$0] }
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}
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var body: some View {
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VStack(alignment: .leading, spacing: 8) {
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// Header
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HStack {
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Text(stop.city)
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.font(.headline)
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if !stop.state.isEmpty {
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Text(stop.state)
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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Spacer()
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Text(stop.arrivalDate.formatted(date: .abbreviated, time: .omitted))
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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// Games
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if !gamesAtStop.isEmpty {
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ForEach(gamesAtStop, id: \.game.id) { richGame in
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TimelineGameRow(richGame: richGame)
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}
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} else {
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Text(stop.hasGames ? "Game details loading..." : "Waypoint")
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.font(.subheadline)
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.foregroundStyle(.secondary)
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.italic()
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}
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}
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.padding()
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.background(Color(.secondarySystemBackground))
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.clipShape(RoundedRectangle(cornerRadius: 12))
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}
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}
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// MARK: - Travel Item Content
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struct TravelItemContent: View {
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let segment: TravelSegment
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var body: some View {
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VStack(alignment: .leading, spacing: 4) {
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HStack {
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Text(segment.travelMode == .drive ? "Drive" : "Fly")
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.font(.subheadline)
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.fontWeight(.medium)
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Text("•")
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.foregroundStyle(.secondary)
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Text(segment.formattedDistance)
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.font(.subheadline)
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.foregroundStyle(.secondary)
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Text("•")
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.foregroundStyle(.secondary)
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Text(segment.formattedDuration)
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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Text("\(segment.fromLocation.name) → \(segment.toLocation.name)")
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.font(.caption)
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.foregroundStyle(.secondary)
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// EV Charging stops if applicable
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if !segment.evChargingStops.isEmpty {
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HStack(spacing: 4) {
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Image(systemName: "bolt.fill")
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.foregroundStyle(.green)
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Text("\(segment.evChargingStops.count) charging stop(s)")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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}
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.padding(.vertical, 8)
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.padding(.horizontal, 12)
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.background(Color(.tertiarySystemBackground))
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.clipShape(RoundedRectangle(cornerRadius: 8))
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}
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}
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// MARK: - Rest Item Content
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struct RestItemContent: View {
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let rest: RestDay
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var body: some View {
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VStack(alignment: .leading, spacing: 4) {
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HStack {
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Text("Rest Day")
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.font(.subheadline)
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.fontWeight(.medium)
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Spacer()
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Text(rest.date.formatted(date: .abbreviated, time: .omitted))
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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Text(rest.location.name)
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.font(.caption)
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.foregroundStyle(.secondary)
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if let notes = rest.notes {
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Text(notes)
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.font(.caption)
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.foregroundStyle(.secondary)
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.italic()
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}
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}
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.padding(.vertical, 8)
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.padding(.horizontal, 12)
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.background(Color.purple.opacity(0.1))
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.clipShape(RoundedRectangle(cornerRadius: 8))
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}
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}
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// MARK: - Timeline Game Row
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struct TimelineGameRow: View {
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let richGame: RichGame
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var body: some View {
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HStack(spacing: 8) {
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// Sport icon
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Image(systemName: richGame.game.sport.iconName)
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.foregroundStyle(richGame.game.sport.color)
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.frame(width: 20)
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VStack(alignment: .leading, spacing: 2) {
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// Matchup
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Text(richGame.matchupDescription)
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.font(.subheadline)
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.fontWeight(.medium)
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// Time and venue
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HStack(spacing: 4) {
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Text(richGame.game.dateTime.formatted(date: .omitted, time: .shortened))
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Text("•")
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Text(richGame.stadium.name)
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}
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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Spacer()
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}
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.padding(.vertical, 4)
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}
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}
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// MARK: - Timeline View
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/// Full timeline view for an itinerary option.
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struct TimelineView: View {
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let option: ItineraryOption
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let games: [UUID: RichGame]
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private var timeline: [TimelineItem] {
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option.generateTimeline()
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}
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var body: some View {
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VStack(alignment: .leading, spacing: 0) {
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ForEach(Array(timeline.enumerated()), id: \.element.id) { index, item in
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TimelineItemView(
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item: item,
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games: games,
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isFirst: index == 0,
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isLast: index == timeline.count - 1
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)
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}
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}
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}
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}
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// MARK: - Horizontal Timeline View
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/// Horizontal scrolling timeline for compact display.
