Files
Sportstime/SportsTime/Features/Progress/ViewModels/PhotoImportViewModel.swift
Trey t 91c5eac22d fix: codebase audit fixes — safety, accessibility, and production hygiene
Address 16 issues from external audit:
- Move StoreKit transaction listener ownership to StoreManager singleton with proper deinit
- Remove noisy VoiceOver announcements, add missing accessibility on StatPill and BootstrapLoadingView
- Replace String @retroactive Identifiable with IdentifiableShareCode wrapper
- Add crash guard in AchievementEngine getContributingVisitIds + cache stadium lookups
- Pre-compute GamesHistoryViewModel filtered properties to avoid redundant SwiftUI recomputation
- Remove force-unwraps in ProgressMapView with safe guard-let fallback
- Add diff-based update gating in ItineraryTableViewWrapper to prevent unnecessary reloads
- Replace deprecated UIScreen.main with UIWindowScene lookup
- Add deinit task cancellation in ScheduleViewModel and SuggestedTripsGenerator
- Wrap ~234 unguarded print() calls across 27 files in #if DEBUG

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:07:53 -06:00

237 lines
8.7 KiB
Swift

//
// PhotoImportViewModel.swift
// SportsTime
//
// ViewModel for photo import flow - orchestrates extraction, matching, and import.
//
import Foundation
import SwiftUI
import PhotosUI
import SwiftData
import Photos
@MainActor @Observable
final class PhotoImportViewModel {
// State
var showingPicker = false
var isProcessing = false
var processedCount = 0
var totalCount = 0
// Results
var processedPhotos: [PhotoImportCandidate] = []
var confirmedImports: Set<UUID> = []
var selectedMatches: [UUID: GameMatchCandidate] = [:]
// Services
private let metadataExtractor = PhotoMetadataExtractor.shared
private let gameMatcher = GameMatcher.shared
// MARK: - Computed
var categorized: GameMatcher.CategorizedImports {
gameMatcher.categorizeImports(processedPhotos)
}
var hasConfirmedImports: Bool {
!confirmedImports.isEmpty
}
var confirmedCount: Int {
confirmedImports.count
}
// MARK: - Photo Processing
func processSelectedPhotos(_ items: [PhotosPickerItem]) async {
guard !items.isEmpty else { return }
#if DEBUG
print("📷 [PhotoImport] ════════════════════════════════════════════════")
print("📷 [PhotoImport] Starting photo import with \(items.count) items")
#endif
isProcessing = true
totalCount = items.count
processedCount = 0
processedPhotos = []
confirmedImports = []
selectedMatches = [:]
// Load PHAssets from PhotosPickerItems
var assets: [PHAsset] = []
for (index, item) in items.enumerated() {
#if DEBUG
print("📷 [PhotoImport] ────────────────────────────────────────────────")
print("📷 [PhotoImport] Processing item \(index + 1)/\(items.count)")
print("📷 [PhotoImport] Item identifier: \(item.itemIdentifier ?? "nil")")
print("📷 [PhotoImport] Item supportedContentTypes: \(item.supportedContentTypes)")
#endif
if let assetId = item.itemIdentifier {
let fetchResult = PHAsset.fetchAssets(withLocalIdentifiers: [assetId], options: nil)
#if DEBUG
print("📷 [PhotoImport] PHAsset fetch result count: \(fetchResult.count)")
#endif
if let asset = fetchResult.firstObject {
#if DEBUG
print("📷 [PhotoImport] ✅ Found PHAsset")
print("📷 [PhotoImport] - localIdentifier: \(asset.localIdentifier)")
print("📷 [PhotoImport] - mediaType: \(asset.mediaType.rawValue)")
print("📷 [PhotoImport] - creationDate: \(asset.creationDate?.description ?? "nil")")
print("📷 [PhotoImport] - location: \(asset.location?.description ?? "nil")")
print("📷 [PhotoImport] - sourceType: \(asset.sourceType.rawValue)")
print("📷 [PhotoImport] - pixelWidth: \(asset.pixelWidth)")
print("📷 [PhotoImport] - pixelHeight: \(asset.pixelHeight)")
#endif
assets.append(asset)
} else {
#if DEBUG
print("📷 [PhotoImport] ⚠️ No PHAsset found for identifier")
