Files
Sportstime/SportsTime/Planning/Engine/ScenarioPlanner.swift
Trey t 3f80a16201 fix: preserve LocationSearchSheet coordinates in By Route mode
The resolveLocations() function was overwriting valid LocationInput
objects (with coordinates) from LocationSearchSheet. Now it only
resolves locations that don't already have coordinates.

Added debug logging to trace scenario selection.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 18:59:44 -06:00

68 lines
2.5 KiB
Swift

//
// ScenarioPlanner.swift
// SportsTime
//
// Protocol for scenario-based trip planning.
//
import Foundation
/// Protocol that all scenario planners must implement.
/// Each scenario (A, B, C) has its own isolated implementation.
protocol ScenarioPlanner {
/// Plan itineraries for this scenario.
/// - Parameter request: The planning request with all inputs
/// - Returns: Success with ranked itineraries, or explicit failure
func plan(request: PlanningRequest) -> ItineraryResult
}
/// Factory for creating the appropriate scenario planner
enum ScenarioPlannerFactory {
/// Creates the appropriate planner based on the request inputs
static func planner(for request: PlanningRequest) -> ScenarioPlanner {
print("🔍 ScenarioPlannerFactory: Selecting planner...")
print(" - followTeamId: \(request.preferences.followTeamId?.uuidString ?? "nil")")
print(" - selectedGames.count: \(request.selectedGames.count)")
print(" - startLocation: \(request.startLocation?.name ?? "nil")")
print(" - endLocation: \(request.endLocation?.name ?? "nil")")
// Scenario D: User wants to follow a specific team
if request.preferences.followTeamId != nil {
print("🔍 ScenarioPlannerFactory: → ScenarioDPlanner (follow team)")
return ScenarioDPlanner()
}
// Scenario B: User selected specific games
if !request.selectedGames.isEmpty {
print("🔍 ScenarioPlannerFactory: → ScenarioBPlanner (selected games)")
return ScenarioBPlanner()
}
// Scenario C: User specified start and end locations
if request.startLocation != nil && request.endLocation != nil {
print("🔍 ScenarioPlannerFactory: → ScenarioCPlanner (start/end locations)")
return ScenarioCPlanner()
}
// Scenario A: Date range only (default)
print("🔍 ScenarioPlannerFactory: → ScenarioAPlanner (default/date range)")
return ScenarioAPlanner()
}
/// Classifies which scenario applies to this request
static func classify(_ request: PlanningRequest) -> PlanningScenario {
if request.preferences.followTeamId != nil {
return .scenarioD
}
if !request.selectedGames.isEmpty {
return .scenarioB
}
if request.startLocation != nil && request.endLocation != nil {
return .scenarioC
}
return .scenarioA
}
}