Redesign trip, progress, and achievement share cards with premium sports-media aesthetic. Remove unused milestone/context achievement card types (only used in debug exporter). Fix gold text unreadable in light mode. Fix sport selector to only show stroke on selected sport. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
455 lines
15 KiB
Swift
455 lines
15 KiB
Swift
//
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// ShareCardComponents.swift
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// SportsTime
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//
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// Shared building blocks for the new shareable card system.
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//
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import SwiftUI
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import MapKit
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import UIKit
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// MARK: - Card Background
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struct ShareCardBackground: View {
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let theme: ShareTheme
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var sports: Set<Sport>? = nil
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var body: some View {
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ShareCardSportBackground(sports: sports ?? [], theme: theme)
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}
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}
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// MARK: - Card Header
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struct ShareCardHeader: View {
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let title: String
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let sport: Sport?
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let theme: ShareTheme
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var body: some View {
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VStack(alignment: .leading, spacing: 16) {
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HStack(alignment: .center, spacing: 18) {
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if let sport = sport {
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ZStack {
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RoundedRectangle(cornerRadius: 20)
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.fill(theme.accentColor.opacity(0.22))
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.frame(width: 88, height: 88)
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RoundedRectangle(cornerRadius: 20)
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.stroke(theme.accentColor.opacity(0.65), lineWidth: 1.5)
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.frame(width: 88, height: 88)
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Image(systemName: sport.iconName)
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.font(.system(size: 40, weight: .bold))
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.foregroundStyle(theme.accentColor)
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}
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.shadow(color: .black.opacity(0.22), radius: 10, y: 6)
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}
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VStack(alignment: .leading, spacing: 7) {
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Text("SPORTSTIME")
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.font(.system(size: 15, weight: .bold))
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.tracking(5)
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.foregroundStyle(theme.secondaryTextColor)
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Text(title)
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.font(.system(size: 47, weight: .black, design: .default))
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.foregroundStyle(theme.textColor)
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.lineLimit(2)
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.minimumScaleFactor(0.65)
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.fixedSize(horizontal: false, vertical: true)
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}
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Spacer(minLength: 0)
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}
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Capsule()
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.fill(
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LinearGradient(
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colors: theme.highlightGradient,
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startPoint: .leading,
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endPoint: .trailing
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)
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)
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.frame(height: 4)
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}
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.padding(.horizontal, 26)
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.padding(.vertical, 22)
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.background(
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RoundedRectangle(cornerRadius: 30)
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.fill(theme.surfaceColor)
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.overlay(
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RoundedRectangle(cornerRadius: 30)
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.stroke(theme.borderColor, lineWidth: 1)
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)
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)
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}
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}
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// MARK: - Card Footer
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struct ShareCardFooter: View {
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let theme: ShareTheme
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var body: some View {
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HStack(spacing: 14) {
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Text("SPORTSTIME")
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.font(.system(size: 16, weight: .black))
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.tracking(3.5)
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.foregroundStyle(theme.accentColor)
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Capsule()
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.fill(theme.borderColor)
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.frame(width: 26, height: 2)
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Text("build your next game-day route")
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.font(.system(size: 15, weight: .medium))
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.foregroundStyle(theme.secondaryTextColor)
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Spacer(minLength: 0)
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}
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.padding(.horizontal, 18)
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.padding(.vertical, 14)
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.background(
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RoundedRectangle(cornerRadius: 16)
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.fill(theme.surfaceColor)
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.overlay(
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RoundedRectangle(cornerRadius: 16)
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.stroke(theme.borderColor, lineWidth: 1)
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)
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)
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}
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}
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// MARK: - Stats Row
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struct ShareStatsRow: View {
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let stats: [(value: String, label: String)]
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let theme: ShareTheme
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var body: some View {
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HStack(spacing: 14) {
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ForEach(Array(stats.enumerated()), id: \.offset) { _, stat in
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VStack(spacing: 7) {
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Text(stat.value)
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.font(.system(size: 44, weight: .black, design: .rounded))
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.foregroundStyle(theme.accentColor)
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.minimumScaleFactor(0.7)
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.lineLimit(1)
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Text(stat.label.uppercased())
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.font(.system(size: 13, weight: .bold))
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.tracking(2.2)
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.foregroundStyle(theme.secondaryTextColor)
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.lineLimit(1)
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}
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.frame(maxWidth: .infinity)
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.padding(.vertical, 18)
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.background(
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RoundedRectangle(cornerRadius: 18)
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.fill(theme.surfaceColor)
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.overlay(
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RoundedRectangle(cornerRadius: 18)
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.stroke(theme.borderColor, lineWidth: 1)
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)
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)