#endif
}
} else {
#if DEBUG
print("📷 [PhotoImport] ⚠️ No itemIdentifier on PhotosPickerItem")
#endif
}
processedCount += 1
}
#if DEBUG
print("📷 [PhotoImport] ────────────────────────────────────────────────")
print("📷 [PhotoImport] Loaded \(assets.count) PHAssets, extracting metadata...")
#endif
// Extract metadata from all assets
let metadataList = await metadataExtractor.extractMetadata(from: assets)
#if DEBUG
print("📷 [PhotoImport] ────────────────────────────────────────────────")
print("📷 [PhotoImport] Extracted \(metadataList.count) metadata records")
// Summarize metadata extraction results
let withLocation = metadataList.filter { $0.hasValidLocation }.count
let withDate = metadataList.filter { $0.hasValidDate }.count
print("📷 [PhotoImport] Photos with location: \(withLocation)/\(metadataList.count)")
print("📷 [PhotoImport] Photos with date: \(withDate)/\(metadataList.count)")
#endif
// Process each photo through game matcher
processedCount = 0
for (index, metadata) in metadataList.enumerated() {
#if DEBUG
print("📷 [PhotoImport] Matching photo \(index + 1): date=\(metadata.captureDate?.description ?? "nil"), location=\(metadata.hasValidLocation)")
#endif
let candidate = await gameMatcher.processPhotoForImport(metadata: metadata)
processedPhotos.append(candidate)
// Auto-confirm high-confidence matches
if candidate.canAutoProcess {
confirmedImports.insert(candidate.id)
#if DEBUG
print("📷 [PhotoImport] ✅ Auto-confirmed match")
#endif
}
processedCount += 1
}
#if DEBUG
print("📷 [PhotoImport] ════════════════════════════════════════════════")
print("📷 [PhotoImport] Import complete: \(processedPhotos.count) photos, \(confirmedImports.count) auto-confirmed")
#endif
isProcessing = false
}
// MARK: - User Actions
func toggleConfirmation(for candidateId: UUID) {
if confirmedImports.contains(candidateId) {
confirmedImports.remove(candidateId)
} else {
confirmedImports.insert(candidateId)
}
}
func selectMatch(_ match: GameMatchCandidate, for candidateId: UUID) {
selectedMatches[candidateId] = match
confirmedImports.insert(candidateId)
}
func confirmAll() {
for candidate in processedPhotos {
if case .singleMatch = candidate.matchResult {
confirmedImports.insert(candidate.id)
} else if case .multipleMatches = candidate.matchResult,
selectedMatches[candidate.id] != nil {
confirmedImports.insert(candidate.id)
}
}
}
// MARK: - Import Creation
func createVisits(modelContext: ModelContext) async {
for candidate in processedPhotos {
guard confirmedImports.contains(candidate.id) else { continue }
// Get the match to use
let matchToUse: GameMatchCandidate?
switch candidate.matchResult {
case .singleMatch(let match):
matchToUse = match
case .multipleMatches:
matchToUse = selectedMatches[candidate.id]
case .noMatches:
matchToUse = nil
}
guard let match = matchToUse else { continue }
// Create the visit
let visit = StadiumVisit(
stadiumId: match.stadium.id,
stadiumNameAtVisit: match.stadium.name,
visitDate: match.game.dateTime,
sport: match.game.sport,
visitType: .game,
gameId: match.game.id,
homeTeamId: match.homeTeam.id,
awayTeamId: match.awayTeam.id,
homeTeamName: match.homeTeam.fullName,
awayTeamName: match.awayTeam.fullName,
finalScore: match.formattedFinalScore,
scoreSource: match.formattedFinalScore != nil ? .scraped : nil,
dataSource: .automatic,
seatLocation: nil,
notes: nil,
photoLatitude: candidate.metadata.coordinates?.latitude,
photoLongitude: candidate.metadata.coordinates?.longitude,
photoCaptureDate: candidate.metadata.captureDate,
source: .photoImport
)
modelContext.insert(visit)
}
try? modelContext.save()
}
// MARK: - Reset
func reset() {
processedPhotos = []
confirmedImports = []
selectedMatches = [:]
isProcessing = false
processedCount = 0
totalCount = 0
}
}