Files
Sportstime/SportsTime/Features/Paywall/Views/OnboardingPaywallView.swift
Trey t 213d2bae53 feat: replace custom paywalls with SubscriptionStoreView
Use Apple's SubscriptionStoreView for subscription UI instead of
custom pricing cards. Onboarding flow keeps feature pages but
embeds PaywallView for the pricing page. Removes ~500 lines of
custom pricing UI (PricingOptionCard, OnboardingPricingRow,
PricingBackground, SportsIconWithGlow).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 17:20:20 -06:00

605 lines
22 KiB
Swift

//
// OnboardingPaywallView.swift
// SportsTime
//
// First-launch upsell with feature pages.
//
import SwiftUI
import StoreKit
// MARK: - Background Components
/// Route lines background for Unlimited Trips page
struct TripRoutesBackground: View {
let color: Color
@State private var animate = false
@State private var pulsePhase: CGFloat = 0
var body: some View {
ZStack {
// Main route canvas
Canvas { context, size in
// City points scattered across the view
let points: [CGPoint] = [
CGPoint(x: size.width * 0.12, y: size.height * 0.18),
CGPoint(x: size.width * 0.35, y: size.height * 0.32),
CGPoint(x: size.width * 0.58, y: size.height * 0.12),
CGPoint(x: size.width * 0.78, y: size.height * 0.38),
CGPoint(x: size.width * 0.22, y: size.height * 0.52),
CGPoint(x: size.width * 0.62, y: size.height * 0.62),
CGPoint(x: size.width * 0.88, y: size.height * 0.22),
CGPoint(x: size.width * 0.42, y: size.height * 0.78),
CGPoint(x: size.width * 0.82, y: size.height * 0.68),
CGPoint(x: size.width * 0.08, y: size.height * 0.72),
CGPoint(x: size.width * 0.5, y: size.height * 0.42),
CGPoint(x: size.width * 0.92, y: size.height * 0.52),
]
// Draw dotted route lines connecting points
let routePairs: [(Int, Int)] = [
(0, 1), (1, 3), (3, 6), (2, 6),
(1, 4), (4, 5), (5, 8), (4, 9),
(5, 7), (7, 9), (2, 3), (1, 10),
(10, 5), (3, 11), (8, 11), (0, 9)
]
for (start, end) in routePairs {
var path = Path()
path.move(to: points[start])
path.addLine(to: points[end])
context.stroke(
path,
with: .color(color.opacity(0.22)),
style: StrokeStyle(lineWidth: 2.5, dash: [8, 5])
)
}
// Draw city dots with varying sizes
for (index, point) in points.enumerated() {
let isMainCity = index % 3 == 0
let dotSize: CGFloat = isMainCity ? 10 : 6
let ringSize: CGFloat = isMainCity ? 18 : 12
// Glow effect for main cities
if isMainCity {
let glowPath = Path(ellipseIn: CGRect(
x: point.x - 14,
y: point.y - 14,
width: 28,
height: 28
))
context.fill(glowPath, with: .color(color.opacity(0.08)))
}
// Outer ring
let ringPath = Path(ellipseIn: CGRect(
x: point.x - ringSize / 2,
y: point.y - ringSize / 2,
width: ringSize,
height: ringSize
))
context.stroke(ringPath, with: .color(color.opacity(0.18)), lineWidth: 1.5)
// Inner dot
let dotPath = Path(ellipseIn: CGRect(
x: point.x - dotSize / 2,
y: point.y - dotSize / 2,
width: dotSize,
height: dotSize
))
context.fill(dotPath, with: .color(color.opacity(isMainCity ? 0.35 : 0.25)))
}
}
// Animated car/plane icon traveling along a route
TravelingIcon(color: color, animate: animate)
}
.onAppear {
withAnimation(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
animate = true
}
}
}
}
/// Small animated icon that travels across the background
private struct TravelingIcon: View {
let color: Color
let animate: Bool
@State private var position: CGFloat = 0
var body: some View {
GeometryReader { geo in
Image(systemName: "car.fill")
.font(.system(size: 14))
.foregroundStyle(color.opacity(0.3))
.position(
x: geo.size.width * (0.15 + position * 0.7),
y: geo.size.height * (0.2 + sin(position * .pi * 2) * 0.15)
)
}
.onAppear {
withAnimation(.linear(duration: 8).repeatForever(autoreverses: false)) {
position = 1
}
}
}
}
/// Floating documents background for Export & Share page
struct DocumentsBackground: View {
let color: Color
@State private var animate = false