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}
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}
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}
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}
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// MARK: - Progress Ring
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struct ShareProgressRing: View {
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let current: Int
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let total: Int
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let theme: ShareTheme
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var size: CGFloat = 340
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var lineWidth: CGFloat = 30
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private let segmentCount = 72
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private var progress: Double {
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guard total > 0 else { return 0 }
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return min(max(Double(current) / Double(total), 0), 1)
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}
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private var filledSegments: Int {
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Int(round(progress * Double(segmentCount)))
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}
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var body: some View {
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ZStack {
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ForEach(0..<segmentCount, id: \.self) { index in
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Capsule()
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.fill(index < filledSegments ? theme.accentColor : theme.surfaceColor.opacity(0.90))
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.frame(width: lineWidth * 0.62, height: lineWidth * 1.18)
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.offset(y: -(size / 2 - lineWidth * 0.78))
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.rotationEffect(.degrees(Double(index) * 360 / Double(segmentCount)))
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}
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ForEach([0.25, 0.50, 0.75], id: \.self) { mark in
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Circle()
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.fill(theme.textColor.opacity(0.32))
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.frame(width: 8, height: 8)
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.offset(y: -(size / 2 - lineWidth * 0.20))
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.rotationEffect(.degrees(mark * 360))
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}
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Circle()
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.stroke(theme.glowColor.opacity(0.45), lineWidth: 14)
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.blur(radius: 12)
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.frame(width: size - lineWidth * 1.4, height: size - lineWidth * 1.4)
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VStack(spacing: 4) {
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Text("\(current)")
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.font(.system(size: 108, weight: .black, design: .rounded))
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.foregroundStyle(theme.textColor)
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Text("of \(total)")
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.font(.system(size: 27, weight: .light))
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.foregroundStyle(theme.secondaryTextColor)
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}
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}
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.frame(width: size, height: size)
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}
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}
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// MARK: - Map Snapshot Generator
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@MainActor
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final class ShareMapSnapshotGenerator {
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func generateProgressMap(
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visited: [Stadium],
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remaining: [Stadium],
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theme: ShareTheme
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) async -> UIImage? {
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let allStadiums = visited + remaining
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guard !allStadiums.isEmpty else { return nil }
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let options = MKMapSnapshotter.Options()
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options.region = calculateRegion(for: allStadiums)
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options.size = ShareCardDimensions.mapSnapshotSize
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options.mapType = theme.useDarkMap ? .mutedStandard : .standard
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let snapshotter = MKMapSnapshotter(options: options)
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do {
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let snapshot = try await snapshotter.start()
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return drawStadiumMarkers(
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on: snapshot,
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visited: visited,
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remaining: remaining,
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accentColor: UIColor(theme.accentColor)
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)
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} catch {
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return nil
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}
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}
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func generateRouteMap(
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stops: [TripStop],
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theme: ShareTheme
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) async -> UIImage? {
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let validStops = stops.filter { $0.coordinate != nil }
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guard validStops.count >= 2 else { return nil }
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let options = MKMapSnapshotter.Options()
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options.region = calculateRegion(for: validStops.compactMap { $0.coordinate })
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options.size = ShareCardDimensions.routeMapSize
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options.mapType = theme.useDarkMap ? .mutedStandard : .standard
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let snapshotter = MKMapSnapshotter(options: options)
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do {
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let snapshot = try await snapshotter.start()
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return drawRoute(on: snapshot, stops: validStops, accentColor: UIColor(theme.accentColor))
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} catch {
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return nil
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}
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}
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private func calculateRegion(for stadiums: [Stadium]) -> MKCoordinateRegion {
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let coordinates = stadiums.map {
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CLLocationCoordinate2D(latitude: $0.latitude, longitude: $0.longitude)
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}
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return calculateRegion(for: coordinates)
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}
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private func calculateRegion(for coordinates: [CLLocationCoordinate2D]) -> MKCoordinateRegion {
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let minLat = coordinates.map(\.latitude).min() ?? 0
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let maxLat = coordinates.map(\.latitude).max() ?? 0
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let minLon = coordinates.map(\.longitude).min() ?? 0
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let maxLon = coordinates.map(\.longitude).max() ?? 0
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return MKCoordinateRegion(
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center: CLLocationCoordinate2D(
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latitude: (minLat + maxLat) / 2,
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longitude: (minLon + maxLon) / 2
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),
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span: MKCoordinateSpan(
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latitudeDelta: max((maxLat - minLat) * 1.35, 1),
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longitudeDelta: max((maxLon - minLon) * 1.35, 1)
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)
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)
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}
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private func drawStadiumMarkers(
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on snapshot: MKMapSnapshotter.Snapshot,
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visited: [Stadium],
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remaining: [Stadium],
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accentColor: UIColor
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) -> UIImage {
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UIGraphicsImageRenderer(size: ShareCardDimensions.mapSnapshotSize).image { context in
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snapshot.image.draw(at: .zero)
