- Three-scenario planning engine (A: date range, B: selected games, C: directional routes) - GeographicRouteExplorer with anchor game support for route exploration - Shared ItineraryBuilder for travel segment calculation - TravelEstimator for driving time/distance estimation - SwiftUI views for trip creation and detail display - CloudKit integration for schedule data - Python scraping scripts for sports schedules 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
193 lines
5.7 KiB
Swift
193 lines
5.7 KiB
Swift
//
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// LocationService.swift
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// SportsTime
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//
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import Foundation
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import CoreLocation
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import MapKit
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actor LocationService {
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static let shared = LocationService()
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private let geocoder = CLGeocoder()
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private init() {}
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// MARK: - Geocoding
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func geocode(_ address: String) async throws -> CLLocationCoordinate2D? {
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let placemarks = try await geocoder.geocodeAddressString(address)
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return placemarks.first?.location?.coordinate
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}
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func reverseGeocode(_ coordinate: CLLocationCoordinate2D) async throws -> String? {
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let location = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)
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let placemarks = try await geocoder.reverseGeocodeLocation(location)
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guard let placemark = placemarks.first else { return nil }
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var components: [String] = []
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if let city = placemark.locality { components.append(city) }
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if let state = placemark.administrativeArea { components.append(state) }
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return components.isEmpty ? nil : components.joined(separator: ", ")
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}
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func resolveLocation(_ input: LocationInput) async throws -> LocationInput {
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if input.isResolved { return input }
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let searchText = input.address ?? input.name
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guard let coordinate = try await geocode(searchText) else {
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throw LocationError.geocodingFailed
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}
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return LocationInput(
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name: input.name,
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coordinate: coordinate,
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address: input.address
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)
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}
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// MARK: - Location Search
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func searchLocations(_ query: String) async throws -> [LocationSearchResult] {
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guard !query.trimmingCharacters(in: .whitespaces).isEmpty else {
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return []
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}
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let request = MKLocalSearch.Request()
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request.naturalLanguageQuery = query
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request.resultTypes = [.address, .pointOfInterest]
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let search = MKLocalSearch(request: request)
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let response = try await search.start()
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return response.mapItems.map { item in
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LocationSearchResult(
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name: item.name ?? "Unknown",
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address: formatAddress(item.placemark),
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coordinate: item.placemark.coordinate
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)
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}
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}
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private func formatAddress(_ placemark: MKPlacemark) -> String {
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var components: [String] = []
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if let city = placemark.locality { components.append(city) }
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if let state = placemark.administrativeArea { components.append(state) }
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if let country = placemark.country, country != "United States" {
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components.append(country)
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}
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return components.joined(separator: ", ")
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}
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// MARK: - Distance Calculations
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func calculateDistance(
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from: CLLocationCoordinate2D,
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to: CLLocationCoordinate2D
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) -> CLLocationDistance {
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let fromLocation = CLLocation(latitude: from.latitude, longitude: from.longitude)
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let toLocation = CLLocation(latitude: to.latitude, longitude: to.longitude)
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return fromLocation.distance(from: toLocation)
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}
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func calculateDrivingRoute(
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from: CLLocationCoordinate2D,
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to: CLLocationCoordinate2D
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) async throws -> RouteInfo {
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let request = MKDirections.Request()
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request.source = MKMapItem(placemark: MKPlacemark(coordinate: from))
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request.destination = MKMapItem(placemark: MKPlacemark(coordinate: to))
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request.transportType = .automobile
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request.requestsAlternateRoutes = false
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let directions = MKDirections(request: request)
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let response = try await directions.calculate()
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guard let route = response.routes.first else {
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throw LocationError.routeNotFound
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}
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return RouteInfo(
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distance: route.distance,
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expectedTravelTime: route.expectedTravelTime,
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polyline: route.polyline
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)
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}
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func calculateDrivingMatrix(
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origins: [CLLocationCoordinate2D],
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destinations: [CLLocationCoordinate2D]
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) async throws -> [[RouteInfo?]] {
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var matrix: [[RouteInfo?]] = []
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for origin in origins {
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var row: [RouteInfo?] = []
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for destination in destinations {
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do {
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let route = try await calculateDrivingRoute(from: origin, to: destination)
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row.append(route)
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} catch {
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row.append(nil)
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}
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}
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matrix.append(row)
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}
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return matrix
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}
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}
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// MARK: - Route Info
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struct RouteInfo {
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let distance: CLLocationDistance // meters
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let expectedTravelTime: TimeInterval // seconds
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let polyline: MKPolyline?
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var distanceMiles: Double { distance * 0.000621371 }
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var travelTimeHours: Double { expectedTravelTime / 3600.0 }
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}
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// MARK: - Location Search Result
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struct LocationSearchResult: Identifiable, Hashable {
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let id = UUID()
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let name: String
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let address: String
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let coordinate: CLLocationCoordinate2D
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var displayName: String {
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if address.isEmpty || name == address {
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return name
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}
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return "\(name), \(address)"
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}
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func toLocationInput() -> LocationInput {
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LocationInput(
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name: name,
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coordinate: coordinate,
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address: address.isEmpty ? nil : address
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)
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}
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}
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// MARK: - Errors
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enum LocationError: Error, LocalizedError {
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case geocodingFailed
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case routeNotFound
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case permissionDenied
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var errorDescription: String? {
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switch self {
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case .geocodingFailed: return "Unable to find location"
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case .routeNotFound: return "Unable to calculate route"
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case .permissionDenied: return "Location permission required"
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}
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}
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}
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