Files
Sportstime/SportsTime/Features/Trip/ViewModels/TripWizardViewModel.swift
Trey t ed526cabeb refactor(wizard): show all steps at once with validation gating
- Replace progressive reveal with single fade-in of all steps
- Add canPlanTrip validation requiring all fields before planning
- Disable Plan Trip button until all selections are made
- Simplify ViewModel by removing step-by-step visibility logic
- Update tests for new validation-based approach

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 21:19:35 -06:00

123 lines
2.8 KiB
Swift

//
// TripWizardViewModel.swift
// SportsTime
//
// ViewModel for trip wizard.
//
import Foundation
import SwiftUI
@Observable
final class TripWizardViewModel {
// MARK: - Planning Mode
var planningMode: PlanningMode? = nil {
didSet {
if oldValue != nil && oldValue != planningMode {
resetAllSelections()
}
}
}
// MARK: - Sports Selection
var selectedSports: Set<Sport> = []
// MARK: - Dates
var startDate: Date = Date()
var endDate: Date = Date().addingTimeInterval(86400 * 7)
var hasSetDates: Bool = false
// MARK: - Regions
var selectedRegions: Set<Region> = []
// MARK: - Route Preferences
var routePreference: RoutePreference = .balanced
var hasSetRoutePreference: Bool = false
// MARK: - Repeat Cities
var allowRepeatCities: Bool = false
var hasSetRepeatCities: Bool = false
// MARK: - Must Stops
var mustStopLocations: [LocationInput] = []
// MARK: - Planning State
var isPlanning: Bool = false
// MARK: - Sport Availability
var sportAvailability: [Sport: Bool] = [:]
var isLoadingSportAvailability: Bool = false
// MARK: - Visibility
/// All steps visible once planning mode is selected
var areStepsVisible: Bool {
planningMode != nil
}
// MARK: - Validation
/// All required fields must be set before planning
var canPlanTrip: Bool {
planningMode != nil &&
hasSetDates &&
!selectedSports.isEmpty &&
!selectedRegions.isEmpty &&
hasSetRoutePreference &&
hasSetRepeatCities
}
// MARK: - Sport Availability
func canSelectSport(_ sport: Sport) -> Bool {
sportAvailability[sport] ?? true // Default to available if not checked
}
func fetchSportAvailability() async {
guard hasSetDates else { return }
isLoadingSportAvailability = true
defer { isLoadingSportAvailability = false }
var availability: [Sport: Bool] = [:]
for sport in Sport.supported {
do {
let games = try await AppDataProvider.shared.filterGames(
sports: [sport],
startDate: startDate,
endDate: endDate
)
availability[sport] = !games.isEmpty
} catch {
availability[sport] = true // Default to available on error
}
}
await MainActor.run {
self.sportAvailability = availability
}
}
// MARK: - Reset Logic
private func resetAllSelections() {
selectedSports = []
hasSetDates = false
selectedRegions = []
hasSetRoutePreference = false
hasSetRepeatCities = false
mustStopLocations = []
}
}