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for stadium in remaining {
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drawStadiumDot(
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at: snapshot.point(for: CLLocationCoordinate2D(latitude: stadium.latitude, longitude: stadium.longitude)),
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color: UIColor.systemGray3,
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visited: false,
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context: context.cgContext
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)
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}
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for stadium in visited {
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drawStadiumDot(
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at: snapshot.point(for: CLLocationCoordinate2D(latitude: stadium.latitude, longitude: stadium.longitude)),
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color: accentColor,
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visited: true,
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context: context.cgContext
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)
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}
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}
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}
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private func drawRoute(
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on snapshot: MKMapSnapshotter.Snapshot,
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stops: [TripStop],
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accentColor: UIColor
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) -> UIImage {
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UIGraphicsImageRenderer(size: ShareCardDimensions.routeMapSize).image { context in
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snapshot.image.draw(at: .zero)
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let cg = context.cgContext
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let points = stops.compactMap { stop -> CGPoint? in
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guard let coord = stop.coordinate else { return nil }
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return snapshot.point(for: coord)
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}
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if let first = points.first {
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cg.setLineCap(.round)
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cg.setLineJoin(.round)
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cg.setStrokeColor(UIColor.black.withAlphaComponent(0.28).cgColor)
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cg.setLineWidth(11)
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cg.move(to: first)
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for point in points.dropFirst() {
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cg.addLine(to: point)
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}
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cg.strokePath()
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cg.setStrokeColor(accentColor.cgColor)
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cg.setLineWidth(6)
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cg.move(to: first)
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for point in points.dropFirst() {
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cg.addLine(to: point)
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}
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cg.strokePath()
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}
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for (index, stop) in stops.enumerated() {
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guard let coord = stop.coordinate else { continue }
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let point = snapshot.point(for: coord)
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let isFirst = index == 0
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let isLast = index == stops.count - 1
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drawCityLabel(
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at: point,
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label: isFirst ? "START" : isLast ? "FINISH" : String(stop.city.prefix(3)).uppercased(),
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endpoint: isFirst || isLast,
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color: accentColor,
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context: cg
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)
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}
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}
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}
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private func drawStadiumDot(
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at point: CGPoint,
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color: UIColor,
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visited: Bool,
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context: CGContext
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) {
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let size: CGFloat = 22
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context.setFillColor(UIColor.black.withAlphaComponent(0.28).cgColor)
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context.fillEllipse(in: CGRect(x: point.x - size / 2 - 3, y: point.y - size / 2 + 2, width: size + 6, height: size + 6))
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context.setFillColor(UIColor.white.cgColor)
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context.fillEllipse(in: CGRect(x: point.x - size / 2 - 2, y: point.y - size / 2 - 2, width: size + 4, height: size + 4))
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context.setFillColor(color.cgColor)
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context.fillEllipse(in: CGRect(x: point.x - size / 2, y: point.y - size / 2, width: size, height: size))
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if visited {
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context.setStrokeColor(UIColor.white.cgColor)
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context.setLineWidth(2.6)
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context.setLineCap(.round)
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context.setLineJoin(.round)
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context.move(to: CGPoint(x: point.x - 4.5, y: point.y + 0.5))
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context.addLine(to: CGPoint(x: point.x - 0.8, y: point.y + 4.6))
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context.addLine(to: CGPoint(x: point.x + 6.2, y: point.y - 3.2))
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context.strokePath()
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}
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}
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private func drawCityLabel(
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at point: CGPoint,
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label: String,
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endpoint: Bool,
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color: UIColor,
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context: CGContext
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) {
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let dotSize: CGFloat = endpoint ? 22 : 17
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context.setFillColor(UIColor.white.cgColor)
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context.fillEllipse(in: CGRect(x: point.x - dotSize / 2 - 2, y: point.y - dotSize / 2 - 2, width: dotSize + 4, height: dotSize + 4))
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context.setFillColor(color.cgColor)
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context.fillEllipse(in: CGRect(x: point.x - dotSize / 2, y: point.y - dotSize / 2, width: dotSize, height: dotSize))
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let font = UIFont.systemFont(ofSize: endpoint ? 12.5 : 11, weight: .heavy)
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let attrs: [NSAttributedString.Key: Any] = [
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.font: font,
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.foregroundColor: UIColor.white
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]
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let textSize = (label as NSString).size(withAttributes: attrs)
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let bgRect = CGRect(
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x: point.x - textSize.width / 2 - 11,
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y: point.y - dotSize / 2 - textSize.height - 12,
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width: textSize.width + 22,
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height: textSize.height + 8
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)
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let path = UIBezierPath(roundedRect: bgRect, cornerRadius: 9)
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context.setFillColor(color.withAlphaComponent(0.94).cgColor)
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context.addPath(path.cgPath)
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context.fillPath()
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(label as NSString).draw(
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in: CGRect(
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x: bgRect.origin.x + 11,
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y: bgRect.origin.y + 4,
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width: textSize.width,
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height: textSize.height
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),
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withAttributes: attrs
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)
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}
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}
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