- Three-scenario planning engine (A: date range, B: selected games, C: directional routes) - GeographicRouteExplorer with anchor game support for route exploration - Shared ItineraryBuilder for travel segment calculation - TravelEstimator for driving time/distance estimation - SwiftUI views for trip creation and detail display - CloudKit integration for schedule data - Python scraping scripts for sports schedules 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
42 lines
1.3 KiB
Swift
42 lines
1.3 KiB
Swift
//
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// SportsTimeUITests.swift
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// SportsTimeUITests
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//
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// Created by Trey Tartt on 1/6/26.
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//
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import XCTest
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final class SportsTimeUITests: XCTestCase {
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override func setUpWithError() throws {
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// Put setup code here. This method is called before the invocation of each test method in the class.
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// In UI tests it is usually best to stop immediately when a failure occurs.
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continueAfterFailure = false
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// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
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}
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override func tearDownWithError() throws {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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}
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@MainActor
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func testExample() throws {
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// UI tests must launch the application that they test.
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let app = XCUIApplication()
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app.launch()
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// Use XCTAssert and related functions to verify your tests produce the correct results.
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}
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@MainActor
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func testLaunchPerformance() throws {
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// This measures how long it takes to launch your application.
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measure(metrics: [XCTApplicationLaunchMetric()]) {
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XCUIApplication().launch()
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}
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}
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}
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