var body: some View {
ZStack {
// Connecting share lines in background
Canvas { context, size in
let centerX = size.width * 0.5
let centerY = size.height * 0.5
// Draw radiating lines from center (like sharing to multiple destinations)
let endpoints: [CGPoint] = [
CGPoint(x: size.width * 0.1, y: size.height * 0.2),
CGPoint(x: size.width * 0.9, y: size.height * 0.15),
CGPoint(x: size.width * 0.05, y: size.height * 0.6),
CGPoint(x: size.width * 0.95, y: size.height * 0.55),
CGPoint(x: size.width * 0.15, y: size.height * 0.85),
CGPoint(x: size.width * 0.85, y: size.height * 0.9),
]
for endpoint in endpoints {
var path = Path()
path.move(to: CGPoint(x: centerX, y: centerY))
path.addLine(to: endpoint)
context.stroke(
path,
with: .color(color.opacity(0.08)),
style: StrokeStyle(lineWidth: 1.5, dash: [4, 6])
)
// Small circle at endpoint
let dotPath = Path(ellipseIn: CGRect(
x: endpoint.x - 4,
y: endpoint.y - 4,
width: 8,
height: 8
))
context.fill(dotPath, with: .color(color.opacity(0.12)))
}
}
// Scattered document icons with enhanced visibility
ForEach(0..<12, id: \.self) { index in
documentIcon(index: index)
}
// Central PDF badge
GeometryReader { geo in
ZStack {
RoundedRectangle(cornerRadius: 6)
.fill(color.opacity(0.08))
.frame(width: 50, height: 60)
VStack(spacing: 2) {
Image(systemName: "doc.text.fill")
.font(.system(size: 24))
Text("PDF")
.font(.system(size: 10, weight: .bold))
}
.foregroundStyle(color.opacity(0.2))
}
.position(x: geo.size.width * 0.5, y: geo.size.height * 0.45)
.scaleEffect(animate ? 1.05 : 0.95)
}
}
.onAppear {
withAnimation(.easeInOut(duration: 2.5).repeatForever(autoreverses: true)) {
animate = true
}
}
}
@ViewBuilder
private func documentIcon(index: Int) -> some View {
let positions: [(x: CGFloat, y: CGFloat, rotation: Double, scale: CGFloat)] = [
(0.08, 0.12, -18, 0.85),
(0.88, 0.18, 14, 0.75),
(0.18, 0.38, 10, 0.65),
(0.92, 0.45, -12, 0.9),
(0.12, 0.72, 22, 0.75),
(0.82, 0.78, -10, 0.85),
(0.48, 0.08, 6, 0.7),
(0.58, 0.88, -14, 0.8),
(0.05, 0.55, 8, 0.6),
(0.95, 0.32, -6, 0.7),
(0.35, 0.92, 16, 0.65),
(0.72, 0.05, -20, 0.75),
]
let icons = ["doc.fill", "doc.text.fill", "square.and.arrow.up", "doc.richtext.fill",
"doc.fill", "square.and.arrow.up.fill", "doc.text.fill", "doc.fill",
"square.and.arrow.up", "doc.richtext.fill", "doc.fill", "square.and.arrow.up.fill"]
let pos = positions[index]
GeometryReader { geo in
Image(systemName: icons[index])
.font(.system(size: 32 * pos.scale))
.foregroundStyle(color.opacity(0.18))
.rotationEffect(.degrees(pos.rotation))
.position(x: geo.size.width * pos.x, y: geo.size.height * pos.y)
.offset(y: animate ? -8 : 8)
.animation(
.easeInOut(duration: 2.2 + Double(index) * 0.25)
.repeatForever(autoreverses: true)
.delay(Double(index) * 0.15),
value: animate
)
}
}
}
/// Stadium map background for Track Your Journey page
struct StadiumMapBackground: View {
let color: Color
@State private var animate = false
@State private var checkmarkScale: CGFloat = 0
var body: some View {
ZStack {
// Map grid canvas
Canvas { context, size in
// Draw subtle grid lines like a map
let gridSpacing: CGFloat = 35
// Horizontal lines
var y: CGFloat = 0
while y < size.height {
var path = Path()
path.move(to: CGPoint(x: 0, y: y))
path.addLine(to: CGPoint(x: size.width, y: y))
context.stroke(path, with: .color(color.opacity(0.06)), lineWidth: 0.5)
y += gridSpacing
}
// Vertical lines
var x: CGFloat = 0
while x < size.width {
var path = Path()
path.move(to: CGPoint(x: x, y: 0))
path.addLine(to: CGPoint(x: x, y: size.height))
context.stroke(path, with: .color(color.opacity(0.06)), lineWidth: 0.5)
x += gridSpacing
}
// Stadium pin markers - more of them now
let pinPositions: [(CGPoint, Bool)] = [
(CGPoint(x: size.width * 0.15, y: size.height * 0.18), true),
(CGPoint(x: size.width * 0.72, y: size.height * 0.15), true),
(CGPoint(x: size.width * 0.38, y: size.height * 0.35), false),