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struct HorizontalTimelineView: View {
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let option: ItineraryOption
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let games: [UUID: RichGame]
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private var timeline: [TimelineItem] {
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option.generateTimeline()
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}
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var body: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: 0) {
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ForEach(Array(timeline.enumerated()), id: \.element.id) { index, item in
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HStack(spacing: 0) {
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HorizontalTimelineItemView(item: item, games: games)
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// Connector to next
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if index < timeline.count - 1 {
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timelineConnector(for: item)
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}
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}
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}
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}
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.padding(.horizontal)
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}
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}
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@ViewBuilder
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private func timelineConnector(for item: TimelineItem) -> some View {
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if item.isTravel {
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// Travel already shows direction, minimal connector
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Rectangle()
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.fill(Color.secondary.opacity(0.3))
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.frame(width: 20, height: 2)
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} else {
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// Standard connector with arrow
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HStack(spacing: 0) {
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Rectangle()
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.fill(Color.secondary.opacity(0.3))
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.frame(width: 16, height: 2)
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Image(systemName: "chevron.right")
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.font(.caption2)
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.foregroundStyle(.secondary)
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Rectangle()
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.fill(Color.secondary.opacity(0.3))
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.frame(width: 16, height: 2)
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}
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}
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}
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}
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// MARK: - Horizontal Timeline Item View
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struct HorizontalTimelineItemView: View {
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let item: TimelineItem
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let games: [UUID: RichGame]
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var body: some View {
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VStack(spacing: 4) {
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itemIcon
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Text(shortLabel)
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.font(.caption2)
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.foregroundStyle(.secondary)
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.lineLimit(1)
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.frame(width: 60)
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}
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.padding(.vertical, 8)
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}
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@ViewBuilder
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private var itemIcon: some View {
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switch item {
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case .stop(let stop):
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VStack(spacing: 2) {
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Image(systemName: stop.hasGames ? "sportscourt.fill" : "mappin")
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.foregroundStyle(stop.hasGames ? .blue : .orange)
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Text(String(stop.city.prefix(3)).uppercased())
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.font(.caption2)
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.fontWeight(.bold)
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}
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.frame(width: 44, height: 44)
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.background(Circle().fill(Color(.secondarySystemBackground)))
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case .travel(let segment):
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Image(systemName: segment.travelMode == .drive ? "car.fill" : "airplane")
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.foregroundStyle(.green)
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.frame(width: 32, height: 32)
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case .rest:
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Image(systemName: "bed.double.fill")
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.foregroundStyle(.purple)
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.frame(width: 32, height: 32)
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}
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}
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private var shortLabel: String {
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switch item {
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case .stop(let stop):
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return stop.city
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case .travel(let segment):
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return segment.formattedDuration
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case .rest(let rest):
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return rest.date.formatted(.dateTime.weekday(.abbreviated))
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}
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}
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}
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// MARK: - Preview
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#Preview {
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let stop1 = ItineraryStop(
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city: "Los Angeles",
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state: "CA",
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coordinate: nil,
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games: [],
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arrivalDate: Date(),
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departureDate: Date(),
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location: LocationInput(name: "Los Angeles"),
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firstGameStart: nil
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)
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let stop2 = ItineraryStop(
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city: "San Francisco",
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state: "CA",
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coordinate: nil,
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games: [],
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arrivalDate: Date().addingTimeInterval(86400),
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departureDate: Date().addingTimeInterval(86400),
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location: LocationInput(name: "San Francisco"),
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firstGameStart: nil
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)
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let segment = TravelSegment(
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fromLocation: LocationInput(name: "Los Angeles"),
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toLocation: LocationInput(name: "San Francisco"),
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travelMode: .drive,
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distanceMeters: 600000,
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durationSeconds: 21600,
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departureTime: Date(),
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arrivalTime: Date().addingTimeInterval(21600)
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)
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let option = ItineraryOption(
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rank: 1,
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stops: [stop1, stop2],
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travelSegments: [segment],
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totalDrivingHours: 6,
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totalDistanceMiles: 380,
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geographicRationale: "LA → SF"
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)
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return ScrollView {
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TimelineView(option: option, games: [:])
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.padding()
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}
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}
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