(CGPoint(x: size.width * 0.88, y: size.height * 0.32), true),
(CGPoint(x: size.width * 0.12, y: size.height * 0.55), false),
(CGPoint(x: size.width * 0.55, y: size.height * 0.48), true),
(CGPoint(x: size.width * 0.82, y: size.height * 0.58), false),
(CGPoint(x: size.width * 0.28, y: size.height * 0.72), true),
(CGPoint(x: size.width * 0.65, y: size.height * 0.75), false),
(CGPoint(x: size.width * 0.08, y: size.height * 0.85), false),
(CGPoint(x: size.width * 0.92, y: size.height * 0.78), true),
(CGPoint(x: size.width * 0.48, y: size.height * 0.88), false),
]
for (pos, isVisited) in pinPositions {
// Pin drop shadow
let shadowPath = Path(ellipseIn: CGRect(x: pos.x - 7, y: pos.y + 12, width: 14, height: 5))
context.fill(shadowPath, with: .color(.black.opacity(0.1)))
// Pin body (teardrop shape)
var pinPath = Path()
pinPath.move(to: CGPoint(x: pos.x, y: pos.y + 14))
pinPath.addQuadCurve(
to: CGPoint(x: pos.x - 10, y: pos.y - 5),
control: CGPoint(x: pos.x - 12, y: pos.y + 7)
)
pinPath.addArc(
center: CGPoint(x: pos.x, y: pos.y - 5),
radius: 10,
startAngle: .degrees(180),
endAngle: .degrees(0),
clockwise: false
)
pinPath.addQuadCurve(
to: CGPoint(x: pos.x, y: pos.y + 14),
control: CGPoint(x: pos.x + 12, y: pos.y + 7)
)
// Visited pins are filled, unvisited are outlined
if isVisited {
context.fill(pinPath, with: .color(color.opacity(0.28)))
// Checkmark inside visited pins
let checkCenter = CGPoint(x: pos.x, y: pos.y - 5)
var checkPath = Path()
checkPath.move(to: CGPoint(x: checkCenter.x - 4, y: checkCenter.y))
checkPath.addLine(to: CGPoint(x: checkCenter.x - 1, y: checkCenter.y + 3))
checkPath.addLine(to: CGPoint(x: checkCenter.x + 4, y: checkCenter.y - 3))
context.stroke(checkPath, with: .color(.white.opacity(0.6)), lineWidth: 2)
} else {
context.stroke(pinPath, with: .color(color.opacity(0.2)), lineWidth: 2)
// Empty dot for unvisited
let dotPath = Path(ellipseIn: CGRect(x: pos.x - 4, y: pos.y - 9, width: 8, height: 8))
context.stroke(dotPath, with: .color(color.opacity(0.15)), lineWidth: 1.5)
}
}
}
// Floating achievement badges
ForEach(0..<3, id: \.self) { index in
achievementBadge(index: index)
}
// Progress counter badge
GeometryReader { geo in
HStack(spacing: 4) {
Text("6")
.font(.system(size: 18, weight: .bold, design: .rounded))
Text("/")
.font(.system(size: 14))
Text("12")
.font(.system(size: 14, weight: .medium, design: .rounded))
}
.foregroundStyle(color.opacity(0.25))
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(color.opacity(0.06), in: Capsule())
.position(x: geo.size.width * 0.5, y: geo.size.height * 0.92)
}
}
.onAppear {
withAnimation(.easeInOut(duration: 2.5).repeatForever(autoreverses: true)) {
animate = true
}
withAnimation(.spring(response: 0.6, dampingFraction: 0.6).delay(0.3)) {
checkmarkScale = 1
}
}
}
@ViewBuilder
private func achievementBadge(index: Int) -> some View {
let badges: [(x: CGFloat, y: CGFloat, icon: String, rotation: Double)] = [
(0.12, 0.08, "trophy.fill", -12),
(0.88, 0.1, "star.fill", 8),
(0.9, 0.88, "medal.fill", -6),
]
let badge = badges[index]
GeometryReader { geo in
ZStack {
Circle()
.fill(color.opacity(0.1))
.frame(width: 36, height: 36)
Image(systemName: badge.icon)
.font(.system(size: 16))
.foregroundStyle(color.opacity(0.25))
}
.rotationEffect(.degrees(badge.rotation))
.position(x: geo.size.width * badge.x, y: geo.size.height * badge.y)
.scaleEffect(animate ? 1.08 : 0.95)
.animation(
.easeInOut(duration: 2 + Double(index) * 0.3)
.repeatForever(autoreverses: true)
.delay(Double(index) * 0.2),
value: animate
)
}
}
}
struct OnboardingPaywallView: View {
@Environment(\.colorScheme) private var colorScheme
@Binding var isPresented: Bool
@State private var currentPage = 0
private let pages: [(icon: String, title: String, subtitle: String, bullets: [String], color: Color)] = [
(
"suitcase.fill",
"Unlimited Trips",
"Your ultimate sports road trip companion",
[
"Plan unlimited multi-city adventures",
"Smart routing finds the best game combinations",
"Save and revisit your favorite itineraries",
"Never miss a rivalry game or playoff matchup"
],
Theme.warmOrange
),
(
"doc.fill",
"Export & Share",
"Beautiful itineraries at your fingertips",
[
"Generate stunning PDF trip guides",
"Share plans with friends and family",
"Includes maps, schedules, and travel times",
"Perfect for group trips and coordination"
],
Theme.routeGold
),
(
"trophy.fill",
"Track Your Journey",
"Build your sports legacy",
[
"Log every stadium you visit",
"Earn badges for milestones and achievements",
"Complete your bucket list across all leagues",
"Share your progress with fellow fans"
],
.green
)
]
var body: some View {
VStack(spacing: 0) {
// Page content
TabView(selection: $currentPage) {
ForEach(0..<pages.count, id: \.self) { index in
featurePage(index: index)
.tag(index)
}
// Pricing page
pricingPage
.tag(pages.count)
}
.tabViewStyle(.page(indexDisplayMode: .never))
.animation(.easeInOut, value: currentPage)
// Page indicator
HStack(spacing: 8) {
ForEach(0...pages.count, id: \.self) { index in
Circle()
.fill(currentPage == index ? Theme.warmOrange : Theme.textMuted(colorScheme))
.frame(width: 8, height: 8)
}
}
.padding(.bottom, Theme.Spacing.lg)
// Bottom buttons
bottomButtons
.padding(.horizontal, Theme.Spacing.lg)
.padding(.bottom, Theme.Spacing.xl)
}
.background(Theme.backgroundGradient(colorScheme))
}
// MARK: - Feature Page
private func featurePage(index: Int) -> some View {
let page = pages[index]
return ZStack {
// Themed background based on page
backgroundForPage(index: index, color: page.color)
VStack(spacing: Theme.Spacing.lg) {
Spacer()
ZStack {
Circle()
.fill(page.color.opacity(0.15))
.frame(width: 100, height: 100)
Image(systemName: page.icon)
.font(.system(size: 44))
.foregroundStyle(page.color)
}
VStack(spacing: Theme.Spacing.sm) {
Text(page.title)
.font(.title.bold())
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(page.subtitle)
.font(.subheadline)
.foregroundStyle(Theme.textSecondary(colorScheme))
}
// Feature bullets
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
ForEach(page.bullets, id: \.self) { bullet in
HStack(alignment: .top, spacing: Theme.Spacing.sm) {
Image(systemName: "checkmark.circle.fill")
.foregroundStyle(page.color)
.font(.body)
Text(bullet)
.font(.body)
.foregroundStyle(Theme.textPrimary(colorScheme))
Spacer()
}
}
}
.padding(.horizontal, Theme.Spacing.xl)
.padding(.top, Theme.Spacing.md)
Spacer()
Spacer()
}
}
}
@ViewBuilder
private func backgroundForPage(index: Int, color: Color) -> some View {
switch index {
case 0:
// Unlimited Trips - route map with dotted paths
TripRoutesBackground(color: color)
case 1:
// Export & Share - floating documents
DocumentsBackground(color: color)
case 2:
// Track Your Journey - stadium map with pins
StadiumMapBackground(color: color)
default:
EmptyView()
}
}
// MARK: - Pricing Page
private var pricingPage: some View {
PaywallView()
.storeButton(.hidden, for: .cancellation)
}
// MARK: - Bottom Buttons
private var bottomButtons: some View {
VStack(spacing: Theme.Spacing.md) {
if currentPage < pages.count {
// Next button
Button {
withAnimation {
currentPage += 1
}
} label: {
Text("Next")
.fontWeight(.semibold)
.frame(maxWidth: .infinity)
.padding(Theme.Spacing.md)
.background(Theme.warmOrange)
.foregroundStyle(.white)
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
}
}
// Continue free (always visible)
Button {
markOnboardingSeen()
isPresented = false
} label: {
Text("Continue with Free")
.font(.subheadline)
.foregroundStyle(Theme.textMuted(colorScheme))
}
}
}
private func markOnboardingSeen() {
UserDefaults.standard.set(true, forKey: "hasSeenOnboardingPaywall")
}
}
#Preview {
OnboardingPaywallView(isPresented: .constant(true))
}